nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Just Enough Dimensions

Just Enough Dimensions

Mod

Add custom dimensions, configure existing dimensions, use per-dimension game rules, time, weather etc.

Client and server UtilityWorld Generation

7,466 downloads
7 followers
Filter versions...
Filter channels...
  • Add an option generatorSettingsOverride to the JED main config to override the generator-settings/generatorOptions value
    • This is pretty much entirely to be able to support selecting a Topography mod preset via the JED configs

Original build time: 2021-10-09 21:48:53 UTC+3

  • Add an option to run a command after deleting a temporary dimension: post_deletion_command

Original build time: 2021-08-12 19:58:12 UTC+3

  • Make the JED flat chunk generator fire the Forge map gen events

Original build time: 2020-08-03 20:15:28 UTC+3

  • Add a new option to "steal" a Chunk Generator from a given World Provider type: ChunkGenFactoryWorldProvider

Original build time: 2020-04-23 02:05:46 UTC+3

  • Clean up some of the JED property stuff. Add a property for water vaporizing: WaterVaporizes

Original build time: 2020-04-22 23:28:03 UTC+3

  • Void Teleport: Remove the offset_location type, add a scaled_relative_location type

Original build time: 2020-04-16 18:48:05 UTC+3

  • Implement "player inventory groups", which can be set per-dimension
    • The inventory swapping supports the vanilla player and Ender Chest inventories and Baubles slots

Original build time: 2020-01-04 01:46:18 UTC+2

  • Fix the JED Flat generator not returning the structure spawn lists

Original build time: 2020-01-03 01:32:18 UTC+2

  • Allow Nether Fortresses to generate using the JED flat generator

Original build time: 2019-12-13 23:11:10 UTC+2

  • Remove the dependency on World Utils in the template world stuff
    • It was not used for anything anyway, at lest not yet

Original build time: 2019-10-19 17:27:18 UTC+3

  • Add a chunkgenerator option to force using a specific ChunkGenerator
  • Add a custom version of the flat generator: ChunkGeneratorFlatJED

Original build time: 2019-07-11 22:01:21 UTC+3

  • Rewrite some of the spawn point search stuff
    • Now JED won't forcibly search for a spawn point in the overworld, and it also allows better customizing when to search for a spawn point
    • Also looks like the spawn structure stuff didn't work in the overworld previously? Now it should... maybe?
  • Allow randomizing the seed on every dimension load, not just on config read
  • Fix/update some deprecated Reflection stuff
  • Fix the vanilla spawn point search happening in JED overworld
  • Add a load_around option to the spawn structure config
  • Move the DataTracker and WorldInfo saving to the I/O thread

Original build time: 2019-05-25 12:50:43 UTC+3

  • Add a SkyLightBlend JED option for controlling sky color blending at night
  • Add an option to not reset the weather when sleeping: DontAdvanceWeatherWhenSleeping
  • Add a biomeprovider option to create a BiomeProvider from a class name, with Painted Biomes mod compatibility

Original build time: 2019-02-13 16:48:52 UTC+2

  • Void Teleport: Add an option to specify the minimum health left: min_health_left
  • Void Teleport: Add a relative_location target type

Original build time: 2018-11-21 16:01:00 UTC+2

  • Add an option to control the fall damage (distance) in void teleporting: fall_distance

Original build time: 2018-11-21 00:10:17 UTC+2

  • Fix the World Border centering only happening on the first load of a dimension

Original build time: 2018-11-18 21:25:42 UTC+2

  • Add a new SpawnPointSearch type none to skip the spawn point search
  • Add a JED option to center the World Border to the dimension's spawn point: WorldBorderCenteredOnSpawn

Original build time: 2018-11-18 00:41:06 UTC+2

  • Add a null check to dimension data syncing
  • Add the world spawn point and WorldProvider spawn coordinate to the /jed debug command output
  • Add options to disable the Ender Dragon and/or the End Spikes: DisableEnderDragon, DisableEndSpikes

Original build time: 2018-11-15 04:04:57(-ish) UTC+2

  • Fix storing the wrong "non-forced" game mode on initial spawn
  • Add an option to disable the dawn and dusk haze colors: DisableDawnDuskColors
  • Add a DummyRenderer which can be used as the renderer to disable sky/cloud/weather rendering in a given dimension
  • Don't check directly against EntityPlayerMP class
    • This fixes an incompatibility with GalactiCraft

Original build time: 2018-10-19 00:31:34 UTC+3

  • Add sky color fix, ability to change sun and moon's size and color (by ferreusveritas)
  • Fix the /jed debug command not always getting the correct DimensionType
  • Fix/change/clean up some client sync and JED properties related stuff
  • Fix not checking dim != 0 for the unregister value when loading from JSON
  • Add a /jed load-dimension <id> command
  • Cache all registered DimensionType entries internally
  • Print a warning if the disable-nether option is enabled
  • Add a load_on_start option to register dimension earlier so that they load on server start
  • Add an option to use the regular BiomeProvider in any dimension
  • Add a CanSleepHere JED option
  • Add an option to specify "has fog" per-biome
  • Add an option to place a (spawn) structure/schematic on dimension creation
  • Add a fog blend option, plus minor fixes and code style clean-up
  • Remove FogBlend and enforce celestial angle with fog coloring

Original build time: 2018-09-13 00:21:48 UTC+3

External resources


Project members

masa

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID