2.4.0-BETA.1 - [EARLY ACCESS VERSION OF THE 1.21.1 PORT]
Major Changes
-Updated to NeoForge 1.21.1
-Now requires Elysium API 1.2.0+ to run this mod
-JNE codebase was rewritten from the ground-up for this port. expect many performance improvements and bug fixes!
Changes
-The Nether world generation has been entirely overhauled from the ground up
-Speleothems can now generate in the nether to make it look more cavernous
-The Nether is now 192 blocks tall, with an additional -32 blocks for the future underlava expansion
-The dimension is also much more multilayered and less floaty overall
-Removed emissive built-in resource pack. all emissives are now part of the mod resources and always active
-Entirely Overhauled the mod's configurations, JNE has never been this customizable before!
-Soul Magma Block texture has received a glow-up, it now tiles much better with its surroundings
-Soul Magma also emits new particles if you sprint on it to better convey what's damaging you
-Ancient Wax Block texture has received a glow-up, no longer looks like bricks
-Shotgun-Fist now no longer uses wraithing flesh as ammo but rather the new Shotgun-Shells instead
-Shotgun Shells are crafted with wraithing flesh, iron nuggets and any coal-like item. It is the new ammunition for shotguns
-Slug Shotgun Shells are a variant of shotgun-shells crafted with blaze powder. It can destroy blocks and easily create new openings; deals knockback to entities
-Phasmo Shotgun Shells are another variant of shotgun-shells crafted with phasmo shards. It can phase through blocks
-Thin Black Ice can now shatter in a chain reaction if one breaks
-Certain mobs (usually light ones) can now stand on thin black ice without shattering it
-Banshees now produce smoke particles behind their orbit
-Will O' Wisps seeking logic has been overhauled, it now gradually gets faster overtime and less accurate with sharp turns
-Will O' Wisps now also have a 3D model with new and improved particles!
-Apparitions, Wisps, Banshees and Blazes no longer have shade and look similar to bedrock edition emissive mobs
-Banshees now get stunned upon getting hit with their own projectiles to make encounters with them more stragetic
-Several new visual effects have been added to the nether to make it more atmospheric, alongside changes to their fog colors to further add to their etheral look
-Soul Swirls no longer drop themselves if sheared when activated
-Bone Rod has been renamed to "Bone Pike"
-Bone Corticals have been removed. all instances of this block from older worlds will automatically convert to regular vanilla bone blocks
-New Advancement "Guns for Hands" duel a vessel with your very own shotgun
-New Advancement "Involuntary Eviction" forcefully remove a wisp out of ecto soul sand by brushing it
-Soul Sand Valleys and their sub-biomes now spawn cold frog variants opposed to warm ones
-Snow Golems no longer melt in the Soul Sand Valley or its sub-biomes either
-2 New Immunities were added, Slow Falling Immunity and Infesting Immunity, currently unbrewable due to antidotes not being implemented
-Sorrowsquash stem hitboxes now extend to encompasses the entire thing when attached
-Beacon glass texture has been updated to incorporate better shading
-Breeze Rod texture has been redesigned to be consistent with the new blaze rod and banshee rod
-Apparitions can now also turn into a banshee if they happen to possess a breeze
-Apparition Aggressions is a new data-driven registry which allows you to define custom hostility towards certain mobs depending on the apparition's personality
-The Apparition Aggression system also allows you to specify custom possessions when an apparition kills a certain mob
-Apparition Gargoyle Statues is also a new data-driven registry which allows you to define custom gargoyle statue-like possessions for apparitions
-Apparition now has a new attack animation and particles for when it possesses a mob
-Apparitions can now be waxed to prevent it from possessing mobs or gargoyle statues
-Possessed mobs made from an apparition possessing an entity now retain the information of what EntityType they use to be for reverting in exorcisms
-To make it easier for people to make possessions, apparitions can be "transported" with leashes. although unless it's docile it'll still fight back
-Discernment Glass now emits a comparator output if it has a filter item
-Weeping and Twisting Blackstone Bricks were missing slabs, stairs and wall variants due to an oversight. these have now been implemented
-Warped Forests and Basalt Deltas now have slightly denser fog
-Soul Glass & Discernment Glass have received new sounds
-Netherite Grate and Rusty Netherite Grate have received new sounds
-Ancient Wax Block has received new sounds
-Ancient Candle has received new sounds
-Wither Bone Blocks have received new sounds
-Bone Pike and Bone Fence have received new sounds
-Immunity Effects now have a distinct new sound effect for when they run out
-Geysers have received new sounds and shoot out particles at high velocity when stepped on
-Apparitions now have new possession sounds
-Lava now has a perlin noise gradient applied to it, making it look less mentonious
-New windy dust particles have been added to the soul sand valley which replace the usual static ash particles now
-Fire has received new particles and their each indevidual colors can be edited through a Resource Pack, allowing for mod-compat
-Vessel's AI has been overhauled, their aim is now more perfect the closer they are to the target; as indicated by a yellow flash before firing
-To accomdiate for the above change, their aim is also now worse at medium-to-far ranges, they now also become stationary upon firing to allow for easier hits
-Many new particles such as a cooldown smoke, shotgun shoot flash, pellet impacts, trails and more have been given to both the Vessel and Shotgun-Fist
-Updated German Translation
-AND PROBABLY MORE STUFF I'M STRAIGHT UP FORGETTING !!!
Mod Compatibility
-Possessed and Ghost mobs now take 1.5x damage modifier if hurt with any modded silver weapon
-To further convey that possessions and ghost mobs are weak to silver, new particles show up when they are damaged with it
-Item Tags defining Silver Armors and Weapons are now located under the c: common tags namespace shared across NeoForge and Fabric for better compatibility
-Galosphere's Sterling armor pieces are now counted as silver armor and thus effective against ghosts and possessions
Fixes
-Treacherous Candle spawn and round sounds didn't have subtitles, this has now been fixed
-Claret was missing from the #minecraft:log and #minecraft:non_flammable_wood tags, this has now been fixed
-Sporeshrooms were unable to be duplicated with bone meal when hanging upside-down, this has now been fixed
-Suspicious Soul Sand had a chance to immediately decay upon being created, now there is an actual decay counter for tracking and preventing immediate decay
-Immunity Effect particles now show up on other entities inflicted with immunities and not just yourself
-Items cooking on an ancient campfire now display properly
-Banshees now instantly die if they are hit with their own will o wisp
2.3.5
Fixes
-Fixed Shotgun Pellets depleating unusual amount of durability from armor
-Fixed Roots not being plantable on wart blocks
-Fixed Soul Fire being lightable on faces of certain blocks which shouldn't support it
-Fixed nether fog overriding all other fog changes such as soul glass or ectoplasm
-Piglins are now properly afraid of and run from Vessels and Banshees as intended
2.3.4
Fixes
-Reverted Simplified Chinese Translation. there were too many mistakes
2.3.3
Fixes
-Fixed netherexp=null crash if used with Terrablender
-Fixed Chiseled Soul Slate Tiles having incorrect top textures when lit with emissives turned on
-Fixed Argentine Spanish Translation not loading in-game
Changes
-JNE now requires Elysium API 1.1.3+ to run
-Updated Simplified Chinese Translation
2.3.2
Fixes
-Fixed a critical bug where the game crashes when trying to place blocks with certain mods
-Twisting Ivy and Helixes are now properly orientated
-Actually fixed "shotgun jet propulsion" bug this time
Changes
-Carcasses can no longer be leashed
-Recoil from a Pump-Charge Shotgun now decreases depending on how many levels of Quick Charge you have
2.3.1
Fixes
-Stampede's movement speed was extremly fast after the previous update, this has now been fixed
-Stampede no longer consumes food with right-clicks while it's chewing
-Previously it was possible to fly with the pump-charge shotgun's recoil with quick charge, it has now been fixed
-Discernment Glass is now obtainable in survival, previously had a broken recipe
-Ancient Candle is now obtainable in survival, previously had a broken recipe
-Ancient Campfire and Candle no longer emit light when turned off
-Immortal Carcasses can now be killed by bypassing invulnerable damages (i.e /kill and void damage)
-Discernment Glass now no longer get destroyed by flowing liquids
Changes
-Immortal Carcasses now have a 30 minute time limit, after it elapses the carcass will turn back to normal
-due to the above change you can no longer retreive treacherous flames from a carcass
-helixes now naturally generate on ivy patches
-Added Polish Translation
-Updated Italian Translation
-Updated Russian Translation
-Updated Argentinian Spanish Translation
-Updated Brazilian Spanish Translation
-Updated Simplified Chinese Translation
2.3.0 - Cherry on Top Drop

Changes
-JNE now requires Elysium API 1.1.0+ to run
-Added Emissive Built-in Resource Pack which makes certain blocks glow in the dark, it is configurable and works with shaders
-Completely Redesigned Black Ice Glaciers to feel like an actual cold biome and generally make it look better
-Also made black ice glaciers much larger and more common
-Placing Blocks is now possible during betrayed effect but all placed blocks become Haze Blocks
-Haze Blocks are temporary blocks that break after a while and only solid to players meaning other entities can still pass through them
-Treacherous Candle now spawns mobs in a Torus radius around the candle
-Wisps now cannot drop from apparitions spawned in through a treacherous candle
-Apparitions now drop chains upon death
-Treacherous Candle has received several new sounds and visual effects
-The screen turns red when betrayed effect is active
-Next wave's number is now displayed on the treacheous candle health bar
-Treacherous Fire can be used on carcasses to make them forever immortal, right-click with an empty hand to get the flame back
-Ancient Wax a new item found only in brazier chests, makes false carcasses and decorative ancient fire blocks
-Ancient Fire, a new red fireset that comes in torches, lanterns, campfires and all other Vanilla and JNE fire block variants
-False Carcasses can be made when ancient wax is laddered on a skeleton, it has similar properties to the ones in sanctums but look different
-Unlike real carcasses the false ones can be killed in survival if their ancient wax is removed with shears
-Discernment Glass, lets you place an item into it and allows only that item to filter through it. powering inverts this behavior
-Pump-Charge Shotgun has been significantly buffed shooting 10, 20 and 30 pellets per pump respectively, it can now only be pumped 3 to parity with ULTRAKILL
-Pump-Charge Shotgun now beeps when it's overpumped
-Overcharged Explosions are now red
-Barrage and Quick-Charge now work on Pump-Charge Shotguns
-Soul Bullets were renamed to Shotgun Pellets
-Shotgun Pellets now have a straight trejectory with no dropoff while disappearing faster
-Shotgun Pellets now cannot hurt entities with phantasm hull nor apparitions/wisps
-Added Weeping Helix and Twisting Helix, grows on ivy and can be crafted into red and cyan dyes
-Carcasses have been given sounds and an attack animation
-Ecto Slabs can now be forced out early by striking underground ectoslabs with certain projectiles and explosions
-Ecto Slabs now have sound cues before pouncing
-Nerfed Ecto Slabs' movement speed when underground and increased pause duration before pouncing to be far more lenient
-Black Ice and Soul Permafrost textures have been slightly tweaked to be more bluish while the latter is now a dark brown
-Shotgun Core can be grinded down in sculk grinders for experience
-When an apparition possesses a mob or statue it'll create blue smoke particles around itself
-Exorcising mobs also produces blue smoke particles
-Sorrowsquash Stems now have a randomized age meaning they'll stop growing at random heights rather than the fixed 25 height
-Sorrowsquash can also grow out of these vines at any age and doesn't require them to be fully mature
-Wart Beards now connect when placed next to each other
-Sorrowsquash now falls if the vine connected to it is destroyed
-Mounds are made rarer, meaning the soul sand valley is now relatively flat again with the occasional height variation
-Sanctum Locator Compass makes ticking sounds when held and active
-Wisp-made Suspicious Soul Sand loot tables are now data-driven
-Boats now float on ectoplasm
-Black Icicles now shatter upon landing on them with segnificant force whilst also dealing damage
-Soul Permafrost now drops soul soil or black icicles depending on weather it was mined with a shovel or pickaxe
-Soul Magma Block now no longer emits light
-Increased Ectoplasm light level from 7 to 12
-Ectoplasm Ray particle y-axis rotation has been locked making it look good from all prespectives, tysm Glytch10!
