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Moog's Glow Up

Moog's Glow Up

Mod

I thought glow ink was pretty cool but didn't have enough uses, so I added a bunch of vanilla-feeling features that make it more fun to play around with.

Client and server AdventureDecorationMagic Mobs

9,733 downloads
21 followers
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Changed

  • Now supports Minecraft 26.1, 26.1.1, and 26.1.2.
  • Architectury API is no longer required.
  • Migrated build system from Architectury Loom to MultiLoader Template (NeoForm + Fabric Loom + NeoForge ModDev).
  • Bumped Java requirement to 25.
  • Bumped Fabric API to 0.148.0+26.1.2 and NeoForge to 26.1.2.43-beta.

Changed

  • Now supports Minecraft 1.21.11.

Changed

  • Ported to Minecraft 1.21.10.
  • Migrated banner, decorated pot, and sheep renderers to the new extract-state and submit pipeline.
  • Switched block entity NBT to the new ValueInput / ValueOutput storage api.
  • Switched stored block entity item data to TypedEntityData (replaces CustomData for the BLOCK_ENTITY_DATA component).
  • Bumped Architectury to 18.0.8 and NeoForge to 21.10.64.

Changelog

[1.2.1] — Minecraft 1.21.3-1.21.4

Changed

  • Ported to Minecraft 1.21.3-1.21.4

Changelog

[1.2.1] — Minecraft 1.21-1.21.1

Changed

  • Ported to Minecraft 1.21-1.21.1

Changelog

[1.2.1] — Minecraft 1.21-1.21.1

Changed

  • Ported to Minecraft 1.21-1.21.1

Changelog

[1.2.1] — Minecraft 1.20.5-1.20.6

Changed

  • Replaced Forge with NeoForge
  • Ported to Minecraft 1.20.5-1.20.6 APIs (Data Components, updated recipe formats, NeoForge brewing events)
  • Fixed glowing armor trims not rendering fullbright on NeoForge (NeoForge changes the model type in renderTrim)
  • Fixed banner glow bitmask being wiped on load (banner patterns moved to Data Components in 1.20.5, old code read an empty NBT list)

[1.2.1]

Changed

  • Replaced hardcoded 0xF000F0 fullbright constant with LightTexture.FULL_BRIGHT across all rendering mixins
  • Standardised NBT key naming to GlowUp_* convention; old keys are automatically migrated on load
  • Replaced every-tick Glowing effect re-apply with proper addAttributeModifiers/removeAttributeModifiers hooks
  • Replaced ThreadLocal singleton list in banner renderer with a simple instance field
  • Replaced magic duration/amplifier literals in potion registration with named constants
  • Made Constants and NBTUtil utility classes final
  • Refactored SheepFurLayerMixin to use Java pattern-matching instanceof

Changelog

[1.2.1]

Changed

  • Replaced hardcoded 0xF000F0 fullbright constant with LightTexture.FULL_BRIGHT across all rendering mixins
  • Standardised NBT key naming to GlowUp_* convention; old keys are automatically migrated on load
  • Replaced every-tick Glowing effect re-apply with proper addAttributeModifiers/removeAttributeModifiers hooks
  • Replaced ThreadLocal singleton list in banner renderer with a simple instance field
  • Replaced magic duration/amplifier literals in potion registration with named constants
  • Made Constants and NBTUtil utility classes final
  • Refactored SheepFurLayerMixin to use Java pattern-matching instanceof

Changelog

[1.2.0]

Added

  • MC 1.20 support — mod now targets both 1.20 and 1.20.1 (Fabric and Forge)

Changed

  • Forge loader version requirement lowered from [47,) to [46,) to support Forge builds for MC 1.20

External resources


Project members

FinnDog_123

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