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Totemic

Totemic

Mod

A mod with a focus on Totems, music and nature

Client and server Magic

36.3k downloads
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  • Totem Bases will now emit a Comparator signal during Ceremonies, based on the music required to start the Ceremony
  • (Note: Forge does not provide a config GUI in 1.20.1)

API changes:

  • Added several events for Ceremonies and Totem Effects. It is planned to expose these events via KubeJS integration.
  • Totem Bases will now emit a Comparator signal during Ceremonies, based on the music required to start the Ceremony
  • The config options (other than customTotemWoodTypes) can now be edited in the config GUI

API changes:

  • Added several events for Ceremonies and Totem Effects. It is planned to expose these events via KubeJS integration.

This update contains additions that allow more customization when it comes to interactions with other mods, via data packs. This might be especially useful for developers of modpacks and other mods.

  • Added new entity type tags:
    • buffalo_dance_targets and eagle_dance_targets: These mobs will be converted to Buffaloes and Bald Eagles, repsectively, by the corresponding Ceremonies.
    • hymn_of_maturity_blacklist: These animals will be excluded from the Hymn of Maturity baby growth acceleration.
  • (Note: Data maps are not supported in 1.20.1, so customization of Steve's Lullaby is not available here.)
  • Fixed a few potential crashes when feature flags are used.
  • Added a bit of Christmas vibes. You might recognize this if you were around 9 years ago (!).
    Hard to believe that Totemic is now over 10 years old (although the pre-1.7.10 versions seem to be lost for the most part).

This update contains additions that allow more customization when it comes to interactions with other mods, via data packs. This might be especially useful for developers of modpacks and other mods.

  • Added new entity type tags:
    • buffalo_dance_targets and eagle_dance_targets: These mobs will be converted to Buffaloes and Bald Eagles, repsectively, by the corresponding Ceremonies.
    • hymn_of_maturity_blacklist: These animals will be excluded from the Hymn of Maturity baby growth acceleration.
  • Added the data map cleansing_ceremony_conversions: Controls which mobs will be converted to which mobs by the Steve's Lullaby Ceremony.
  • Fixed a few potential crashes when feature flags are used.
  • Added a bit of Christmas vibes. You might recognize this if you were around 9 years ago (!).
    Hard to believe that Totemic is now over 10 years old (although the pre-1.7.10 versions seem to be lost for the most part).
  • Added the block tag totemic:zaphkiel_waltz_growable, allowing customization of which blocks are affected by the Zaphkiel Waltz ceremony, like in 1.21
    • Note that only blocks which receive random ticks are actually affected by the Zaphkiel Waltz
  • Added an error message when trying to start the Danse Macabre ceremony on Peaceful difficulty
  • A bit of code cleanup under the hood
  • Updated to Minecraft 1.21.1
  • Fixed not being able to respawn in Tipis after death
  • Added the block tag totemic:zaphkiel_waltz_growable, allowing customization of which blocks are affected by the Zaphkiel Waltz ceremony
    • Note that only blocks which receive random ticks are actually affected by the Zaphkiel Waltz
  • Added an error message when trying to start the Danse Macabre ceremony on Peaceful difficulty
  • Lots of code cleanup under the hood

1.21-0.12.13

by ljfa-ag on Jul 22, 2024
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First release for Minecraft 1.21. Please don't hesitate to report any bugs or other issues to our Github issue tracker or Discord channel.

Loading worlds from 1.20.1 or 1.20.4 appears to be working, but as always, making a world backup is highly recommended.

Minor differences from 1.20.4-0.12.13:

  • The Medicine Bag is no longer enchantable and the Efficiency and Unbreaking enchantments no longer have any effect on it.
  • The config file "totemic-common.toml" is now "totemic-startup.toml".
  • Added a config option to allow adding custom wood types for Totem Poles. See the config file totemic-common.toml for details and examples.
    • Note that (Neo)Forge's config system is known to spuriously reset config files to their default values in some cases. If that happens, or if wood types are removed from the config, the placed Totem Poles and Bases in the world will turn into Oak wood, but should turn back into their previous wood type when the config entries are re-added.
  • (@AlgorithmLX) Updated Russian localization
  • (@HanJiang-cn) Updated Simplified Chinese localization, including the Totempedia
  • Removed a bad link from the Rite of Spring Totempedia page
  • Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds

(Note: The 1.18.2 version is not planned to receive more updates besides critical bug fixes.)