-Mushroom and Fungus item textures were moved to conflicting retextures
-Bullets shot from a Shotgun-Fist and Pump Charge Shotgun can be configured
-Potion Stack Size change can now be force disabled in the configs so comparators can start working like normal again
-Black Icicles growing chance underwater is now configurable
-Frogmist has been given unique sounds
-Cerebrage & Cerebrage Claret Stem have been given unique sounds
-Removed Black Strays, being moved to Hominid
-Removed Soul Jack O'Lantern and Ghoul O'Lantern, the latter is now soul fire by default
-Removed Bloodshed Enchantment
-Added 2 new advancements for making false carcasses and making a carcass immortal
-Shotguns are now repairable with stridite
Mod-Compat Changes
-Phantasm Hull now works against all modded projectiles unless specified in the #netherexp:phantasm_hull_protects_blacklist tag
-Most mods' warped fungus textures have been given shroomnight palettes
==Oreganized==
-Added Grooved Black Ice
-Jackhammer-Fist has been given unique sounds
-Jackhammer-Fist now also has a new blast particle after striking
-the target of the jackhammer-fist now recieves knockback proportional to the speed at which you were moving
-Jackhammer's damage buildup and recoil has also been buffed
-it now also goes into cooldown if too much damage was inflicted at once
==Alex's Caves==
-Added Carmine Frogmist, dropped by primordial frogs eating ecto slabs
==Alex's Mobs==
-Warptoad now drops shroomnight upon death
==Species==
-Wraptors can now be bred with shroomnight and shroomblight
==Rubinated Nether==
-Soul Ruby Ore is now more common and weighted towards the top of the nether much like soul magma blocks
Fixes
-Fixed sky not matching fog color when submerged in ectoplasm, soul glass or during treacherous candles
-Removed "I'm Alright Lads" advancement as it was broken and impossible to obtain
-Soul Fire now only be placed on full solid surfaces
-Treacherous Candle use to count waves inproperly leading to Wave 1 being skipped and an additional extra wave at the end, both issues have now been fixed
-Mehcanical Saw from Create can now cut down Shroomnights and other mod compat shroomlights
-Ectoplasm now shouldn't render upside-down inside of things like Create fluid containers
-Fixed Pump-Charge shotgun firing pellets when overpumped
-Pump-Charge shotgun now pumps again
-Black Ice Particles config now functions again
-Black Icicles now properly grow when submerged underwater
-Polished Blackstone Bricks sounds now play properly
-Rusty Netherite Stairs now correctly play ancient debris sounds rather than regular netherite
-You can now sprint while using the Jackhammer-Fist
-Jackhammer-Fist animations are no longer jittery
-Wart Beard bone mealing now displays particles
-Black Ice Glacier placement is now affected by world seed
-Tamed Stampedes no longer despawn
-Stampedes now produce smoke particles if the taming attempt failed to better communicate it to the user
-Warped Warts no longer break upon block updating
-Mending is no longer extremely common in the loot table of Brazier Chests
-Black Icicles use to make a breaking sound at x0 z0 when hitting a block rather than the location of impact, it has been fixed
-Fixed Soul Ruby Ore dropping regular molten ruby ore upon breaking with silk touch
-Fixed improper casing in the Rodeo Stampede advancement description
-Removed Fishstacks
2.2.1
Fixes
-Brazier Chests now no longer lose their LootTable, preventing empty chests upon reopening them
-if a brazier chest had lost it's loot table in a previous version, it should start working again upon updating and regenerate loot like normal
-Vessels named "DOOM" previously did not trigger the easter egg, now it's been fixed
-Jackhammer-Fist is now in the creative inventory, thus now appearing with JEI and other similar mods too
Changes
-Updated Russian Translation
-Updated Simplified Chinese Translation
-Updated Ukrainian Translation
2.2.0 - Jack Frosts & Jackhammers Drop

General Changes
-Added Black Ice Glaciers, a new soul sand valley sub-biome
-Added new track "Sublimate" plays in Black Ice Glaciers and composed by Shroomaniac
-Updated Black Ice texture
-Updated Black Ice Particles, it now emits black snowflakes from underneath
-Added Black Icicles, acts like dripstone but more fragile breaking with most projectiles, freezes upon being impaled
-Black Icicles can be loaded into crossbows and shot dealing freezing damage upon impact
-Added Thin Black Ice, shatters if stood on for too long or when jumping
-Added Soul Permafrost, it's slippery and slows you down, useful for easily renewing soul soil or thin black ice
-Ectoplasm now starts freezing you when submerged
-Added Black Strays, a variant of the strays found only in the nether
-Netherite Grates now let light through and render similarly to copper grates
-Soul Sand Valleys now generate mound formations to break-up the repetitive terrain
-Mounds also generate upside-down from the ceiling too
-Hitting a banshee resets it's projectile fire timer
-Banshee sound effects have been entirely redesigned to sound like an actual banshee
-Redesigned Vessel animations
-Vessels now better communicate when they are about to fire
-Vessels can now also be named "DOOM" to trigger the doom easter egg
-Pump-Charge Shotguns can now be pumped even if they are at maximum "pumps" to prevent accidental explosions
-Sanctums now blend better into sorrounding terrain and no longer generate super-close to shoreline preventing weird gravel dunes
-Updated Simplified Chinese Translation
-Added Argentine Spanish Translation
Mod Compat Changes
-Added several compatibility features with some mods
== Oreganized ==
-Jackhammer-Fist, made from shotgun fist and electrum, deals more damage the faster you move
-Antidote for Brain Damage
== Gardens of The Dead ==
-Soulblight Sporeshroom
-Shroomblight, blue shroomlight for soulblight forest
-Blight Swirls
-Yellow Nether Bricks
-Blightwarts
-Apparitions and Vessels now spawn in the Soulblight Forest
-Ectoplasm Lakes, Soul Magma Blocks, Fossil Ores, Pale Soul Slate and more generate here too
== Rubinated Nether ==
-Soul Ruby Ore, generates in soul magma blocks
== Abnormals Caverns & Chams ==
-Necronium Plating, made from stridite and silver
== All Mods which add Silver (Oreganized, C&C, Galosphere) ==
-Silver Armor slows and damages all Possessed mobs when they hit you
Fixes
-Soul Magma generation no longer causes regular magma blocks to generate when it's touching netherrack
-Vessel Shooting Animation was bugged. it now properly plays
-Will O' Wisps now no longer go through shields
-Strays and Vessels now create fossil fuel when killed on top of soul soil. previously it wasn't possible
-Carcasses now shouldn't cause your server TPS to drop randomly
-Fixed wart beard bone-mealing not working, they are now renewable again
-Cracked Soul Slate Bricks can now no longer be lit with a flint and steel
-Fixed inconsistencies with magma cube textures
-Some particles weren't being rendererd on client, it has now been fixed
-Soul Torchflower is now plantable on soul sand, soil and nylium blocks
-Soul Torchflower has been added to the creative inventory
2.1.6
Fixes
-Fixed critical bug where all brazier chests would be empty upon re-joining world
Changes
-Now requires Elysium API 1.0.2 or higher
2.1.4
Changes
-Discontinued Fabric Version
-JNE now depends on Elysium API and no longer requires Terrablender or Architectury
-Copper Ingots are no longer obtainable from Brazier Chests, but instead you can find an occational brush instead
-Shotgun Core now has a red name and it's description has been changed to 'Non-Consumable Artifact"
-Shotgun-Fist and Pump-Charge Shotgun now have dynamic animated item models to make using them more satisfying to use
-Immunity Effects and Betrayed can no longer be removed by milk
-Tweaked Ectoplasm Pool generation to be less frequent
-Ectoplasm fluid behaviors has been entirely overhauled, now being way more polished
-Ectoplasm when in contact with Alex's Caves Soda turns into Light Blue Rock Candy
-Pump-Charge Upgrade template can now be found in all brazier chests. not just the hidden ones
-Cartridge enchantment has been reworked and now no longer stores ammo but instead has a chance to conserve it now like unbreaking but for ammo
-Added Italian Translations
-Added Ukrainian Translations
Fixes -Brazier Chests no longer show their contents with mods like Jade unless opened
-Fixed critical exploit with brazier chests and a certain... redstone item
-Fixed critical crash when entities were removed which also caused some incompats
-Fixed edge-case Feature Cycle Violations when using with Gardens of The Dead
-Fixed a bug where sanctum locator compasses could be activated without any wraithing flesh in your inventory
-Shotgun Enchantments can now no longer appear when enchanting a Bow
-Buckets now cannot be placed with the Betrayed effect to prevent cheesing treacherous candles
-Skeletons now properly create fossil ore when killed on soul soil again
-Artemis from Fortress Chests now have the correct rarity and should now display CIT if such a mod/texture pack is installed
2.1.5
Fixes
-Fixed shovels mineable blocks not breaking faster with the tool
2.1.3
Fixes
-Fixed Apparitions and Vessels never spawning due to accidently having a really high spawn cost on Forge
-Mobs no longer anger towards you in creative if attacked with a shotgun-fist
-Botanical Decorated Pot texture is now the correct 16x16 size preventing mipmap issues
Changes
-Reduced how often ecto slabs emerge from soul swirls (you may need to refresh your configs for this to apply)
-Retextured Sorroweed, new texture by CeasingBonsai
2.1.2
Fixes
-Reverted previous update's ectoplasm source conversion config. it was causing edge-case critical issues
-Removed 3D Fireball Models entirely, as incompats were still being reported even after extensive polishing and configs
2.1.1
Changes
-SporeshroomBlock is now constructor driven so it's easier to add more as mod compat
-GeyserBlock is now constructor driven it's easier to add more as mod compat
-Soul Swirls now emit a low light level when activated & are also constructor driven now
-Added Ectoplasm Source Conversion Config
-Tweaked Warped Wart Beards generation to only spawn at the bottom most block of a huge fungi
-Retextured Warped Wart Beards to blend better with wart blocks
-Added more banshee powder uses, now it can craft Wraithing Flesh & Phasmo Shards
-Sanctums now spawn in some modded soul biomes as well
-Artemis Enchantment is now be properly obtainable in survival from Fortress Chests
-Sanctum Locator Compass now also has a chance to spawn in Fortress Chests alongside chapels
-Sanctums now generate in Concentric Rings like strongholds, meaning it will be less likely to generate near the center or spawn
-Roasted Bones now uses Fire Charge in it's recipe
-Sorrowsquash Stems can now be planed on sorroweed
-Soul Torchflower is now obtainable
-Fossil Fuel burntime has been buffed
-Fully Grown Cerebrage Skulls now drop Cerebrage even when broken (but it's still better to just harvest it with right-click)
-Added Russian Translation
-Updated Simplified Chinease Translations
-Updated Turkish Translations
-Updated Brazilian Portuguese Translations
Fixes
-Redesigned Fireballs is now disabled by default to fix some edge-case incompats (this fixes the no-layer issue)
-Fixed Crash when EctoSlab tries to pathfind to a LivingEntity which may be null
-Basalt Columns and Lava Deltas no longer intersect Sanctums if it happens to bleed into a Basalt Deltas
-Fixed a bug where Ectoplasm Lakes didn't generate in Forge
-Fixed a bug where wisps couldn't produce suspicious soul sand with bastion remnant loot
-Mist Charge recipe has been removed, meaning it'll no longer appear in JEI
-Ectoplasm Fluid now has a lang entry, fixing an issue with JEI
-Alex's Caves Jellybeans and Caverns & Chasms Tethered Potions now no longer gets affected by the potion stack size change
-Shotgun bullets now properly aggro targets when hit
-Weeping Ivy, Soul Magma Blocks and Soul Swirls should now generate above y=128 if amplified nether is installed
-Ectoplasm buckets now leaves behind an empty bucket as it's crafting remainder
-Inscribed Panel InteractionResults are now consistent
-Releasing a Wisp in a Bottle now swings your hand
-Stampede no longer takes fall damage
-Devils' Bluff suspicious gravel loot was empty, this has now been fixed
-ThrownItemRendererMixin no longer outputs a mixin debug
-BowItemMixin is now a WrapOperation. mods like unionlib shouldn't crash anymore
-Gargoyle Statues cannot be lit on fire anymore
2.1.0 - Halloween Drop
Changes
-Added Stampede, a possessed strider variant
-Added Wraithing Lesion, can be harvested for flesh and slowly regenerates overtime
-Retextured Sorrowsquash
-Redesigned Mega Fossils to be less clunky and blend better into terrain
-Added new Mega Fossil Campsite variants
-Added Sorroweed, obtained from bone mealing carved sorrowsquash
-Added Skull on a Stick, used for luring stampede
-Added Devils' Bluff, a small structure which spawns in nether wastes
-Added Cerebrage, cabbage-like farmable food source that grows in skulls
-Added Claret Woodset, made from bone mealing cerebrage
-Added Roasted Bone, a decent food source that can also be used to tame stampedes
-Ecto Soul Sand can now be "tickled" with a brush to force wisps out
-Rebalanced Treacherous Candles to be less brutal in multiplayer
-Hoglin Loin from my nether's delight can now be used to make nether pizza
-Frogs can now trigger ecto slabs in swirls for easier frogmist farms
-Nether Pizza now outputs signal to comparator depending on slices
-Sanctums now spawn further apart from each other
-Piglins now run away from vessels and banshee
-Wart Blocks can now be bone mealed to grow beards making them renewable
-The above change also makes Nether Wart Beards obtainable
-Vessels maximum health has been reduced from 30 to 24 for balancing
-A secret breaker room in the sanctum crypts
-Added German Translation
Fixes
-Ecto Slab had the wrong attributes on Forge. this has now been fixed
-Vessel glowing bits are no longer blindingly bright when used with certain shaders
-The above fix also means those glowing bits on vessel no longer render as black with some shaders
-Game no longer crashes when apparitions and wisps are shot with Piercing enchant
-Fixed Crash if the fireball model turns null for whatever reason, now it fallbacks to vanilla rendering if this happens
-Soul Soil layers no longer render as snow if "snow! real magic!" is installed
-Fossil Ore now generates in the soul sand valley
-Nether Pizza no longer z-fights
-Nether pizza now gets put into an empty hotbar slot when interacted instead of your hand, which allows it to stack
-Carcass could constantly be re-lit even when it's head was already fire on, this has been fixed
-Bone Cortical now uses the correct top texture
-Removed Gold Experimental Configs, there should be less config spam in your logs now
-Fixed Misaligned segments with pixel-consistent magma cube (which now should also be fixed in Faithful 32x and 64x)
-Rift Armor Trim now generates properly in ruined portal chests on forge
-Game no longer crashes when other mods that mix into AbstractArrow#tick() are used
-Black Ice now also freezes soul sand into soul slate when placed down and not just when updated

