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Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

631.0k downloads
458 followers

12.3.2-190

Changelog

  • Add support for chance-based output to the cloche (BluSunrize)
  • Add sounds to the drill and the buzzsaw (MalkContent)
  • Change the Coke Oven to process recipes in batches (BluSunrize)
    • Up to 16 coal or 2 blocks get processed at the same time - 5 minutes
    • That means it's more efficient to process larger quantities of coal at a time
    • The manual entry has been overhauled to reflect these changes
  • Change the recipe for high explosive cartridges to actually use empty casings (BluSunrize)
    • Kind forgot to fix this ages ago, now we've got texture parity again
  • Change all engineer villager trades (BluSunrize)
    • Now used fixed costs, like vanilla villagers
    • Structural Engineer: Now offers more scaffolds and catwalks, and purchases clinker bricks later
    • Machinist: Deals in component items and multiblock pieces instead of tool upgrades
    • Electrician: Purchases more wires, all faraday armor pieces moved to tier 3, sells electron tubes on tier 5
    • Gunsmith: Sells gunpowder barrels, has more purchasing options, ammo trades now require players to provide empties
    • Outfitter: Purchases various "fancy" materials to allow getting emeralds
  • Simplify a lot of recipe JSONs (BluSunrize)
    • The wrapping in "basePredicate" is now not needed for normal items anymore, and "count" on item stacks is optional too
  • Fix old electrode blueprints crashing in the workbench (BluSunrize)
  • Fix rendering of blueprints in item frames (BluSunrize)
  • Fix missing particles on noteblocks over resonanz engineering blocks (BluSunrize)
  • Fix resonanz observer not forming when the sculk sensor is active (BluSunrize)
  • Fix tanks and silos always dropping iron sheetmetal for the first block broken (BluSunrize)
  • Fix crusher, silo and refinery not dropping their contents when broken (BluSunrize)
  • Fix missing colouration on fluorescent tubes (BluSunrize)
  • Fix render issues with tesla coil lightning (BluSunrize)
  • Translations Added/Updated: zh_cn (JustAlkaid)

Files

ImmersiveEngineering-1.21.1-12.3.2-190.jar(13.37 MiB) Primary Download

External resources


Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

License
Client side
required
Server side
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Project ID