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-Fixed hard freezing caused by chunk pregenerator mods.

-Fixed conflict with RPG difficulty.

-Added a toggle for fishermen villagers' special role because there are occasions where it bugs out or cause performance issues.

-Fixed hard freezing caused by chunk pregenerator mods.

-Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius.

-Fixed wardens still showing defeat text despite the config for it being disabled.

-Fixed villagers not fully consuming the food they eat.

-Fixed snow golems crashing the game if their attack rework is disabled.

-Fixed Featherweight Munitions' arrows getting completely stuck under certain occasions.

-Added reworks to slimes.

-Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block.

-Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects.

-Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default).

-Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1.

-Fixed wither skeleton skulls breaking blocks.

-Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).

-Fixed issues with Enchancement mod.

-Fixed the mod's special enchantments not being classified as treasure like it does in 1.20.1.

-Added a config to change the wither duration and level of wither skeleton's special attack skulls. Default is 0 (disabled).

-Fixed crash caused by Spelunkery mod.

-Fixed world gen getting stuck bug due to slimes.

-Rewritten how the mod handles newly added item interactions to prevent conflicts with other content mods in the future.

-Added reworks to slimes.

-Honey slimes are now a thing, they will spawn if a slime decides to do it in a birch forest, badlands or on top of a honeycomb block.

-Dispenser slimes are now also a thing, they are size 3 slimes with a dispenser lodged inside them, they will occasionally stop to shoot arrows at their targets. If they are on fire or under any status effects, the arrows they shoot will inherit those effects.

-Ranged attacking mobs that use bows (like skeletons) will no longer shoot at the same time. This is done to make them a lot less annoying to fight when many are in the same place. If one skeleton draws their bow, others will wait patiently. This change only applies if these range attacking mobs are attacking the same target and are within each other's attack radius (which is normally 15 blocks by default).

-Fixed warden's boss health bar being shown to everyone in the server instead of just players within a 128 block radius.

-Fixed wardens still showing defeat text despite the config for it being disabled.

-Guardians will now get staggered if any projectile shoots their eye while attacking. They will also explode if staggered when the beam is yellow.

-Fixed creepers_delay_explosion_when_hit and creepers_explode_stuck_arrows config not working.

-Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string)

-Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage).

-Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick.

-Animals now causes other animals of the same type to panic when hurt.

-Fixed a crash that could occur when a wither skeleton's target dies during the skull attack.

-FIxed auto-loading holster working in the offhand slot.

-Fixed mixin injection error that causes a crash on boot up.

-Lowered version requirements (Whoops!)

-Brushes can now be used to groom animals, making them drop items occasionally. (For example, chickens drop feathers, turtles drop scutes, most drop string)

-Turtle helmets now function as hard hats, significantly reducing damage taken from attacks that would normally damage your helmet (like falling blocks and kinetic damage).

-Striders can now be fed warped fungi to make them temporarily rideable and controllable, even without a saddle and warped fungus on a stick.

-Animals now causes other animals of the same type to panic when hurt.

-Fixed bogged inflicting 45 seconds of poison instead of 10.

-Readded the ability to draw enemy aggro with goat horns.

-Improved how certain enchantments detect if they can function on certain items. For example, recall can now be used on any compass item (but by default, can only be applied to the normal compass). This is was mostly compliance for how item code is restructured in these versions of the game.

-Fixed bogged inflicting 45 seconds of poison instead of 10.

-Fixed slimer and door zombies not being able to spawn.

-Fixed camel husks not losing their speed boost if the husk riding it dies.

-Fixed parched attempting to use their abilities while riding camel husks, causing unintended behavior.

-Readded the ability to draw enemy aggro with goat horns.

-Improved how certain enchantments detect if they can function on certain items. For example, recall can now be used on any compass item (but by default, can only be applied to the normal compass). This is was mostly compliance for how item code is restructured in these versions of the game.

-Updated Chinese localization.

-Fixed Piglins not being affected by the spear cooldown config, do note that their default cooldown in vanilla is already 100 ticks (5 seconds) just like this mod's implementation to other spear using mobs.

-Fixed Piglins rolling backwards when charging with a spear.

-Fixed Perfect Parry not blocking debuffs from tipped arrows.

-Fixed Featherweight Munitions arrows getting stuck in water.

-Added an animation for Auto-Loading Holster. It now plays the crossbow pulling animation in the inventory.

-Added a rework to Camel Husk Jockeys.

-Added a rework to the Parched.

-Added Whispering Edge enchantment, a spear enchantment dropped by the Warden that lets players attack through blocks.

-Fixed Perfect Parry not blocking debuffs from tipped arrows.

-Fixed Featherweight Munitions arrows getting stuck in water.

-Added an animation for Auto-Loading Holster. It now plays the crossbow pulling animation in the inventory.

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