- Fixed crash related to renderer mixin
- Fixed moobloom variant loading
- Added es_ar translations (Thanks to Texaliuz)
- Updated a lot of other translations (Thanks to community)
- Added crab to arthropod tag
- Added music disc to music_discs tag
- Added wildfire support for LambDynamicLights
- Fixed wildfire projectiles not dealing any damage
- Fixed illusioner targetting/attacking air
- Added "Around the Corner" music disc composed by Cleo
- Added Copper Golems into Trial Chambers
- Added Pale Oak Beehive (on 1.21.4 and newer)
- Added option to enable/disable lightning rod oxidation
- Reworked keyframe animation system (again)
- Reworked configs
- Reworked Wildfire animations/visuals
- Reworked Mauler animations
- Improved Rascal spawn conditions
- Fixed A LOT of bugs, also introduced new ones (i am sure of that)
Animations are now data driven, it's now possible to replace these via datapacks
For devs:
- Migrated arch setup to multi loader setup
- Migrated to mojmaps
- Migrated groovy to kotlin
- A lot of internal changes
- Fixed crash related to async update check