Profile the client thread to get per frame data to indentify the cause of frame time lag spikes.
How it works:
- Run
/profile [seconds]to start the profiler for the specified duration. - The profiler result will be saved in the minecraft instance folder being named after the current time (
yyyy-MM-dd_HH-mm-ss.lagspikeprofile). - Load the profiler result using the LagSpikeProfiler Viewer.
External resources
Project members

Meldexun
Member
Technical information
License
ARR
Client side
required
Server side
unsupported
Project ID
