- Make monazite ore drop stone (as its not used for anything) and lower raw uranium and thorium ore radiation
- Backport many fixes from 1.21.1
- Improve hydroelectric generator logic: Power output depends on water level. Lowest water level = 50%. Highest water level = 100%
- Fix #421: Thermoelectric manipulator steam power dupe bug.
- Fix #407: Rename Argentite to Acanthite
- Implement correct russian lang files (merges #435,#434)
- Add all vanilla dyes ( merges #433, #432)
- Fix fluid handling dupes (merges #431)
- Fix overriding block properties (merges #429)
Patch 2:
- Fix quarry infinitely mining bubble columns
Changelog:
- Fix wire/pipe crash
Changelog:
Fix:Â Auto-Ejector not working 1.20.1 #426 Fix: Combat Armor Decreases Frame Rate When Equiped #402
Changelog: Fix railgun crash Fix:Â Auto-Ejector not working 1.20.1 #426 Fix: Combat Armor Decreases Frame Rate When Equiped #402
Changelog:
- Backport fixes from 1.21.1 to 1.20.1
Changelog:
- Fix quarry crash.
Changelog:
- Make sure damage source cause isn't the damaged entity (some mods crash)
- Fix configuration (server did not launch)
Electrodynamics changelog
Version 1.0.0-0
Configuration
- Completed migration to the new configuration system, including live editing of ore generation parameters
- Added missing getter modifiers for new configuration settings
Gameplay and mechanics
- Corrected wire insulation and shearing behavior issue 397
- Adjusted quarry speed and energy consumption issue 399
- Restored composite armor functionality issue 404
- Fixed fortune and silk touch interaction for electric drills
- Improved gas container insulation issue 417
User interface
- Corrected incorrect in game text reported by the community
Technical
- Updated internal dependencies to a newer base version
- Added source attachment to the Maven build and switched to a local Maven configuration
- Performed small code cleanups
- Updated ignore rules
- fix GUIs not working past x/z = 32768
- add config to tweak how frequenty radioactive ores emit radiation



