A simple mod that adds seasons to the game, dynamically changing biomes as you play.
Description
Fabric Seasons adds four seasons to Minecraft, each lasting 28 in-game days (configurable). The current season is defined by the world time (using /time set 0
will reset to day 1 of spring). Each season has its own changes; during the spring, biomes will mostly try to match their original characteristics.
The mod has 2 components:
- Server: If installed on the server biomes will have different temperatures. (this enables weather changes like snowing and block freezing in the winter). The server component also contains seasonal crops, allowing crops to grow at different speeds according to the season.
- Client: If installed on the client biomes will have different colormaps according to the current season. This is just a visual change and it'll not physically impact your world in any form.
To get the full experience it's recommended that you install the mod on both the server and the client.
Seasonal Biomes
Biomes have different temperatures depending on the current season:
- Cold Biomes will have rain in the summer
- Temperate Biomes will have snow in the winter
- Tropical Biomes will have a steady season all year round
- Hot Biomes will have a rainy season in the winter
Depending on the original temperature/precipitation of the biome, this behavior can change.
Seasonal Crops
Crops will grow at different speeds depending on the current season.
Each individual crop will have a pre-configured growth speed for one of the four seasons, this is controlled by a datapack and can be changed by the user if they want.
Other Information
For bug reporting please proceed to the mod's GitHub repository: https://github.com/lucaargolo/fabric-seasons
If you have any other questions or suggestions, feel free to call me on Discord @D4rk#0693
You can find me in the Cafeteria Development guild.
External resources
Project members
D4rkness_King
Owner