nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Farmer's Delight

Farmer's Delight

Mod

A cozy expansion to farming and cooking!

Client and server DecorationEquipmentFood

16.08M downloads
4,091 followers
Filter loader...
Filter versions...

1.3.2

Updates

  • Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
  • Rice Bag has been removed from the straw_blocks tag, due to not being actually made with Straw.
    • Instead, it has been directly added to mineable/knife, which is the main use of the tag above.
  • Added fuel values to the following items:
    • Straw Bale: Smelts 5 items;
    • Rope Fence and Rope Fence Gate: Smelts 1 item each;
  • (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
  • (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
  • (1.21+) Fuel values have been moved into a NeoForge datamap, furnace_fuels.json:
    • The FuelItem and FuelBlockItem classes have been deprecated, and will be removed in the next major/minor update;

Fixes

  • Fixed occasional crash with a tag reference load order;
  • (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
  • (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
  • (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;

Translations

  • Added:
    • bg_bg (thanks, OmegaSleepy and friends!);
  • Updated:
    • es_ar (thanks, MilanesaGG!);
    • ja_jp (thanks, Abbage230!);
    • ko_kr (thanks, Kardane!);
    • ru_ru (thanks, mpustovoi!);
    • zh_cn, zh_tw, zh_hk and lzh;
      • Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;

1.3.2

Updates

  • Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
  • Rice Bag has been removed from the straw_blocks tag, due to not being actually made with Straw.
    • Instead, it has been directly added to mineable/knife, which is the main use of the tag above.
  • Added fuel values to the following items:
    • Straw Bale: Smelts 5 items;
    • Rope Fence and Rope Fence Gate: Smelts 1 item each;

Fixes

  • Fixed occasional crash with a tag reference load order;

Translations

  • Added:
    • bg_bg (thanks, OmegaSleepy and friends!);
  • Updated:
    • es_ar (thanks, MilanesaGG!);
    • ja_jp (thanks, Abbage230!);
    • ko_kr (thanks, Kardane!);
    • ru_ru (thanks, mpustovoi!);
    • zh_cn, zh_tw, zh_hk and lzh;
      • Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;

1.3.1

Updates

  • Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
    • Tag references;
    • Configuration;
    • Block and item fields for BASKET now point to BAMBOO_BASKET;

Fixes

  • (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;

Translations:

  • Updated:
    • fr_fr (thanks, ChilAchilles!);

1.3.1

Updates

  • Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
    • Tag references;
    • Configuration;
    • Block and item fields for BASKET now point to BAMBOO_BASKET;

Fixes

  • (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;

1.3.0

Additions

  • New items:
    • Onion Soup - A simple dish made with Onions, Milk and Bread;
  • New blocks:
    • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
    • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
      • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
    • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
      • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
      • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
      • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be placed as a block, like the other pies!
    • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
    • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
    • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
    • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
    • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
    • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
  • New block tags:
    • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
    • farmersdelight:feasts: Blocks which represent a placeable feast;
    • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
    • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
    • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
    • farmersdelight:pies: Items which represent a whole pie;

Updates

  • The Cutting Board has been redesigned:
    • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
    • If the board's stack isn't full yet, players can top it up with more items;
    • When cutting, the status bar will show how many items are left on the board;
    • Comparator signal will now be based on the fill percentage for the item's max stack size;
    • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
    • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
    • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
    • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
    • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
    • The Skillet can render foods in handheld mode again;
    • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
    • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
    • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
    • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
    • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
      • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
      • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
      • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
    • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
    • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
    • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
    • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
    • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
    • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
    • They will now emit crumb particles when taking portions from them;
    • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
    • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
    • They now have "Placeable" in their tooltip, to better indicate their role;
      • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
      • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
    • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
    • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
    • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
    • Vegetable Noodles now accept any mushroom;
    • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
    • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
    • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
    • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
      • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
    • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
    • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
    • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
    • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

Fixes

  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
  • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
  • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
  • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

Removals

  • The following tags have been removed:
    • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
    • offhand_equipment: Deprecated with the new Cutting Board mechanics;
    • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
    • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

Translations

  • Updated:
    • id_id (thanks, barabestfriend!);
    • ru_ru (thanks, TheGridExpert!);
    • uk_ua (thanks, TheGridExpert!);
    • zh_cn (thanks, Artoria2e5!);
    • zh_tw (thanks, DEEMsss!);

Technical

  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
    • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
    • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
    • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
    • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
      • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
    • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
    • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
    • bush_crop -> template_bush_crop
    • crop_cross -> template_crop_cross;
    • crop_with_rope -> template_crop_with_rope;
    • pie -> template_pie;
    • pie_slice[1-3] -> template_pie_slice[1-3];

1.3.0

Additions

  • New items:
    • Onion Soup - A simple dish made with Onions, Milk and Bread;
  • New blocks:
    • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
    • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
      • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
    • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
      • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
      • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
      • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be placed as a block, like the other pies!
    • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
    • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
    • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
    • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • New block tags:
    • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
    • farmersdelight:feasts: Blocks which represent a placeable feast;
    • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
    • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
    • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
    • farmersdelight:pies: Items which represent a whole pie;

Updates

  • The Cutting Board has been redesigned:
    • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
    • If the board's stack isn't full yet, players can top it up with more items;
    • When cutting, the status bar will show how many items are left on the board;
    • Comparator signal will now be based on the fill percentage for the item's max stack size;
    • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
    • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
    • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
    • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
    • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
    • The Skillet can render foods in handheld mode again;
    • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
    • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
    • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
    • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
    • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
      • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
      • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
      • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
    • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
    • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
    • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
    • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
    • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
    • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
    • They will now emit crumb particles when taking portions from them;
    • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
    • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
    • They now have "Placeable" in their tooltip, to better indicate their role;
      • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
      • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
    • Wild Tomatoes now checks for the farmersdelight:terrain tag when generating;
    • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
    • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
    • Vegetable Noodles now accept any mushroom;
    • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
    • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
    • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
    • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
      • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
    • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
    • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
    • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
    • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

Fixes

  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;

Removals

  • The following tags have been removed:
    • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
    • offhand_equipment: Deprecated with the new Cutting Board mechanics;
    • wolf_prey: Replaced by forge:raw_meat when making Dog Food;

Translations

  • Updated:
    • id_id (thanks, barabestfriend!);
    • zh_cn (thanks, Artoria2e5!);
    • zh_tw (thanks, DEEMsss!);

Technical

  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
    • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
    • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
    • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
    • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
      • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
    • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
    • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
    • bush_crop -> template_bush_crop
    • crop_cross -> template_crop_cross;
    • crop_with_rope -> template_crop_with_rope;
    • pie -> template_pie;
    • pie_slice[1-3] -> template_pie_slice[1-3];

1.2.11a

Fixes

  • Fix block entities not clearing properly on contraption mods;

1.2.11

Updates

  • (1.21+) Tag farmersdelight:feasts is now added to c:edible_when_placed;
  • (1.21+) Ropes are now tagged under the c:ropes block/item tags;

Fixes

  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
    • Using tools on the Cutting Board;
    • Using Knives to cut cakes and pies;
    • Using containers to take servings from feasts;
  • (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13;
  • (1.21+) Create Integration - Fix outdated fluid syntax;

Translations

  • Added:
    • fr_ca (thanks, wool!);

1.2.11

Fixes

  • Fix potential load error where tomatoes is not present when joining a server;
  • Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as combination_step_sound_blocks (thanks, Mickeon!);
  • Statistics are now properly awarded for:
    • Using tools on the Cutting Board;
    • Using Knives to cut cakes and pies;
    • Using containers to take servings from feasts;

Translations

  • Added:
    • fr_ca (thanks, wool!);

1.2.10

Updates

  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
    • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
  • (1.21+) Tag changes:
    • New mod tags:
      • farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
      • farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
    • Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
      • Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
      • All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
    • Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
      • FD recipes still use c:foods/dough, as any type of grain is allowed;
    • c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
      • All FD recipes now use c:drinks/milk;
      • c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.

