
🥚 Eggify
Throw an egg… claim the mob.
Eggify is a Fabric mod for Minecraft that gives thrown eggs a configurable chance to convert a mob into its spawn egg.
When an eggify succeeds:
- the mob disappears with portal-style particles and a sound is played
- the mob drops its spawn egg
- the dropped spawn egg keeps useful variant data when possible
Examples:
Gray Sheep->Sheep Spawn EggwithColor: GraySavanna Armorer Villager->Villager Spawn Eggwith biome, profession and levelScreaming Goat->Goat Spawn EggwithType: Screaming
✨ Features
- Configurable passive, hostile and boss drop chances for mobs with vanilla spawn eggs
- Craftable
Egg of No Escapefor guaranteed captures - LuckPerms support through fabric-permissions-api
- Blacklist support for mobs that should never drop spawn eggs
- Variant preservation for many mobs
- Spawn egg tooltip details such as age, color, biome, profession, coat, personality or type
The Egg of No Escape recipe uses 8 diamonds around 1 egg. It shows up in the recipe book with its custom name, guarantees capture on a hit, and on a miss it has a 50% default chance to drop back intact instead of breaking.
Eggify can only capture mobs that have a vanilla spawn egg. For example, the Wither works, but the Ender Dragon does not because Minecraft does not provide a vanilla dragon spawn egg.
🎮 Commands
/eggify infoShows the current Eggify configuration./eggify heldShows debug info for the item in your main hand./eggify reloadReloads the config file.
🔄 Permissions
Eggify supports the following permission nodes when useLuckPerms=true:
eggify.useAllows the player to eggify mobs.eggify.commandAllows the player to use/eggify info.eggify.debugAllows the player to use/eggify held.eggify.special.craftAllows the player to craft theEgg of No Escape.eggify.special.useAllows the player to throw and use theEgg of No Escape.
Notes:
- Without LuckPerms, eggifying is available to everyone.
- Without active LuckPerms integration,
/eggify infois controlled byallowCommandPermissionNode. - Without active LuckPerms integration,
/eggify heldis controlled byallowDebugCommand. /eggify reloadis always OP-only.- When
useLuckPerms=trueand LuckPerms is installed,allowCommandPermissionNodeandallowDebugCommandare ignored. - OP players can still use the admin commands even when LuckPerms support is enabled.
⚙️ Configuration
The config file is created at: config/eggify.json
The file includes inline comments to explain every option.
Default config:
// Eggify configuration
{
// Chance in percent that a thrown egg converts a passive mob into its spawn egg.
"passiveDropChancePercent": 30.0,
// Chance in percent that a thrown egg converts a hostile mob into its spawn egg.
"hostileDropChancePercent": 15.0,
// Chance in percent that a thrown egg converts a configured boss mob into its spawn egg.
"bossDropChancePercent": 5.0,
// When true, Eggify requires LuckPerms permission nodes.
"useLuckPerms": false,
// When true, non-OP players can use /eggify info with eggify.command.
"allowCommandPermissionNode": false,
// When true, non-OP players can use /eggify held without LuckPerms.
"allowDebugCommand": false,
// Enables the Egg of No Escape recipe and guaranteed capture effect.
"enableSpecialEgg": true,
// Chance in percent that a missed Egg of No Escape drops back intact.
"specialEggRecoveryChancePercent": 50.0,
// Mobs in this list use the boss rarity.
// Only mobs with a vanilla spawn egg can actually be captured.
"bossMobs": [
"minecraft:wither"
],
// Mobs in this list can never be eggified.
"blacklistedMobs": []
}
🌍 Variant Notes
Eggify tries to preserve useful identity data while stripping live runtime data like position, velocity, health, AI state, effects, inventory and trade state.
This means the mod aims to keep things like:
- baby vs adult
- sheep color
- rabbit coat
- mooshroom type
- frog type
- villager biome, profession and level
- wolf coat
- llama color and trader type
- cat coat
- goat type
- panda personality
- parrot color
- axolotl color
Tropical Fish is intentionally excluded from variant preservation.
For Server Owners
Suggested LuckPerms examples:
/lp user <player> permission set eggify.use true
/lp user <player> permission set eggify.command true
/lp user <player> permission set eggify.debug true
/lp user <player> permission set eggify.special.craft true
/lp user <player> permission set eggify.special.use true
If you want non-OP players to use /eggify info without LuckPerms, also set:
"allowCommandPermissionNode": true
If you want non-OP players to use /eggify held without LuckPerms, also set:
"allowDebugCommand": true
Then run:
/eggify reload
LuckPerms docs:
- Official wiki: https://luckperms.net/wiki
- Command usage: https://luckperms.net/wiki/Command-Usage
- GitHub wiki mirror: https://github.com/LuckPerms/LuckPerms/wiki/Command-Usage


