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Medieval Siege Machines

Medieval Siege Machines

Mod

Medieval Siege Machines will add mortar, battering ram, ballista, trebuchet and catapult to your Minecraft!

Client and server DecorationEquipment

54.7k downloads
149 followers
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Fixed

  • Fixed not firing and saying No ammo when trying to fire mortar or culverin, despite that they have gunpowder and cannonballs in the inventory

Fixed

  • Fixed not firing and saying No ammo when trying to fire mortar or culverin, despite that they have gunpowder and cannonballs in the inventory

Fixed

  • Fixed crash on hitting entity without team when shooter has a team
  • Fixed too low shooting pos of trebuchet

Features

  • Improved api
  • Replaced some shooting positions

Fixed

  • Fixed bug that caused siege machines to shake

Fixes

  • Added more methods for compatibility with other mods
  • Added advancements
  • Added patchouli guide book
  • Added logo

Features

  • Fabric port
  • Added advancements
  • Added patchouli guide book
  • Added logo

Fixes

  • Fixed duplication bug with loading

Features

  • Enhanced explosions. Now bricks can crack after explosion and become less resistant
  • Made explosion damage to entities and blocks based on missile speed
  • Made multiplier of damage dealt by missile explosion configurable in missiles section
  • Added missile configs: fired, knockback, armor piercing and explosive
  • Added german translation
  • Increased default explosionRadius of stone missile

Fixes

  • Fixed issue with missing explosion sound
  • Fixed wrong knockback calculation
  • Fixed wrong explosion positioning
  • Removed unnecessary anymore smooth impact feature
  • Removed unused destroysGround config
  • Fixed issue with battering ram destroying blocks underneath it
  • Fixed issue with machines not being immune to cactus, wither, magic and starve damage types

Features

  • Enhanced explosions. Now bricks can crack after explosion and become less resistant
  • Made explosion damage to entities and blocks based on missile speed
  • Made multiplier of damage dealt by missile explosion configurable in missiles section
  • Added fired missile config
  • Added german translation
  • Increased default explosionRadius of stone missile

Fixes

  • Fixed issue with missing explosion sound
  • Fixed wrong knockback calculation
  • Fixed wrong explosion positioning
  • Removed unnecessary anymore smooth impact feature
  • Removed unused destroysGround config
  • Fixed issue with battering ram destroying blocks underneath it

Fixes

  • Fixed spawning weapon with not full hp if its durability was increased in config

fixed not shooting mortar

  • Added damage multiplier property
  • Increased damage dealt by explosion
  • Fixed some missing pixels of culverin's texture
  • Fixed too small hitbox of culverin
  • Fixed bug with deleting items from machine's inventory when getting machine as an item
  • Fixed crash on server start

Update by Sahgar

  • Animations for Ballista, Mortar and Catapult fixed.
  • Lags when controlling a turret fixed.
  • Taking aim made more convenient.
  • Projectiles have armor negation and deal full damage.

First alpha version of Medieval Siege Machines 1.18.2

Crafting does not work in this alpha version, but we will definitely add them in future.

⊳ Stay tuned on our Discord server

  • Fixed bug with game crash after entity placement
  • Deprecated GeckoLib factory have been replaced with GeckoLibUtil#createFactory method

External resources


Project members

Magistu

Owner

itzme1on

Developer

Lexioltyy

Models creator


Technical information

License
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