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Immersive Optimization

Modrinth CurseForge Discord Github Translate via Crowdin

An entity tick scheduler to massively reduce lag (~200% speedup) and resource requirements of entities.

Unlike similar projects, this mod will not disable ticks all together, allowing farms or distant entities to still function.

Works great together with Entity Culling.

Discord

While tested thoroughly, I expect some rough edges. Please report any issues on GitHub or Discord.

Features

  • Gradually slows down tick rate of entities and block entities
  • Distributes updates over multiple ticks to flatten lag spikes
  • Dynamically adjusts tick rate based on server load
  • Configuration commands (/io ...)

Tested Mod-Packs

Exact values change based on situations, but I observed:

  • 150% higher performance in Cobblemon 1.20.1 Fabric
  • 330% higher performance on a private 700 mods pack (Gallery example)

Screenshot

Immersive Collection

Immersive Armors Immersive Aircraft Immersive Melodies Immersive Paintings Immersive Optimization SelectiveBounds Man of Many Planes Immersive Machinery

The page hash for easier page deployment.

External resources


Project members

Luke100000

Member


Technical information

License
GPL-3.0-or-later
Client side
unsupported
Server side
required
Project ID