1.3.2
Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the
straw_blockstag, due to not being actually made with Straw.- Instead, it has been directly added to
mineable/knife, which is the main use of the tag above.
- Instead, it has been directly added to
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
- (1.21+) Added Sable weight tagging to FD blocks which aren't covered by default tagging;
- (1.21+) TomatoBlock now has broader compatibility checks for integration with different supports (thanks, MehVahdJukaar!);
- (1.21+) Fuel values have been moved into a NeoForge datamap,
furnace_fuels.json:- The
FuelItemandFuelBlockItemclasses have been deprecated, and will be removed in the next major/minor update;
- The
Fixes
- Fixed occasional crash with a tag reference load order;
- (1.21+) Fixed Rope Fences not being able to hold leashed animals in some circumstances;
- (1.21+) Fixed Pumpkins having inverted slicing logic with the Silk Touch enchantment;
- (1.21+) Fixed Cutting Board crash when the Fortune enchantment is disabled through datapacks;
Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.3.2
Updates
- Fried Rice and Chicken Soup have been nerfed down to the 3-minute tier of meals, due to their ease of cooking;
- Rice Bag has been removed from the
straw_blockstag, due to not being actually made with Straw.- Instead, it has been directly added to
mineable/knife, which is the main use of the tag above.
- Instead, it has been directly added to
- Added fuel values to the following items:
- Straw Bale: Smelts 5 items;
- Rope Fence and Rope Fence Gate: Smelts 1 item each;
Fixes
- Fixed occasional crash with a tag reference load order;
Translations
- Added:
- bg_bg (thanks, OmegaSleepy and friends!);
- Updated:
- es_ar (thanks, MilanesaGG!);
- ja_jp (thanks, Abbage230!);
- ko_kr (thanks, Kardane!);
- ru_ru (thanks, mpustovoi!);
- zh_cn, zh_tw, zh_hk and lzh;
- Thanks to BoredYukolin, deemsss2, MechtaSnezhevna and Kaohaaa for this translation batch!;
1.3.1
Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
Translations:
- Updated:
- fr_fr (thanks, ChilAchilles!);
1.3.1
Updates
- Re-introduced deprecated references in code, to alleviate crashes with add-ons which depended on them:
- Tag references;
- Configuration;
- Block and item fields for BASKET now point to BAMBOO_BASKET;
Fixes
- (1.20) Fix MixinExtras dependency not being present as a jar-jar in the mod file;
1.3.0
Additions
- New items:
- Onion Soup - A simple dish made with Onions, Milk and Bread;
- New blocks:
- Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be placed as a block, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
- From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
- All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
- New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;
- New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;
Updates
- The Cutting Board has been redesigned:
- It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are
planted_from_below:- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between
tomatoes(old block) andtomatoes_on_rope(new):- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing
tomatoeswithropelogged=truewill have a "pale" appearance, and convert intotomatoes_on_ropeon random ticks; - Ropes left behind by
tomatoes_on_ropeshould now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of
CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Instead of a blockstate, grown tomato vines are now divided between
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now check for the
farmersdelight:terraintag when generating; - Wild Rice now checks for the
minecraft:dirttag when generating;
- Wild Tomatoes now check for the
- The following recipes were updated:
- Kelp Rolls now accept any
forge:vegetables(1.20.1) orc:foods/vegetable(1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any
forge:raw_meat(1.20.1) orc:foods/raw_meat(1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single
<wood>_furniturerecipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Wood furniture salvaging became a single
- Kelp Rolls now accept any
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with theforge:tools/knivestag for crafting (Cutting Board);knife_harvest: Checked together with thefarmersdelight:tools/knivestag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
- (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
- (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
- (1.21+) Fix Rope being non-extendable when hanging under a Bell;
Removals
- The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags:raw_meat,raw_fishes,mushroomsandvegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced byforge:raw_meatwhen making Dog Food;- (1.21+)
c:foods/milk: Deprecated in favor ofc:drinks/milk;
Translations
- Updated:
- id_id (thanks, barabestfriend!);
- ru_ru (thanks, TheGridExpert!);
- uk_ua (thanks, TheGridExpert!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement
RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added
setNamespace(string)to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The
save(consumer)method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set throughsetNamespace(string);- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- They now implement
- FD's recipes now call for
assemble()in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the
toolfield (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the
hasFoodEffectTooltipparameter totrue, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlockis an extension ofFeastBlockfor feasts with directional consumption shapes. You provide an array of shapes, andShapeUtilswill calculate and cache rotations for them;- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use
FeastBlock.
- The following model files were renamed, to make it clearer they're meant to be templates:
bush_crop->template_bush_cropcrop_cross->template_crop_cross;crop_with_rope->template_crop_with_rope;pie->template_pie;pie_slice[1-3]->template_pie_slice[1-3];
1.3.0
Additions
- New items:
- Onion Soup - A simple dish made with Onions, Milk and Bread;
- New blocks:
- Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
- Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
- Crafted by replacing planks with rope in the standard fence and fence gate recipes;
- The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
- This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
- The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
- Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
- Pumpkin Pie can now be placed as a block, like the other pies!
- By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
- Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
- It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
- With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
- Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
- New block tags:
farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;farmersdelight:feasts: Blocks which represent a placeable feast;farmersdelight:pies: Blocks which represent a placeable pie;
- New item tags:
farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;farmersdelight:pies: Items which represent a whole pie;
Updates
- The Cutting Board has been redesigned:
- It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
- If the board's stack isn't full yet, players can top it up with more items;
- When cutting, the status bar will show how many items are left on the board;
- Comparator signal will now be based on the fill percentage for the item's max stack size;
- All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
- The Nourishment effect has been updated:
- The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
- Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
- The Comfort effect has been retired, as Nourishment now fulfills its role:
- All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
- The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
- The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
- The Skillet can render foods in handheld mode again;
- When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
- When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
- Rich Soil can now boost plants which are
planted_from_below:- Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
- Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
- Tomato crops have been updated:
- Instead of a blockstate, grown tomato vines are now divided between
tomatoes(old block) andtomatoes_on_rope(new):- This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
- Existing
tomatoeswithropelogged=truewill have a "pale" appearance, and convert intotomatoes_on_ropeon random ticks; - Ropes left behind by
tomatoes_on_ropeshould now properly update their connections when placed;
- The crop no longer uses the standard growth speed checks of
CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height; - Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
- Tomato seeds can now be planted on any farmland block;
- Instead of a blockstate, grown tomato vines are now divided between
- Rope has been updated:
- When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
- When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
- Feasts and Pies have been updated:
- All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
- They will now emit crumb particles when taking portions from them;
- They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
- They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
- They now have "Placeable" in their tooltip, to better indicate their role;
- Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
- Skillets will also display the above tooltip;
- Wild Crops have been updated:
- Wild Tomatoes now checks for the
farmersdelight:terraintag when generating; - Wild Rice now checks for the
minecraft:dirttag when generating;
- Wild Tomatoes now checks for the
- The following recipes were updated:
- Kelp Rolls now accept any
forge:vegetables(1.20.1) orc:foods/vegetable(1.21+) as filling, instead of just Carrot; - Vegetable Noodles now accept any mushroom;
- Dog Food can now be prepared with any
forge:raw_meat(1.20.1) orc:foods/raw_meat(1.21+), both of which exclude raw fish; - Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
- Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
- Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
- Wood furniture salvaging became a single
<wood>_furniturerecipe, includes several new items, and has a 75% chance to return a unit of that plank type;
- Wood furniture salvaging became a single
- Kelp Rolls now accept any
- Knives now have tool actions (1.20.1), or item abilities (1.21+):
knife_dig: Checked together with theforge:tools/knivestag for crafting (Cutting Board);knife_harvest: Checked together with thefarmersdelight:tools/knivestag for gameplay actions;
- All sounds in FD should now have accurate subtitles. Recently added:
food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
- Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
- Mushroom Colonies can now be snipped all at once when using a Knife on them;
- Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
- Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
- Cats can now be tamed with Salmon Slice and Cod Slice;
- Various block and item textures were retouched here and there;
Fixes
- Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
Removals
- The following tags have been removed:
cabbage_roll_ingredients: Replaced by an array of equivalent tags:raw_meat,raw_fishes,mushroomsandvegetables;offhand_equipment: Deprecated with the new Cutting Board mechanics;wolf_prey: Replaced byforge:raw_meatwhen making Dog Food;
Translations
- Updated:
- id_id (thanks, barabestfriend!);
- zh_cn (thanks, Artoria2e5!);
- zh_tw (thanks, DEEMsss!);
Technical
- Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
- The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
- All models have been standardized, cleaned up and optimized across the board:
- If you make a resource pack for FD, you may have to update to conform to these changes;
- FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
- They now implement
RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!); - Added
setNamespace(string)to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID; - The
save(consumer)method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set throughsetNamespace(string);- Thanks to LordFirespeed for helping me realize the issue with the method override!;
- They now implement
- FD's recipes now call for
assemble()in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!); - Cutting recipes now accept arrays of ingredients in the
toolfield (thanks, BobVarioa!); - ConsumableItem's constructor now defaults the
hasFoodEffectTooltipparameter totrue, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it; - Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
RotatedFeastBlockis an extension ofFeastBlockfor feasts with directional consumption shapes. You provide an array of shapes, andShapeUtilswill calculate and cache rotations for them;- If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use
FeastBlock.
- The following model files were renamed, to make it clearer they're meant to be templates:
bush_crop->template_bush_cropcrop_cross->template_crop_cross;crop_with_rope->template_crop_with_rope;pie->template_pie;pie_slice[1-3]->template_pie_slice[1-3];
1.2.11a
Fixes
- Fix block entities not clearing properly on contraption mods;
1.2.11
Updates
- (1.21+) Tag
farmersdelight:feastsis now added toc:edible_when_placed; - (1.21+) Ropes are now tagged under the
c:ropesblock/item tags;
Fixes
- Fix potential load error where
tomatoesis not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as
combination_step_sound_blocks(thanks, Mickeon!); - Statistics are now properly awarded for:
- Using tools on the Cutting Board;
- Using Knives to cut cakes and pies;
- Using containers to take servings from feasts;
- (1.21+) Fix Mushroom Colonies floating without support when under a light level of 13;
- (1.21+) Create Integration - Fix outdated fluid syntax;
Translations
- Added:
- fr_ca (thanks, wool!);
1.2.11
Fixes
- Fix potential load error where
tomatoesis not present when joining a server; - Fix Canvas Rug and Tatami Mats not having their own stepping sounds, by tagging them as
combination_step_sound_blocks(thanks, Mickeon!); - Statistics are now properly awarded for:
- Using tools on the Cutting Board;
- Using Knives to cut cakes and pies;
- Using containers to take servings from feasts;
Translations
- Added:
- fr_ca (thanks, wool!);
1.2.10
Updates
- The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
- The UI icons are still located in the main Cooking Pot UI file;
- Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
- (1.21+) Tag changes:
- New mod tags:
farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
- Properly tagged all FD foods inside
c:foods, as well as adding them to relevant sub-tags:- Wheat Dough, Raw Pasta and Nether Salad were added to
c:foods/food_poisoning; - All pie slices were added to
c:foods/pie. The full pies already exist inc:foods/edible_when_placed;
- Wheat Dough, Raw Pasta and Nether Salad were added to
- Added
c:foods/dough/wheatto accomodate Wheat Dough withinc:foods/dough, as per NeoForge specs;- FD recipes still use
c:foods/dough, as any type of grain is allowed;
- FD recipes still use
c:foods/milkis being sunsetted in favor of the officialc:drinks/milktag;- All FD recipes now use
c:drinks/milk; c:foods/milkstill exists for backwards compatibility, but will be removed in the next minor release.
- All FD recipes now use
- New mod tags:
Fixes
- Fixed
foodEffectTooltipconfig not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
- Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
- (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;
Translations
- Added:
- kk_kz (thanks, ninsent!);
- zh_hk (thanks, Duppy-Conqueror!);
- Updated:
- hu_hu (thanks, bayi!);
- ja_jp (thanks, Abbage230!);
- lzh (thanks, BeiDou114514!);
- ru_ru (thanks, pansangg!);
1.2.10
Updates
- The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
- The UI icons are still located in the main Cooking Pot UI file;
- Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
Fixes
- Fixed
foodEffectTooltipconfig not affecting the tooltip of vanilla foods with FD effect overrides; - Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
- Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
Translations
- Added:
- kk_kz (thanks, ninsent!);
- zh_hk (thanks, Duppy-Conqueror!);
- Updated:
- hu_hu (thanks, bayi!);
- ja_jp (thanks, Abbage230!);
- lzh (thanks, BeiDou114514!);
- ru_ru (thanks, pansangg!);
1.2.9
Updates
- The
offhand_equipmenttag now includesforge:tools/shieldsby default, extending default compatibility; - Rich Soil Farmland can now be hydrated by any fluid type capable of hydration;
- Wild Cabbage and Sea Beet can now generate on any biome tagged with
minecraft:is_beach(thanks, lyaneii!);
Fixes
- Fixed Wheat Dough's water-based recipe still displaying in JEI when disabled;
- Fixed FD's special recipes existing in the
minecraftnamespace; - Temporary fix for the Cooking Pot crashing when opened in spectator mode (access is now disabled);
- (1.21+) Fixed Cooking Pot allowing players to cook and store up to 99 servings;
- (1.21+) Fixed Create integration's milling recipes using invalid field, which caused them to never finish processing;
- (1.21+) Fixed Rabbit Stew not returning bowls after being eaten, due to the Rabbit Stew buff;
- (1.21+) Fixed a potential datapack error with cooking recipes in KubeJS (thanks, ianm1647!);
Translations
- Update main langs to include lines for wall canvas signs;
- Fixed es_ar translation having a JSON error;
