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  • Fixed crash related to renderer mixin
  • Fixed moobloom variant loading
  • Added es_ar translations (Thanks to Texaliuz)
  • Updated a lot of other translations (Thanks to community)
  • Added crab to arthropod tag
  • Added music disc to music_discs tag
  • Added wildfire support for LambDynamicLights
  • Fixed wildfire projectiles not dealing any damage
  • Fixed illusioner targetting/attacking air
  • Added "Around the Corner" music disc composed by Cleo
  • Added Copper Golems into Trial Chambers
  • Added Pale Oak Beehive (on 1.21.4 and newer)
  • Added option to enable/disable lightning rod oxidation
  • Reworked keyframe animation system (again)
  • Reworked configs
  • Reworked Wildfire animations/visuals
  • Reworked Mauler animations
  • Improved Rascal spawn conditions
  • Fixed A LOT of bugs, also introduced new ones (i am sure of that)

Animations are now data driven, it's now possible to replace these via datapacks

For devs:

  • Migrated arch setup to multi loader setup
  • Migrated to mojmaps
  • Migrated groovy to kotlin
  • A lot of internal changes
  • Fixed crash related to async update check

External resources


Project members

faboslav

Owner


Technical information

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CC-BY-NC-ND-4.0
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