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Moisturization

Moisturization

Mod

Giver greater control over farmland moistness and crop growth. Also sprinklers.

Client and server FoodTechnology

38.4k downloads
24 followers

Have you ever wanted to make farming more difficult for no reason? Or maybe you have a reason? Do you like taking showers?

If you answered any of these questions - doesn't even have to be a yes - then perhaps this mod is for you.

Moisturization lets you control how farmland behaves around water, how crops grow, and the efficiency of bonemeal on crops. It also provides sprinklers to saturate farmland with.

I recommend using a resource pack like this one so you can see how much moisture farmland has remaining.

By default, farmland now only becomes wet when right next to a block (diagonally, too). Old-school "villager-style" farms will still work, but more irrigation will be required in larger farms to keep all of your farmland moist. That is, unless you want to use...

Sprinklers! The sprinkler is a new redstone device that waters farmland in a 5x5 radius around it. Upon activation, it spews a fountain of r e f r e s h i n g water that moisturizes your farmland (and your skin!*).

*skin enhancements not guaranteed

This mod also changes how crops grow. By default, if a crop is not growing on moist farmland, it will turn into a dead bush. Additionally, crops now grow at 1/7th their usual rate and bone meal only works 1/3rd of the time!

HOWEVER... this mod is mostly configurable!

Here's what you can currently change:

  • Whether crops die without water
  • The natural growth reduction of crops
  • The bone meal growth reduction of crops (including disabling crop bonemealing entirely)
  • The range at which farmland absorbs water
  • The rate at which farmland dries
  • The range of sprinklers

In the future, I may implement more features for this mod, so stay tuned!

As with all of my mods, you have my full permission to look at and use the source code however the license permits. You may also use it as a learning resource for your own mods. Just... please don't go around stealing code, okay?

External resources


Project members

randommcsomethin

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID