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  • Updated support for Spelunkery to support for Dimensional Tears (thanks Cassian!)
  • Portals can now (configurably) wild shape:
    • Greater flexibility for types of portal shapes, as the algorithm now relies on a flood fill instead of a straightforward box computation. Huge credit to Nicer Portals for the open-source codebase!
    • Not sure of performance impact for servers. Config has maximum portal size values just in case the default is too heavy. (Also added a minimum for people who dislike the idea of 1x1 portals. Will maybe work on min/max height/width later.)
  • Increased parity with obsidian:
    • All obby/crying obby blocks share the same bass drum note block instrument
    • Obby decor now appropriately needs diamond-tier to properly harvest
  • Using a bottle on crying obby blocks for portal fluid is now consistent with Spelunkery's config
  • Added loot tables (kinda needed)
  • Migrated hardcoded maps to datamaps, such as block conversions to and from crying variants (Spelunkery isn't ported to 1.21 for portal fluid, but potential pre-emptive compat has been implemented)
  • Using a bottle on crying obby blocks for portal fluid is now consistent with Spelunkery's config
  • fix creative menu crash (definitively)
  • fixed server crash. thanks Cassian!
  • Fixed the lack of recipes
  • 1.21.1 port. Thanks, Cassian!
  • Packaged in MixinExtras to stop potential crash
  • Improved logger warnings for invalid exit frame portal blocks a lil bit
  • Added compat to Spelunkery's hammer and chisel items (cursed problems require cursed solutions)
  • Made mixins less offensive to the average programmer

1.20.1 port. Weirdly easier than expected

  • Init release

External resources


Project members

davigj

Member

Cassian

Port Authority


Technical information

License
MIT
Client side
required
Server side
required
Project ID