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  • Updated mod to utilise the multiloader template, for both Fabric and NeoForge.
  • Banners may now have an ink sac used on them to remove all glowing from it.
  • Cauldrons will now remove the latest glow of the layer as well as removing the latest layer instead of just removing the entire glow.
  • Banners may now accept using a glow ink sac in a loom, to apply the glow to the latest layer, and an ink sac in a loom to remove the glow from the latest layer.
  • Changed how tooltips render, instead of the Glowing tooltip at the end, your banner layers will be prefixed with "Glowing".
  • Changed internal glow banner NBT.
    • Fabric: "cardinal_components": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • NeoForge: "neoforge:attachments": {"glowingbanners:banner_glow": "all_glow": 0b, "glowing_layers": []}
    • On items, it's the exact same NBT but it is instead stored inside the BlockEntityTag nbt.
    • all_glow is a boolean value that determines whether all layers and future layers should glow, just like the old versions.
    • glowing_layers accepts ints from 0 up to the maximum layer index.
    • This update was done in PR #7 by @MerchantPug
  • Updated fabric mod json to add 1.20 and 1.19.4
  • Ported v1.3.0 to Minecraft 1.19.4
  • When you break banners that are glowing, it now retains that glowing attribute in item form, and can be placed down again to continue glowing.
  • Clicking on a cauldron filled with water, with a glowing banner will erase the glowing.
  • If you use a glow banner with a shield, the shield will glow too now.

v1.2.0

by UltrusBot on Jun 11, 2022
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Updated to 1.19

v1.1.0

by UltrusBot on Nov 29, 2021
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  • Updated to 1.18
  • Switched to quilt tooling.

v1.0.2

by UltrusBot on Aug 10, 2021
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  • Fixes glow ink sacs being used in creative mode.
  • Fixes being able to use any item to make a banner glow.

v1.0.1

by UltrusBot on Jul 29, 2021
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UltrusBot

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Technical information

License
MIT
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