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Immersive Engineering

Immersive Engineering

Mod

Retrofuturism, industry and multiblocks!

Client and server EquipmentTechnology

630.8k downloads
458 followers

12.1.0-185

Changelog

  • All changes from 1.20.4-11.7.0
  • Add HOP graphite ingots to general ingots tag (Malte)
  • Add builtin compat with Repurposed Structrues (TelepathicGrunt)
  • Add backup options for tag-based villager trades, so that broken tags don't cause broken trades (BluSunrize)
  • Add support for Pitcher Plants in the cloche (BluSunrize)
    • This comes with a new render function for datapacks to handle double-high crops, which is also used by hemp
  • Add treated wood, steel and aluminium signs (BluSunrize)
    • They work like vanilla signs, not much else to say
  • Add the ability to make warning signs glow with glow ink sacks (BluSunrize)
  • Add recipe for crushing coarse dirt into dirt (voidsong-dragonfly)
  • Remove CustomParticleManager (IMS)
  • Change High Explosive cartridges to return shells on use (voidsong-dragonfly)
  • Change hemp plants to use the same "half" property as vanilla double flowers (BluSunrize)
    • This results in existing hemp looking weird, just break and replace it!
  • Change mouse sensitivity based on current zoom level with railgun or revolver (BluSunrize)
    • Also hide revolver's & railgun's first-person render while zoomed
  • Change coke oven to only burn the same logs as a vanilla furnace can (voidsong-dragonfly)
  • Improve readability of fluid name in the chemthrower HUD (BluSunrize)
  • Fix crash with dual codecs (Malte)
  • Fix crash when placing toolbox (Malte)
  • Fix sealed crates deleting items (Malte)
  • Fix incorrect sprite for coke oven flame (Malte)
  • Fix crash with assembler (Malte)
  • Fix crash due to invalid blueprints (Malte)
  • Fix condition recipe encoding/decoding (Malte)
  • Fix chemthrower not "noticing" its main fluid (Malte)
  • Fix hempseeds not being compostable (voidsong-dragonfly)
  • Fix broken armor values on steel armor (BluSunrize)
  • Fix angled chutes not having proper collision boxes (BluSunrize)
  • Fix shader banners in villages not rendering (BluSunrize)
    • Unfortunately only affects newly generated structures
  • Fix bugged colors on shader banners, resulting from mixups of ARGB and ABGR in composited textures (BluSunrize)
  • Fix missing item model for the radio tower (BluSunrize)
  • Fix firework cartridges crashing when crafted (BluSunrize)
  • Fix firework cartridges not accessing vanilla components (BluSunrize)
  • Fix arc recycling recipes not having their own JEI tab (BluSunrize)
  • Fix arc recycling recipes not showing adjusted outputs in JEI (BluSunrize)
  • Fix floodlights deleting their own fake lightsources immediately (voidsong-dragonfly)
  • Fix the scope for railgun and revolver just not rendering at all (BluSunrize)
  • Fix zooming not working when the weapon is in offhand (BluSunrize)
  • Fix multiblock inventories stacking to 99 (voidsong-dragonfly)
  • Fix charging station not charging the accumulator backpack (BluSunrize)
  • Translations Added/Updated: zh_cn (Cactusstudent, SlimeSB, mc-kaishixiaxue, JustAlkaid), tr_tr (RuyaSavascisi)

Files

ImmersiveEngineering-1.21.1-12.1.0-185.jar(12.46 MiB) Primary Download

External resources


Project members

BluSunrize

Owner

SkySom

Contributor

malte0811

Developer


Technical information

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Server side
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Project ID