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1.1.2 - 1.21.1

  • Elemental Evokers stopped casting spells and ran away when they got hit, this was fixed
  • Overall improved the fleeing goals of the Elemental Evokers, to stay in safe distance from the attacker

1.1.1 - 1.21.1

  • fixed crash due to elemental evokers ticking
  • added the damage number tooltip to the Aeroburst Spell

1.1.0 - 1.21.1

Update to use Spell Engine 1.9.0

  • DISCLAIMER: All spell books and spell scrolls will be reset, due to major API changes.
  • Ray of Frost, Flamerush & Falling Star are now Tier 5 Spells, they got slightly buffed
  • These Spells can now also be learned in the Spell Binding Table
  • Moved the Spells Aeroblast & Explosive Bubbles from Elemental Wizards to this Mod
  • Reworked Explosive Bubbles, its now a channeled spell, that spawns Bubble Entities that Explode on Impact
  • Moved all the structures from loot_n_explore to lne_wizards, so it's clearer that these structures come from this add-on New Content
  • Added a new T5 Extra Spell for the Earth Wizard: Rock Crash (A Giant Meteor Projectile that crashes in the ground)
  • Added 6x Elemental Evoker MobEntities
  • They are able to cast two Spells from the Wizards and Elemental Wizards Weapons & Spell Books according to their element
  • You now have to fight them, in the LNE-Wizard themed structures!
  • The primary spell that these evokers can cast are hard-coded weapon skills from the elemental wands & staffs
  • What other secondary spells these evokers can cast is fully configurable with spell tags: "resources\data\lne_wizards\tags\spell\mob\evoker"
  • These entities also drop materials for their element's magic runes, they also have a chance to drop spell scrolls from their element
  • For technical info how these spell casting mobs work, take a look at the More RPG Library Readme!
  • The Evokers can also spawn in Raid's, this can be turned off in the tweaks config

1.0.7 - 1.21.1

  • Move to Architectury Enviroment for Multiloader
  • NeoForge Beta!
  • Add 1 new Earth Wizard Tower Variant (Builder: Maxi - Thanks!)
  • Air Wizard Tower is no longer a structure that spawns in the air
  • moved the air wizard tower to the Jungle Biome and let it spawn on the ground

0.1.11 - 1.20.1 BETA

  • fix seismic staff Wizard Item Tag

1.0.6 - 1.21.1

  • Fix Seismic Staff Wizard Item Staff tag
  • Add LNE Staves to LNE Weapon Theme Item Tag

1.0.5 - 1.21.1

  • Add Spell Datagen
  • Change Flame Rush Spell
  • it's now a small dash that leaves a damaging flame cloud trail, also you still receive the buff
  • improved Flame Rush's Spell Texture
  • use new loot function for loot chests: "more_rpg_classes:specific_spell_scroll_pool"
  • Ray of Frost now can stack the Frosted until the target is Frozen Solid
  • Increase Arcane Starfall Area Impact Range & slightly increase damage

1.0.4 - 1.21.1

  • Flame Rush, Ray of Frost & Starfall are now a T4 spell
  • they can now also be looted outside the classes structure

1.0.3 - 1.21.1

  • Spell Engine 1.7
  • Flame Rush Effect now does not burn nearby enemies (was too unbalanced)

0.1.10 - 1.20.1 BETA

  • Update Mod Icon
  • Update License
  • Add zh_cn lang file (Thx Ansurfen)

1.0.2 - 1.21.1

  • Update License
  • Update Mod Icon

1.0.1 - 1.21.1

  • fix some recipes
  • pyromancers training Passive was renamed to Pyromaniac
  • The Passive was changed to attacking burning targets, the chance was reduced, cooldown reduction nerfed, but additional damage was added
  • Flamerush was changed, it now also damages and burns targets on release, cast time was nerfed

1.0.0 - 1.21.1

Official 1.21.1 Release!

CHANGES

  • Passive Spells For the Weapons are now handled with the new Spell Engine Passive API
  • The Class related structures will now contain spell scrolls in their loot chests
  • Made some small loot table tweaks
  • changed all item staff ids
  • Some Passive got completely new functions than their 1.20.1 versions

0.1.9 - 1.20.1 BETA

  • Update Everfrost Staff Texture

0.1.8 - 1.20.1 BETA

  • Fix Flamerush translation

0.1.7 - 1.20.1 BETA

  • forgot the recipes for the new Elemental Staves

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