Fixes

  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
  • (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;

Translations

  • Added:
    • kk_kz (thanks, ninsent!);
    • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
    • hu_hu (thanks, bayi!);
    • ja_jp (thanks, Abbage230!);
    • lzh (thanks, BeiDou114514!);
    • ru_ru (thanks, pansangg!);

1.2.10

Updates

  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
    • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);

Fixes

  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);

Translations

  • Added:
    • kk_kz (thanks, ninsent!);
    • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
    • hu_hu (thanks, bayi!);
    • ja_jp (thanks, Abbage230!);
    • lzh (thanks, BeiDou114514!);
    • ru_ru (thanks, pansangg!);

1.2.9

Updates

  • The offhand_equipment tag now includes forge:tools/shields by default, extending default compatibility;
  • Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
  • Wild Cabbage and Sea Beet can now generate on any biome tagged with minecraft:is_beach (thanks, lyaneii!);

Fixes

  • Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
  • Fixed FD's special recipes existing in the minecraft namespace;
  • Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
  • (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
  • (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
  • (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
  • (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);

Translations

  • Update main langs to include lines for wall canvas signs;
  • Fixed es_ar translation having a JSON error;
  • Added:
    • hu_hu (thanks, bayi!);
    • lzh (thanks, BeiDou114514!);
  • Updated:
    • it_it (thanks, BlackShadow77!);
    • zh_cn (thanks, Don-Trueno!);
    • zh_tw (thanks, CyanChanges!);

1.2.8

Additions

  • New item tags:
    • #meals - Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;
    • #drinks - Groups drinkable FD items that are not potions;
    • #feasts - Groups the full forms of feasts. Their portions reside in #meals;

Updates

  • Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
    • Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
    • The bucket acts as a simple technology gate to unlock this recipe;
    • The egg recipe is still present, to not break auto-crafting setups;
  • All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
    • 1.20.1: forge:buckets/water (unofficial);
    • 1.21.1: c:buckets/water;
  • Added knives to the breaks_decorated_pots tag;
  • Updated integration with create:upright_on_belt to include all bowl, plate and bottle items;
  • Updated the Master Chef advancement with additional meals;
    • The meals reflect the "vanilla FD" entries in the meals tag, but does not update with the tag itself;
  • Updated effect description IDs for all langs (thanks, mpustovoi!);
  • Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;

Fixes

  • Fixed Jack-O-Lantern not being mineable with a Knife;
  • Fixed Create's Potato Cannon integration;
  • Fixed Knives with Silk Touch slicing Pumpkin blocks;
  • Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
  • Fixed Rich Soil negating fall damage (1.21.1) and turnToDirt converting it into normal dirt (thanks, SarahIsWeird!);
  • (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
  • (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
  • (1.21.1) Fixed storage_blocks tags not being nested in their parent (thanks, Lucky-56!);
  • (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
  • (1.21.1) Fixed Immersive Engineering integration recipes;
  • (1.21.1) Fixed Tall-mato advancement not working properly;
  • (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;

Translations

  • Updated:
    • es_es (thanks, GGlangf!);
    • zh_cn (thanks, NumberSir!);
    • zh_tw (thanks, DEEMsss!);

1.2.7

Updates

  • Knives are now effective at mining Cactus;
  • Knives can now instamine Bamboo, just like a Sword;
  • Added the following blocks to the unaffected_by_rich_soil tag:
    • Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
  • Added storage_blocks/<material> tags for each storage block (crates, bags, bales) in the mod:
    • In 1.20.1, the namespace is forge;
    • In 1.21.1, the namespace is c;
  • Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the unaffected_by_rich_soil tag;

Fixes

  • Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
  • (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;

Translations

  • Updated:
    • es_cl (thanks, Ganbare-Lucifer!);
    • id_id (thanks, ichirei!);
    • zh_cn (thanks, Boshigiri!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;
  • (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
  • (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
  • (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

1.2.6

Additions

  • Farmer's Delight crops will now generate in village farms!
    • Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
    • Crop availability varies between arid, temperate and cold biomes;
    • Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
  • Added cutting recipe for Torchflower;

Fixes

  • Fix Skillet's default block state having waterlogged=true;
  • Fix tomatoes not having a map color;

Translations

  • Added:
    • en_nz (thanks, XlosVSM!);
    • vp_vl (thanks, SquareScreamYT!);
  • Updated:
    • es_mx (thanks, cerealconjugo!);
    • ja_jp (thanks, Abbage230!);
    • zh_cn (thanks, NumberSir!);

External resources


Project members

vectorwing

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID