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This is a hotfix for the previous 1.0.7

A whole lot of changes. Honestly, too many to list, just read the full changelog. Some changes are still vaguely in-progress, such as upcoming enchantments and reworked toxic buildup negation, but most importantly: ⚠️ The Exclusion Zone's toxins now affect non-player entities!!! ⚠️

Full Changelog: https://github.com/kd8lvt/exclusionzone/compare/1.0.6-1.21.0+1.21.1...1.0.7

I found out 1.21.0 and 1.21.1 are compatible, mod-wise. At least, they are for Exclusion Zone. One release to rule them all, and in the glitches bind them! :P
I'm tempted to start releasing for 1.21.2+, but for the time being I'm good with sticking with 1.21.0 and 1.21.1 We'll see what other mods do in the meantime.

Also added a couple new items. Check out the Void Tear here: https://www.youtube.com/watch?v=uYN2fuPA-OI

Full Changelog: https://github.com/kd8lvt/exclusionzone/compare/1.0.5-1.21.0...1.0.6-1.21.0+1.21.1

Whoops, uploaded the same version twice. Same as 1.0.4-1.21.1 but for 1.21.0

Fix: Structures dont generate whatsoever
Fixes a rare crash when receiving a potion effect from a persona weapon
~# Moo.
Fixes a typo in Kill Focused's attribute modifiers. MAKE SURE YOU DO NOT HAVE THE KILL FOCUSED STATUS EFFECT BEFORE UPDATING!

Full Changelog: https://github.com/kd8lvt/exclusionzone/compare/1.0.3b-1.21...1.0.4-1.21

Feature: Magnets now have sounds when (de)activating.
Tweak: Rift visual improvements
Fix: I forgot to run datagen before building the last update, so the Persona Monosword didn't have its recipe.

Full Changelog: 1.0.3-1.21...1.0.3b-1.21

Feature: Magnet! Pick things up in style
Bugfix: Datagen is no longer borked (oops) though it's still held together with twine and envelope adhesive
Bugfix: Persona Monosword now skips duplicate traits
Bugfix: Rift now actually generates particles like it's supposed to. How it took me this long to notice that is beyond me.

Full Changelog: https://github.com/kd8lvt/exclusionzone/compare/1.0.2-1.21...1.0.3-1.21

Quite a few fixes this update.

Cleanup: Refactored Registry handling
Fix: Having a Glasscutter in your inventory no longer completely borks your world! Huzzah! ... Sorry that took so long to fix.
Fix: Potion effects no longer randomly crash
Fix: Added status effect icons and translations for Focused and Cleansing
Feature: Added recipes for varying levels & lengths of Cleansing potions
Rebalance: Changed how Cleansing Potions clear effects. It's hard to explain how it works now, but I'll try.

  • Cleansing only modifies effects marked as negative
  • Cleansing is no longer an instant effect
  • Depending on the amplifier of both the targeted effect and Cleansing, Cleansing has two effects.
    1. If the targeted effect's amplifier is less than or equal to Cleansing's amplifier, Cleansing will rapidly decrease the targeted effect's timer. Doing so drains Cleansing's timer as well. The speed both timers are drained is based on the difference between the two effects' amplifiers. The higher Cleansing's amplifier is compared to the target's, the faster the target's timer is drained, and the slower Cleansing's is drained.
    2. If the negative effect has a higher amplifier than Cleansing, Cleansing will lower the effect's amplifier to it's own, plus one. This uses up a good portion of Cleansing's timer, but only triggers once.

That's all I can remember, but I'm sure I changed other things. Check the commit list for everything I did between versions: https://github.com/kd8lvt/exclusionzone/compare/1.0.1-1.21...1.0.2-1.21

Fixes Minecraft version checking, because I'm a goober.

Full Changelog: https://github.com/kd8lvt/exclusionzone/compare/1.0.0-1.21.0...1.0.1-1.21

Initial Release for 1.21

Initial Release

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