What does the mod do?
Ex Alembico is small mod made for Rebirth of the Night and primarily designed for modpacks to add their own alchemical recipes with a variety of possible recipe formats and combinations. The mod adds the titular alembics and a heater block to fuel them, all powered by CraftTweaker [methods]. There's out of the box built-in compat with Zen: Foundry and the mod makes it easy to add interplay with mods like Ex Sartagine: Requiem and BWM/BWE.
Idea, design, and assets by Foreck
Graciously coded in its entirety by phantamanta44
The alembics are designed to work with heaters, but they can be scripted to work with any blockstate of your choice
Heater
The heater accepts defined fuel to create a specific flame on top. By default, the mod provides models/textures for heat levels 1-3, with support for 16 potential heat levels in total (including "off" or 0) to be freely modified with resource packs, Resource Loader, or similar. Once defined, supported fuels introduced in the heater will unlock the slider to select a heat level. The button on the left allows to override on and off state in case you want to keep fuel inside without spending it.
Of note, you can configure each heat level to have an equivalent Zen: Foundry temperature for its crucible, allowing you to use this block to fuel it.
Alembic
The alembic is a machine with support for processing items and liquids into other items or liquids using heat levels. Heat levels are sourced by default from the Heater, but can be assigned to any blockstate with Craft Tweaker (for example, to BWM/BWE's hibachi, or Ex Sartagine: Requiem's cooking ranges).
A unique quality of the alembic is that it can transform items into different items in the same slot if specified, and this information is displayed in JEI.
This allows you to play with the logic of how items are processed. Are they melted and turned into two separate liquids? Are many ingredients distyled into a bottle for a mild slipslop? or perhaps an item in the output receives something from the input, turning into something else? Transmutations, potions, medicine, and horrible concoctions. Get creative with it.
Other than all ingredients and heat level, a bonus item can be configured per recipe as well as the time the recipe takes.
Finally, there's a second "nether" alembic that can be configured to inherit all recipes from the default alembic, on top of being able to add specific recipes for it. It also increase the chance of of bonus byproducts from the normal alembic.
Check the wiki for help with setting the mod up. There might be more content coming to the default mod in the future, but for now, this is mostly a gray template for modpacks to add more interesting and compatible ingredient processing.
External resources
Project members
Foreck1
Member
