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  • Fixed /reload crash (#275).
  • Updated Russian translations (#269).
  • Updated Brazilian Portuguese translations (#270).
  • Updated Vietnamese translations (#276).
  • Updated Yumi Commons for better dependency resolution.
  • Backports some changes from the v4.2.0 versions.
  • Fixed /reload crash (#275).
  • Added Spanish translations (#268).
  • Added missing Spanish Mexican translations from Spanish translations as a stop-gap.
  • Updated German translations (thanks zOnlyKroks).
  • Updated Russian translations (#269).
  • Updated Brazilian Portuguese translations (#270).
  • Updated Vietnamese translations (#276).
  • Updated Yumi Commons for better dependency resolution.
  • Hotfix performance issues due to a wrong Mixin injection.
  • Fixed French and French Canadian translations.
  • Added Spanish translations (#268).
  • Added missing Spanish Mexican translations from Spanish translations as a stop-gap.
  • Updated German translations (thanks zOnlyKroks).
  • Updated to Minecraft 1.21.5.
  • Added dynamic lighting to Firefly particles.
  • Added support for entity component predicates.
  • Fixed a crash on start due to a bad mixin remap.
  • Fixed the throwable item projectiles entity dynamic light source JSON.
  • Updated SpruceUI.
  • Added datagen and helper methods to API (#267).
    • This should allow any modders who wishes to datagen LambDynamicLights item or entity light source JSON files to do so easily.
  • Moved lambdynlights:glow_squid, lambdynlights:magma_cube, lambdynlights:water_sensitive, and lambdynlights:wet_sensitive to the API artifact.
    • The water sensitivity setting doesn't affect entity luminance anymore (items are still affected), however this still can be tweaked through resource packs.
  • Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
    • If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
  • Added support for Curios. This is only relevant with Sinytra Connector or forks.
  • Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
  • Fixed throwable item projectiles with the Item property set not emitting light if the item emits light (#265).
  • Updated Traditional Chinese translations (#261).
  • Updated Turkish translations (#263).
  • Updated Simplified Chinese translations (#264).
  • Updated SpruceUI.
  • Backported LambDynamicLights 4.0.2 to Minecraft 1.21.3.
  • Updated SpruceUI.

Here's the complete changelog of all the versions included in this backport:

4.0.0

  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams ([#115]).
    • Added dynamic lighting to End Gateway beams ([#115]).
    • Added dynamic lighting to Guardian lasers ([#115]).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).

4.0.1

  • Added Malay and Malay (Jawi) translations (#256).
  • Fixed Upside-down English translations (#257).
  • Fixed custom dynamic light sources sometimes not updating previously lit chunks.

4.0.2

  • Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
    • If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
  • Added support for Curios. This is only relevant with Sinytra Connector or forks.
  • Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
  • Fixed throwable item projectiles with the Item property set not emitting light if the item emits light (#265).
  • Updated Traditional Chinese translations (#261).
  • Updated Turkish translations (#263).
  • Updated Simplified Chinese translations (#264).
  • Backported LambDynamicLights 4.0.2 to Minecraft 1.21.1.
  • Updated SpruceUI.

Here's the complete changelog of all the versions included in this backport:

3.2.x

  • Improved settings GUI, especially the entity dynamic light sources list.
  • Tweaked the new dynamic lighting engine introduced in 3.1.0.
  • Updated Estonian translations (#243).

4.0.0

  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams ([#115]).
    • Added dynamic lighting to End Gateway beams ([#115]).
    • Added dynamic lighting to Guardian lasers ([#115]).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).

4.0.1

  • Added Malay and Malay (Jawi) translations (#256).
  • Fixed Upside-down English translations (#257).
  • Fixed custom dynamic light sources sometimes not updating previously lit chunks.

4.0.2

  • Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
    • If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
  • Added support for Curios. This is only relevant with Sinytra Connector or forks.
  • Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
  • Fixed throwable item projectiles with the Item property set not emitting light if the item emits light (#265).
  • Updated Traditional Chinese translations (#261).
  • Updated Turkish translations (#263).
  • Updated Simplified Chinese translations (#264).
  • Backported LambDynamicLights 4.0.2 to Minecraft 1.20.1.
  • Improved Sodium v5 and Indium integration (#236, #262).
  • Updated SpruceUI.

