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0.2.28.2 1.21.9

  • add config ui (really?)
  • Version 1.21.11 now has a standalone version

0.2.28.2 1.21.11

  • add config ui (really?)
  • Version 1.21.11 now has a standalone version

0.2.28.2 1.20.1

  • Move the button to open the configuration file into the ModList #16

0.2.28 1.20.1

  • Add RconClient optimization (default: false)
  • Update moddev
  • There have been some changes to the VarLong optimization
  • Print information about all our mixins
  • Use shorter package names
  • Update RecastLib
  • Add a simple config button
  • The FriendlyByteBuf is separated into three independent mixins, and they can be disabled using configuration files.

0.2.28.1 1.21.1

  • fix: When loginVT is enabled, a disconnect occurs without errors when connecting to a single player world. (#15)

0.2.28 1.21.9

  • Add RconClient optimization (default: false)
  • Update moddev
  • There have been some changes to the VarLong optimization
  • Print information about all our mixins
  • Use shorter package names
  • Update RecastLib
  • Reusing parchment mapping

0.2.28 1.21.1

  • Add RconClient optimization (default: false)
  • Update moddev
  • There have been some changes to the VarLong optimization
  • Print information about all our mixins
  • Use shorter package names
  • Update RecastLib

0.2.27 RC1 26.1-Snapshot-1

Release 0.2.27 RC1 is here! This is a brand new Beta version for testing compatibility with 26.1 Snapshot and the new FFM API. Starting with this release, compatibility with versions 1.21.9-1.21.11 will no longer be provided.

This is also the first time we've removed Forge compatibility. I'm quite confused by the new FG toolchain, and they haven't released a version for snapshots, so to keep things simple, we'll only retain NeoForge compatibility. Forge won't be coming back. Forge 1.20.1 and 1.21.1 are still supported, so don't worry.

Regarding the FFM API, currently only RecastXZ runs in FFM mode; RecastSSL still runs under JNI. Due to some issues with my hardware (or system), I couldn't accurately control the variables, resulting in less precise benchmark results, even with some improvements.

The new RecastXZ for FFM may have some crash issues. Although I haven't encountered them in the game, during benchmarking, the logs frequently output native layer crash messages, but since there's no readable information, I don't know why. If you encounter this, please submit an issue so I can try to resolve it or revert to JNI.

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Sleeper


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