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Et Futurum Requiem

Et Futurum Requiem

Mod

Backport mod for 1.7.10, porting content from modern versions. Continuation of the old Et Futurum mod.

Client and server AdventureDecorationEquipmentFoodGame Mechanics MobsTransportationUtilityWorld Generation

31.0k downloads
46 followers

Et Futurum Requiem

You shouldn't have to give up new content, to enjoy your favorite mods for older versions!

Requires UniMixins

Legacy Modding Discord Server!

(has channels for Et Futurum Requiem as well as other popular legacy mods)

This mod is a complete drop-in replacement for the original Et Futurum mod. This mod backports various content from newer versions of Minecraft. We attempt to make every backport as faithful, graceful and lightweight as possible.

Note: If you use Et Futurum's oak fence I'd advise converting it to the vanilla one first. Et Futurum introduced a copy of the oak fence block for the purpose of connecting to other Et Futurum fences. This functionality has now been applied to the vanilla fence and thus a new block is no longer needed. Legacy support for the old oak fence block may be added if it is requested. If your world does not utilize Et Futurum's oak fence block, you can safely ignore the missing IDs message.

Currently there is no wiki or comprehensive list of features added. However, the mod features a highly customizable configuration, so everything the mod adds can be viewed by browsing the configs. There's not a single block, item, entity or other content that can't be turned off!

Notable features include:

  • Spectator mode (thanks embeddedt)
  • F3+F4 game mode switcher (also thanks embeddedt)
  • Mob spawner egging
  • Raw ore with mod support
  • Deepslate ores with mod support, and deepslate layer generation
  • Cherry and bamboo wood, with mangrove coming soon
  • Backlytra built-in (Permission from author, contains fixes, currently only partially complete, no end city or other way to obtain by default)
  • Back in Slime built-in (Permission from author, contains fixes also no extra piston block needed)
  • 1.9 rowboats
  • Netherite tools and armor
  • Nether gold ore
  • Blackstone
  • Colored beacon beams with modded stained glass support
  • New stairs, slabs, and walls
  • Wood variant fences, gates, pressure plates, buttons, signs (currently no mod support)
  • Amethyst geodes with configurable outer layers
  • Fossils with configurable bone block
  • Floor/ceiling buttons
  • Shulkers, no end cities but tweaks.cfg features an option to spawn them naturally. Goes great with mods like Enderlicious or Hardcore Ender Expansion
  • The below things have NATIVE CraftTweaker support. No ModTweaker needed!
    • Note, this CraftTweaker support does not support some CraftTweaker functionality. This is due to me having a hard time understanding CraftTweaker's internals and what it is actually doing. Adding the tweaking support was really rough, so I hope it works good enough for now.
  • Blast furnace and smoker with native CraftTweaker support
  • Enchantment fuel slot and level consumption adjustments from 1.8, with CraftTweaker support to add/remove fuels.
  • Composter, CraftTweaker support also allows you to make items add multiple layers at a time, as well as adjust what the output is (via a loot table which can also be adjusted via loot table adjuster mods such as Loot++)

Upcoming: (Long-term)

  • New nether
    • Note that the new nether WILL be implemented Eventuallyâ„¢, Netherlicious changes a lot about the Nether in non-vanilla ways, and I plan on working with DelirusCrux to have compatibility with Et Futurum Requiem. The goal is to use Netherlicious blocks when available, and have a seamless compatible experience where you get the Netherlicious' stunning new biomes whilst also having the Et Futurum Requiem biomes as variants with the vanilla look and feel. A master toggle will be available to quickly turn off all Netherlicious overlap, for those looking to only use Netherlicious' Nether content.
  • New End terrain + End cities + New dragon fight + More elytra fixes

Rejected ideas:

  • 1.12, and any other version port.
  • New world height extension: I want this to be a separate mod
  • New biomes: I want my mods to keep seed parity with vanilla Minecraft, and currently there is no way to add new non-ocean biomes without seeds showing up with entirely different biome layouts in-game. A way to add sub-biomes is needed. Currently content like bamboo and cherry trees are just added to regular jungles and mountains, respectively.
  • Fluid logging: Also want it as a separate mod
  • Dual wielding: I plan on updating and improving Backhand some time in the future
  • Shields: Would require dual wielding first, but would still be quite the effort...
  • Campfires: Campfire Backport features full vanilla functionality uninhibited, the additions do not interfere with vanilla behavior, so I will suggest users use this mod as it has a highly adjustable config.
  • Villages: Village Names features every single 1.14 village building, with a highly customizable config, and it'd be way too much to add to my own mod's already massive configuration file lineup. You can get a pretty good vanilla 1.14 village experience with this mod too. If I were to add 1.14 villager behavior it'd probably be contributed to this mod instead.

Recommended mods to use alongside Et Futurum Requiem:

External resources


Project members

Roadhog360

Owner

embeddedt

Contributor

jss2a98aj

Contributor

makamys

Contributor


Technical information

License
LGPL-3.0-only
Client side
required
Server side
required
Project ID