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Lodestone

Lodestone

Mod

A collection of code used throughout projects under the Lodestar team.

Client and server Library

143.2k downloads
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  • Fixed some particle related crashes
  • Reimplemented Screenshake Systems
  • Internal Backend Changes in Preparation for Malum's 1.21.1 Release

Bugfixes and... no just bugfixes yeah

  • Fix Cached Block Entity Sounds being layered and turning rlly loud over time and stuff :(
  • Ported to 1.21
  • Fixed an issue causing particles to not render on certain specs
  • Fixed some issues with one shader in particular
  • Magic Damage dealt by melee weapons with the Magic Damage attribute is now scaled with the player's attack cooldown

Magic Proficiency and Magic Resistance are now a now directly stated as percentile increases Magic Damage is now only dealt when the player actually attacks something with their weapon, as opposed to let's say, holding a magic damage bearing weapon and using a bow Internal Rendering Changes :3

fix trinkets being required to run

fixed portinglib transfer without nbt issue

fixed portinglib item transfer issue

fix screen particle offset, added iris shader support

better iris shader support

External resources


Project members

Lodestar

Lodestar

Organization

egshels

Member

ItsMeCryptic

Member

SammySemicolon

Member


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID