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Integrated API

Integrated API

Mod

Library mod for the Integrated Structures series

Client and server Library

82.1k downloads
21 followers
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-Integrated Block replace processor now takes in "Otherwise Block" field instead of "Otherwise Air" to give more flexibility

  • Made Biome Facing Structure actually work
  • INTEGRATED VILLAGES IS NOW AVAILABLE EARLY-ACCESS ON MY DISCORD THROUGH PATREON
  • Integrated Block replace processor now takes in "Otherwise Block" field instead of "Otherwise Air" to give more flexibility
  • Made Biome Facing Structure actually work
  • INTEGRATED VILLAGES IS NOW AVAILABLE EARLY-ACCESS ON MY DISCORD THROUGH PATREON
  • Completely reworked terrain gen, this will be improved more in future updates
  • Added a Biome Facing structure for use in Integrated Villages
  • Updated Structure Block mixins
  • Changed structure size limit from 128 to 256
  • Added a Mechanical Bearing Processor to activate create mechanical bearings on worldgen
  • Added the Integrated Block Replace Processor that replaces blocks based on if a required mod is installed or not
  • Fixed an issue with an error in the logs about a Mixin Plugin
  • FINALLY fixed an issue with geodes spawning in structures
  • Added a tick blocks processor to activate dispensers on worldgen
  • REMEMBER TO UPDATE THE CONFIG DATAPACK

-FINALLY fixed an issue with geodes spawning in structures -Added a tick blocks processor to activate dispensers on worldgen

  • FINALLY fixed an issue with geodes spawning in structures
  • Added a Windmill Bearing Processor that activates windmills when a structure spawns in
  • Added a tick blocks processor to activate dispensers on worldgen

-Fixed an incompatibility issue with Abnormal's Blueprint

  • Added a new structure type, the Mod Adaptive structure. This takes in a change pool mods and new pool field. If the change pool mods are installed, the API will automatically detect this and change the start pool of the structure.
  • Fixed an issue with map mixins breaking

Fixed an issue with log spam due to a compatibility issue with Repurposed Structures

  • Added new structure type, the optional dependency structure. It has a parameter that allows you to specify required mods that are needed for the structure to generate. You can also specify illegal mods so the structure won't spawn if the illegal mod is loaded. This is infrastructure for IDAS, making the Dread Citadel a lot easier to deal with, preventing the need for datapacks.
  • Added stronghold structure type to the API

-Fix mob spawner randomizers

Project members

craisinlord

Member


Technical information

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