- Added:
- hu_hu (thanks, bayi!);
- lzh (thanks, BeiDou114514!);
- Updated:
- it_it (thanks, BlackShadow77!);
- zh_cn (thanks, Don-Trueno!);
- zh_tw (thanks, CyanChanges!);
1.2.8
Additions
- New item tags:
#meals- Groups bowl and plate foods which are considered a "meal" by the mod. Excludes Fruit Salad and Nether Salad;#drinks- Groups drinkable FD items that are not potions;#feasts- Groups the full forms of feasts. Their portions reside in#meals;
Updates
- Wheat Dough now has a simpler, less cumbersome crafting recipe using a Water Bucket:
- Wheat can be crafted with a Water Bucket to make Dough. The bucket's water won't be depleted, letting you craft dough indefinitely;
- The bucket acts as a simple technology gate to unlock this recipe;
- The egg recipe is still present, to not break auto-crafting setups;
- All usages of water buckets in the mod (recipes, interactions etc) now use a common tag (thanks, thelegitdolt!):
- 1.20.1:
forge:buckets/water(unofficial); - 1.21.1:
c:buckets/water;
- 1.20.1:
- Added knives to the
breaks_decorated_potstag; - Updated integration with
create:upright_on_beltto include all bowl, plate and bottle items; - Updated the Master Chef advancement with additional meals;
- The meals reflect the "vanilla FD" entries in the
mealstag, but does not update with the tag itself;
- The meals reflect the "vanilla FD" entries in the
- Updated effect description IDs for all langs (thanks, mpustovoi!);
- Cooking Pot will always "cool down" when the recipe becomes invalid mid-cooking, instead of losing all cooking progress in some circumstances;
Fixes
- Fixed Jack-O-Lantern not being mineable with a Knife;
- Fixed Create's Potato Cannon integration;
- Fixed Knives with Silk Touch slicing Pumpkin blocks;
- Fixed budding bushes (Tomato)'s planting rules being hardcoded to vanilla farmland;
- Fixed Rich Soil negating fall damage (1.21.1) and
turnToDirtconverting it into normal dirt (thanks, SarahIsWeird!); - (1.21.1) Fixed Baskets and Cabinets not having an item handler capability (thanks, RaymondBlaze!);
- (1.21.1) Updated Create Integration to the newest update's syntax (thanks, mpustovoi!);
- (1.21.1) Fixed
storage_blockstags not being nested in their parent (thanks, Lucky-56!); - (1.21.1) Fixed FD recipe ID's not being displayed on debug info on JEI screens (thanks, Abbie5!);
- (1.21.1) Fixed Immersive Engineering integration recipes;
- (1.21.1) Fixed Tall-mato advancement not working properly;
- (1.21.1) Fixed HUD overlays rendering on top of AppleSkin overlays;
Translations
- Updated:
- es_es (thanks, GGlangf!);
- zh_cn (thanks, NumberSir!);
- zh_tw (thanks, DEEMsss!);
1.2.7
Updates
- Knives are now effective at mining Cactus;
- Knives can now instamine Bamboo, just like a Sword;
- Added the following blocks to the
unaffected_by_rich_soiltag:- Moss, Nylium, Big Dripleaf, Pink Petals and Tall Flowers;
- Added
storage_blocks/<material>tags for each storage block (crates, bags, bales) in the mod:- In 1.20.1, the namespace is
forge; - In 1.21.1, the namespace is
c;
- In 1.20.1, the namespace is
- Rich Soil is no longer hardcoded to deny tall flower boosting; they have simply been added to the
unaffected_by_rich_soiltag;
Fixes
- Fixed wrong UV at the bottom of Pie models when there's 1 slice left;
- (1.21) Fix Pumpkins always dropping Pumpkin Slices without needing a knife;
Translations
- Updated:
- es_cl (thanks, Ganbare-Lucifer!);
- id_id (thanks, ichirei!);
- zh_cn (thanks, Boshigiri!);
1.2.6
Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
Fixes
- Fix Skillet's default block state having
waterlogged=true; - Fix
tomatoesnot having a map color; - (1.21) Fix Cutting Board recipes crashing with recipe optimization mods;
- (1.21) Fix Anvil being able to add Sweeping Edge to knives and skillets;
- (1.21) Fix Skillets lacking item data when placed via commands, causing crashes and inconsistencies;
Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
1.2.6
Additions
- Farmer's Delight crops will now generate in village farms!
- Cabbage, Tomato and Onion will randomly replace either Wheat or Potato crops in villages;
- Crop availability varies between arid, temperate and cold biomes;
- Rice is excluded, as it requires a custom structure, and Villagers can't farm it yet.
- Added cutting recipe for Torchflower;
Fixes
- Fix Skillet's default block state having
waterlogged=true; - Fix
tomatoesnot having a map color;
Translations
- Added:
- en_nz (thanks, XlosVSM!);
- vp_vl (thanks, SquareScreamYT!);
- Updated:
- es_mx (thanks, cerealconjugo!);
- ja_jp (thanks, Abbage230!);
- zh_cn (thanks, NumberSir!);
