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Farmer's Delight Refabricated

Farmer's Delight Refabricated

Mod

Modern Fabric port of the cooking and farming mod, "Farmer's Delight"

Client and server DecorationEquipmentFood

10.95M downloads
2,521 followers
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  • Fixed cutting board issue.
  • Fixed missing translations on JEI/RRV integrations.
  • Fixed various recipe disparities and missing recipes.
  • Fixed Big Dripleaf, Crops and Most Regular Vegetation being unable to be placed on Rich Soil Farmland. #310
  • Removed Fabric ASM/Manningham Hills from mod dependencies.
  • Fixed Mule being missing from farmersdelight:drops_leather entity type tag.
  • Re-added missing gameplay related tags.

Changelog

  • Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow).
  • Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher.
    • This is due to the below change.
  • Replaced Fabric ASM as a dependency with a enum extending class tweaker.
  • Moved Farmer's Delight specific tags to vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.
    • The deprecated fields will be removed when the 26.1 branch is updated.
  • Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge.
  • Removed the farmersdelight:survives/* and farmersdelight:does_not_survive/* block tags in favor of vanilla's supports plant block tags.
  • Added farmersdelight:grows_mushroom_colonies block tag, deprecating the original farmersdelight:mushroom_colonies_growable_on tag.

Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.

1.3.0

Additions

  • New items:
    • Onion Soup - A simple dish made with Onions, Milk and Bread;
  • New blocks:
    • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
    • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
      • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
    • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
      • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
      • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
      • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be placed as a block, like the other pies!
    • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
    • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
    • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
    • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
    • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
    • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
  • New block tags:
    • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
    • farmersdelight:feasts: Blocks which represent a placeable feast;
    • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
    • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
    • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
    • farmersdelight:pies: Items which represent a whole pie;

Updates

  • The Cutting Board has been redesigned:
    • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
    • If the board's stack isn't full yet, players can top it up with more items;
    • When cutting, the status bar will show how many items are left on the board;
    • Comparator signal will now be based on the fill percentage for the item's max stack size;
    • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
    • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
    • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
    • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
    • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
    • The Skillet can render foods in handheld mode again;
    • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
    • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
    • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
    • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
    • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
      • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
      • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
      • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
    • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
    • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
    • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
    • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
    • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
    • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
    • They will now emit crumb particles when taking portions from them;
    • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
    • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
    • They now have "Placeable" in their tooltip, to better indicate their role;
      • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
      • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
    • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
    • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
    • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
    • Vegetable Noodles now accept any mushroom;
    • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
    • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
    • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
    • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
      • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
    • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
    • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
    • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
    • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

Fixes

  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
  • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
  • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
  • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

Removals

  • The following tags have been removed:
    • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
    • offhand_equipment: Deprecated with the new Cutting Board mechanics;
    • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
    • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

Translations

  • Updated:
    • id_id (thanks, barabestfriend!);
    • ru_ru (thanks, TheGridExpert!);
    • uk_ua (thanks, TheGridExpert!);
    • zh_cn (thanks, Artoria2e5!);
    • zh_tw (thanks, DEEMsss!);

Technical

  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
    • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
    • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
    • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
    • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
      • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
    • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
    • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
    • bush_crop -> template_bush_crop
    • crop_cross -> template_crop_cross;
    • crop_with_rope -> template_crop_with_rope;
    • pie -> template_pie;
    • pie_slice[1-3] -> template_pie_slice[1-3];
  • Make recipe book enum extensions transitive.
    • This is a potential fix for a NullPointerException when importing the mod into the developer environment.
  • Fixed Pumpkin Pie Slices not dropping from Pumpkin Pie upon breaking the block with a knife.

Changelog

  • Updated to match upstream version 1.21.1-1.3.0, please read the below. (MehVahdJukaar, ChrysanthCow).
  • Farmer's Delight Refabricated now requires loader version 0.19.0 or higher, and must be depended on using Fabric Loom 1.16 or higher.
    • This is due to the below change.
  • Replaced Fabric ASM as a dependency with a enum extending class tweaker.
  • Moved Farmer's Delight specific tags to vectorwing.farmersdelight.refabricated.FDRefabricatedTags package. The original fields are now deprecated and redirect over to this class.
    • The deprecated fields will be removed when the 26.1 branch is updated.
  • Swapped out the Farmer's Delight Refabricated config lang entries to use the same lang entries as Farmer's Delight NeoForge.
  • Fixed Rich Soil using the farmersdelight:survives/rich_soil_farmland block tag instead of the farmersdelight:survives/rich_soil block tag to determine what is allowed to be placed on RIch Soil.

Minor note: This version is unrelated to any of the latest branches' 3.3.0, treat versioning as separate between branches.

1.3.0

Additions

  • New items:
    • Onion Soup - A simple dish made with Onions, Milk and Bread;
  • New blocks:
    • Gleaming Salad - A salad that shines like a Lush Cave! Made with fresh Glow Berries and a rich selection of vegetables, it will (literally) illuminate your dinner table;
    • Rope Fence - A thin and sleek flavor of fence, complete with its own Rope Fence Gate!
      • Crafted by replacing planks with rope in the standard fence and fence gate recipes;
    • The Basket has gained a wooden variant, made with Sticks instead of Bamboo! It functions exactly the same as the existing Basket:
      • This was done to make the block easier to obtain; Bamboo has unpredictable/unreliable world gen conditions, so locking it behind this material felt pointless;
      • The old Basket has been renamed to Bamboo Basket, and can still be crafted, using Bamboo instead of Sticks;
      • Both blocks can be salvaged for Canvas and scraps on the Cutting Board, using an axe;
  • Pumpkin Pie can now be placed as a block, like the other pies!
    • By default, it is placeable without secondary action. A config exists to require sneaking, if preferred;
  • Farmer's Delight now has a native EMI plugin! (thanks, ChrysanthCow!)
    • It works similarly to the built-in JEI plugin, but offering compatibility with EMI's unique features, such as chances and recipe trees;
    • With it, tags have been integrated into translation files. Both JEI and EMI now use them to display tags in-game.
    • Default recipes have been configured for most FD recipes. I'll try to keep this updated for pack makers, but I may forget now and then.
  • (1.21+) You can now edit the mod's configuration from in-game (thanks, TheGridExpert!):
    • From the main screen, click "Mods", select Farmer's Delight, and click the "Config" button at the bottom left to open the config screen;
    • All config options are now translatable, and changes will take effect right away, without the need to relaunch the game;
  • New block tags:
    • farmersdelight:planted_from_below: Plants which are rooted beneath the soil, rather than above. Includes Cave Vines;
    • farmersdelight:feasts: Blocks which represent a placeable feast;
    • farmersdelight:pies: Blocks which represent a placeable pie;
  • New item tags:
    • farmersdelight:snacks: Items which represent a multi-ingredient food which doesn't need a container (backported from 1.21.1);
    • farmersdelight:sweets: Items which represent sweet prepared foods, usually desserts;
    • farmersdelight:pies: Items which represent a whole pie;

Updates

  • The Cutting Board has been redesigned:
    • It can now hold a full stack of items, instead of one at a time. This allows players to process their stacks in half the time it took before;
    • If the board's stack isn't full yet, players can top it up with more items;
    • When cutting, the status bar will show how many items are left on the board;
    • Comparator signal will now be based on the fill percentage for the item's max stack size;
    • All off-hand interaction has been removed. Placing, removing and processing items is done entirely with the main hand;
  • The Nourishment effect has been updated:
    • The effect will no longer pause to consume hunger, only saturation. This means Nourishment can grant indefinite slow healing, so long as the bar itself is full;
    • Players are now able to "always eat" when under Nourishment, letting them get more saturation to rapid-heal if they want;
  • The Comfort effect has been retired, as Nourishment now fulfills its role:
    • All foods which previously granted Comfort now grant an equivalent amount of Nourishment instead;
    • The effect is still registered in-game to avoid add-ons breaking, but it will be removed in the next major/minor version of the mod;
  • The Skillet's handheld functions have been updated (thanks to MehVahdJukaar, ChrysanthCow and the Refabricated team!):
    • The Skillet can render foods in handheld mode again;
    • When cooking handheld, the durability meter will become an orange "frying meter", showing you the cooking progress;
    • When cooking handheld, you can press the "Attack" button to toss and flip the food inside the skillet. This has no gameplay effect, it's just for fun!;
  • Rich Soil can now boost plants which are planted_from_below:
    • Any bonemealable plant tagged as such will only receive boosts if planted below Rich Soil. Otherwise, they will only be boosted from the top side;
    • Rich Soil prioritizes boosting a plant above before boosting a plant below, so the bottom plant will only be chosen if the one above cannot be boosted further;
  • Tomato crops have been updated:
    • Instead of a blockstate, grown tomato vines are now divided between tomatoes (old block) and tomatoes_on_rope (new):
      • This was done to fix broken behaviours with vanilla bees, modded autofarming solutions and other things. It should be more resilient to bugs now (hopefully)!;
      • Existing tomatoes with ropelogged=true will have a "pale" appearance, and convert into tomatoes_on_rope on random ticks;
      • Ropes left behind by tomatoes_on_rope should now properly update their connections when placed;
    • The crop no longer uses the standard growth speed checks of CropBlock, which was slowing down hanging vines. They grow at a fixed rate now, regardless of height;
    • Applying bone meal to a mature tomato vine (sneaking, rich soil etc) will pass the boost to the vine above it, if possible;
    • Tomato seeds can now be planted on any farmland block;
  • Rope has been updated:
    • When placing Rope horizontally, it will try to connect to any solid faces horizontally, but won't reattach if they're modified;
    • When placing Rope vertically, or when deploying it from one spot, it won't connect to side faces (loose rope), except for other ropes and bars;
  • Feasts and Pies have been updated:
    • All Feast models received a visual update, with new textures/models, proper cullfaces and UV optimization;
    • They will now emit crumb particles when taking portions from them;
    • They now have more precise hitboxes, matching their shapes as they are consumed (thanks, TheGridExpert!);
    • They now require a fully solid surface to be placed on, instead of floating over blocks like Cakes;
    • They now have "Placeable" in their tooltip, to better indicate their role;
      • Pumpkin Pie will say "Placeable when sneaking" if the sneak-to-place config is enabled;
      • Skillets will also display the above tooltip;
  • Wild Crops have been updated:
    • Wild Tomatoes now check for the farmersdelight:terrain tag when generating;
    • Wild Rice now checks for the minecraft:dirt tag when generating;
  • The following recipes were updated:
    • Kelp Rolls now accept any forge:vegetables (1.20.1) or c:foods/vegetable (1.21+) as filling, instead of just Carrot;
    • Vegetable Noodles now accept any mushroom;
    • Dog Food can now be prepared with any forge:raw_meat (1.20.1) or c:foods/raw_meat (1.21+), both of which exclude raw fish;
    • Hoes can now pry blocks out of vehicles (Minecarts and Boats) on a Cutting Board;
    • Cutting recipes now check for both a tag and a "tool action" (1.20.1) or "item ability" (1.21+), broadening compatibility with modded tools;
    • Cutting recipes where you "salvage" items are now condensed together, making the Cutting recipe list less bloated in item viewers:
      • Wood furniture salvaging became a single <wood>_furniture recipe, includes several new items, and has a 75% chance to return a unit of that plank type;
  • Knives now have tool actions (1.20.1), or item abilities (1.21+):
    • knife_dig: Checked together with the forge:tools/knives tag for crafting (Cutting Board);
    • knife_harvest: Checked together with the farmersdelight:tools/knives tag for gameplay actions;
  • All sounds in FD should now have accurate subtitles. Recently added:
    • food.take_portion: Used when blocks provide food when used (Cooking Pot, Feasts etc);
    • food.slice: Used when sweet food blocks, such as Pies, are sliced with a Knife;
  • Farmer Villagers can now detect Rich Soil Farmland as a valid point of interest for crop harvesting (thanks, MehVahdJukaar!);
  • Mushroom Colonies can now be snipped all at once when using a Knife on them;
  • Stoves now only inflict burn in a small "grilling area" on top of them; the edges are safe to step on;
  • Zombies and Illagers now have a very small chance of dropping an Onion when killed by a player, similar to Carrots and Potatoes;
  • Cats can now be tamed with Salmon Slice and Cod Slice;
  • Various block and item textures were retouched here and there;

Fixes

  • Fix container items spilling into the ingredient slots when shift-clicking an excess amount into the Cooking Pot's container slot;
  • (1.21+) Fix Skillet crashing when placed, if the server has disabled/removed the Fire Aspect enchantment;
  • (1.21+) Fix Rich Soil not emitting bone meal particles when boosting plants;
  • (1.21+) Fix Rope being non-extendable when hanging under a Bell;

Removals

  • The following tags have been removed:
    • cabbage_roll_ingredients: Replaced by an array of equivalent tags: raw_meat, raw_fishes, mushrooms and vegetables;
    • offhand_equipment: Deprecated with the new Cutting Board mechanics;
    • wolf_prey: Replaced by forge:raw_meat when making Dog Food;
    • (1.21+) c:foods/milk: Deprecated in favor of c:drinks/milk;

Translations

  • Updated:
    • id_id (thanks, barabestfriend!);
    • ru_ru (thanks, TheGridExpert!);
    • uk_ua (thanks, TheGridExpert!);
    • zh_cn (thanks, Artoria2e5!);
    • zh_tw (thanks, DEEMsss!);

Technical

  • Added data generation for most things which were still manually written (thanks, GizmoTheMoonPig and Abbie5!);
  • The Stove now has a pair of "abstract" classes, which are extendable for defining your own stove (thanks, LordFirespeed!);
  • All models have been standardized, cleaned up and optimized across the board:
    • If you make a resource pack for FD, you may have to update to conform to these changes;
  • FD's internal recipe builders have been updated, and should now be more usable for add-on developers:
    • They now implement RecipeBuilder, which standardizes several methods in regards to file saving and naming (thanks, Lance5057!);
    • Added setNamespace(string) to both builders, to allow users to specify a custom namespace (mod ID) for the recipe. Use it if the result isn't registered under your mod ID;
    • The save(consumer) method override no longer hardcodes FD's mod ID in the recipe. Instead, it will use either the result's namespace by default, or a value set through setNamespace(string);
      • Thanks to LordFirespeed for helping me realize the issue with the method override!;
  • FD's recipes now call for assemble() in most places, allowing extenders of most workstations to use the inventory when creating their result (thanks, ColonelPanic!);
  • Cutting recipes now accept arrays of ingredients in the tool field (thanks, BobVarioa!);
  • ConsumableItem's constructor now defaults the hasFoodEffectTooltip parameter to true, as nearly all cases in vanilla FD had it enabled. This may affect add-ons which do not explicitly set it;
  • Food blocks, such as Pies and Feasts, now have new class overrides for when their VoxelShapes can rotate horizontally (thanks, TheGridExpert!):
    • RotatedFeastBlock is an extension of FeastBlock for feasts with directional consumption shapes. You provide an array of shapes, and ShapeUtils will calculate and cache rotations for them;
    • If your feast's hitbox does not change horizontally as servings are taken (example: Stuffed Pumpkin), you can still use FeastBlock.
  • The following model files were renamed, to make it clearer they're meant to be templates:
    • bush_crop -> template_bush_crop
    • crop_cross -> template_crop_cross;
    • crop_with_rope -> template_crop_with_rope;
    • pie -> template_pie;
    • pie_slice[1-3] -> template_pie_slice[1-3];
  • Fixed FD Farmer trades not buying the correct item count.
  • Fixed Farmer Villager Trades having the inverse buy/sell item. #308
  • Added back JEI integration.
  • Updated RRV integration to v8.0.0.
  • Fixed backgrounds not rendering in Cooking Pot screen.
  • Reimplemented villager trades. The config option is no longer present as trades can be disabled via datapacks.

Fixed recipes for Barbeque Stick and Stuffed Pumpkin.

Merged Farmer's Delight v1.2.10, detailed below:

Updates

  • The JEI widget for the Cooking Pot now has its own image file, to allow custom widget editing;
    • The UI icons are still located in the main Cooking Pot UI file;
  • Villagers can now consume FD crops to become willing to breed (thanks, isErenG!);
  • (1.21+) Tag changes:
    • New mod tags:
      • farmersdelight:snacks: Non-sweet foods made of multiple ingredients, which don't need containers;
      • farmersdelight:sweets: Sweet foods made of multiple ingredients, such as desserts;
    • Properly tagged all FD foods inside c:foods, as well as adding them to relevant sub-tags:
      • Wheat Dough, Raw Pasta and Nether Salad were added to c:foods/food_poisoning;
      • All pie slices were added to c:foods/pie. The full pies already exist in c:foods/edible_when_placed;
    • Added c:foods/dough/wheat to accomodate Wheat Dough within c:foods/dough, as per NeoForge specs;
      • FD recipes still use c:foods/dough, as any type of grain is allowed;
    • c:foods/milk is being sunsetted in favor of the official c:drinks/milk tag;
      • All FD recipes now use c:drinks/milk;
      • c:foods/milk still exists for backwards compatibility, but will be removed in the next minor release.

Fixes

  • Fixed foodEffectTooltip config not affecting the tooltip of vanilla foods with FD effect overrides;
  • Fixed Cutting Board playing sounds at the zero corner, instead of at the center of itself;
  • Fixed non-contained meals (example: Dumplings) being deleted if sitting on the meal slot, and using the same meal against the pot to serve it (thanks, VBlackCAT!);
  • (1.21+) Create Integration - Fixed Chocolate Pie spouting recipe to use correct fluid tag;

Translations

  • Added:
    • kk_kz (thanks, ninsent!);
    • zh_hk (thanks, Duppy-Conqueror!);
  • Updated:
    • hu_hu (thanks, bayi!);
    • ja_jp (thanks, Abbage230!);
    • lzh (thanks, BeiDou114514!);
    • ru_ru (thanks, pansangg!);
  • Fixed crash when eating food items without remainder stacks, and other remainder stack related crashes. #295
  • Fixed crash when using the Cooking Pot to cook an item without a container. #294
  • Fixed Wild Rice patches being unable to spawn.
  • Corrected configured features to match pre-26.1 rewrite behavior.
  • Fixed RRV compatibility.
  • Fixed Create Fly compatibility.
  • Fixed Raw Pasta recipe.
  • Prevented crash from Skillet lacking access to a level.
  • Fixed RRV compatibility.
  • Fixed Create Fly compatibility.
  • Fixed issue retrieving items from cooking pots.

External resources


Project members

Lesbian

Member

vectorwing

Farmer's Delight Author

Cassian

Member

MehVahdJukaar

Member


Technical information

License
MIT
Client side
required
Server side
required
Project ID