API changes:

  • Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the abovementioned crash)
  • Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds

API changes:

  • Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the abovementioned crash)
  • Fixed a recurring crash that happens when the Zaphkiel Waltz or Hymn of Maturity ceremony is performed near the bedrock or the build height limit, for example in Superflat worlds
  • Slightly changed item texture of Red Cedar Sign
  • Internal changes to how the code is organized

API changes:

  • Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
  • Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
  • Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
  • PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.
  • Fixed CeremonyAPI.forEachBlockIn causing an exception when the given BoundingBox extends past the build height limit (causing the above mentioned crash)
  • Fixed not being able to unlock the Totempedia entries in the Music Instruments category.
    • Should an entry still be locked even though you have the instrument's crafting recipe, make sure that you also have the corresponding advancement, e.g. by using the command /advancement grant [username] only totemic:recipes/misc/[instrument], or by placing a block of Red Cedar Leaves, a Buffalo Tooth, a Red Cedar Log or an Eagle Bone in your inventory, depending on the instrument.
  • Internal changes to how the code is organized

API changes:

  • Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
  • Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
  • Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
  • PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.
  • Fixed not being able to unlock the Totempedia entries in the Music Instruments category.
    • Should an entry still be locked even though you have the instrument's crafting recipe, make sure that you also have the corresponding advancement, e.g. by using the command /advancement grant <username> only totemic:recipes/misc/<instrument>, or by placing a block of Red Cedar Leaves, a Buffalo Tooth, a Red Cedar Log or an Eagle Bone in your inventory, depending on the instrument.
  • Internal changes to how the code is organized

API changes:

  • Added new constructors to the Ceremony class which take two MusicInstruments (or Suppliers thereof) as arguments, rather than varargs. The varargs constructor has been deprecated.
  • Added new constructors to (Portable)TotemCarving which take only one effect. The varargs constructor stays and is not deprecated.
  • Added new constructors to PotionTotemEffect which take the MobEffect arguments directly rather than as Suppliers. The Supplier taking constructors have been deprecated.
  • PotionTotemEffect is no longer storing the MobEffect as a Supplier, which means that the MobEffect has to exist at the time the PotionTotemEffect is constructed, possibly making it necessary to use a DeferredRegister or similar for the corresponding carving.

With this patch, the Totempedia can be used again when Patchouli is installed, which is available as of recently for NeoForge on 1.20.4.

  • Fixed loading error with Patchouli when trying to open the Totempedia
  • Added Red Cedar Hanging Sign
  • Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
  • Now requires at least NeoForge version 20.4.167 (stable release)
  • Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
  • Added missing block names for Dummy Tipi and Potted Red Cedar Sapling
  • Internal changes to how the Jingle Dress works. The behavior should be unchanged.
  • Added Red Cedar Hanging Sign
  • Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
  • Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
  • Added missing block names for Dummy Tipi and Potted Red Cedar Sapling
  • Patchouli is no longer required for Totemic
    • Consequently, the unlocking conditions for some of the crafting recipes were changed. Most of the basic recipes are now unlocked when you obtain a Totem Whittling Knife, whose recipe is in turn unlocked by iron ingots.
  • Added missing crafting recipes for Red Cedar Wood and Stripped Red Cedar Wood (aka bark blocks)
  • Missing texture entries for a Totem Pole wood type in a resource pack will now cause its Totem Poles to have missing textures rather than Red Cedar textures
  • Added missing block names for Dummy Tipi and Potted Red Cedar Sapling

External resources


Project members

ljfa-ag

Owner

Sunconure11

Member


Technical information

License
MIT
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