Here's the complete changelog of all the versions included in this backport:

3.0.0

  • Changed how item light sources are defined in resource packs:
    • Now item light sources support a wide-range of selection predicates thanks to data-driven improvements in the base game.
      • This means enchanted items can now selectively light up, this should mostly address (#89).
    • Please refer yourself to the documentation for more details.
  • Updated configuration library.
  • Updated Mexican Spanish translations (#214).
  • Updated Italian translations (#232).
  • Updated Polish translations (#235).
  • Removed block entity lighting as the use-case was extremely niche.
    • This may be re-introduced if a valid use-case is found.
  • Switched license to Lambda License.

3.0.1

  • Fixed crash due to Mixin plugin (#239).

3.1.0

  • Improved general performances, especially in worst-case scenarios.
  • Added support for falling block entities (#93).
  • Added settings access in Sodium.
  • Updated Simplified Chinese translations (#242).

3.1.1

  • Fixed in-world item light source data reload not applying.

3.1.2

  • Added base light of 8 to allays.
  • Fixed dynamic lighting of various projectiles.
  • Fixed water-sensitive items lighting up underwater while they shouldn't.

3.1.3

  • Fixed item frames and other "block-attached" entities not ticking properly on the integrated server.

3.1.4

  • Added support for Trinkets and Accessories.

3.2.x

  • Improved settings GUI, especially the entity dynamic light sources list.
  • Tweaked the new dynamic lighting engine introduced in 3.1.0.
  • Updated Estonian translations (#243).

4.0.0

  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams ([#115]).
    • Added dynamic lighting to End Gateway beams ([#115]).
    • Added dynamic lighting to Guardian lasers ([#115]).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).

4.0.1

  • Added Malay and Malay (Jawi) translations (#256).
  • Fixed Upside-down English translations (#257).
  • Fixed custom dynamic light sources sometimes not updating previously lit chunks.

4.0.2

  • Improved loading/saving of the configuration file, this should significantly reduce corruption issues.
    • If the file still somehow corrupts, now the file is backed up and a default configuration is loaded instead.
  • Added support for Curios. This is only relevant with Sinytra Connector or forks.
  • Fixed entity dynamic light sources not being saved and loaded at/from the right path in the configuration.
  • Fixed throwable item projectiles with the Item property set not emitting light if the item emits light (#265).
  • Updated Traditional Chinese translations (#261).
  • Updated Turkish translations (#263).
  • Updated Simplified Chinese translations (#264).
  • Added Malay and Malay (Jawi) translations (#256).
  • Fixed Upside-down English translations (#257).
  • Fixed custom dynamic light sources sometimes not updating previously lit chunks.
  • Added the ability to define entity light sources in resource packs.
    • Please refer yourself to the documentation for more details.
  • Added display entities dynamic lighting (#209).
    • This affects both block and item displays.
    • If a custom brightness is defined then dynamic lighting disables itself.
  • Added a new API to define fully custom dynamic lighting of varying shapes.
    • Added dynamic lighting to Beacon beams ([#115]).
    • Added dynamic lighting to End Gateway beams ([#115]).
    • Added dynamic lighting to Guardian lasers ([#115]).
  • Added debug settings and renderers to facilitate debugging.
    • Added a debug renderer of active dynamic lighting cells.
    • Added a debug renderer to display chunk rebuilds.
    • Added a debug renderer of dynamic light levels.
    • Added a debug renderer of display the bounding boxes of custom dynamic light sources.
  • Updated the data displayed in the F3 HUD to show more information about dynamic lighting.
  • Refactored heavily the ticking of entity dynamic lighting to make it more abstract.
  • Refactored heavily how chunk rebuilds are queued and how dynamic light sources are represented.
  • Fixed API publication for loom-based setups.
  • Added Upside-down English translations (#254).
  • Updated Dutch translations (#252).
  • Updated German translations (#253).
  • Updated Italian translations (#255).
  • Updated [SpruceUI].
  • Same changes as v3.1.4 but for 1.21.3.
  • Added support for Trinkets and Accessories.
  • Added support for Trinkets and Accessories.
  • Same changes as v3.1.3 but for 1.21.3.
  • Fixed item frames and other "block-attached" entities not ticking properly on the integrated server.

External resources


Project members

LambdAurora

Owner


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Server side
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