Double-Tap Dash
Double-Tap Dash is a mod which spices up your minecraft combat with an all-new mechanic called dashing. Simply double-tap any movement key, or tap an assigned dash key while moving, and dash in that direction!
Many aspects of the mod are configurable. A full list of config options can be found below.
Version Info
Fabric versions require Fabric API
Forge versions have no additional dependencies
Showcase
Short video demonstrating the mechanic: https://youtu.be/HDZnd53dQKY
Config Options
Once you have started up the game with the mod, the config file will be generated in config/dash.properties
. You can also edit the config through mod menu.
Config options that are available on both the client and server are controlled by the server. That is, when a player joins a world, the server that owns the world controls those settings. You cannot change these settings while in a world (even if it's a singleplayer world!)
Both Sides
- cooldown: the number of seconds after triggering a dash before you can dash again
- dash_midair: whether to enable dashing midair. If disabled, players must be on the ground to dash.
- dash_while_gliding: whether to allow dashing while gliding with an elytra
- dash_while_swimming: whether to allow dashing while swimming
- dash_while_floating: whether to allow dashing while the player is floating in water.
- forward_dash: whether to enable dashing in the forwards direction.
- backwards_dash: whether to enable dashing in the backwards direction.
- left_dash: whether to enable dashing to the left.
- right_dash: whether to enable dashing to the right.
- diagonal_dash: whether to allow dashing diagonally (in combinations of enabled directions).
- strength: the horizontal strength of the dash
- y_velocity: the y-axis velocity to add when dashin
- momentum_mode: add or set. If add, adds the dash strength and y velocity to the player's velocity when they dash. If set, sets the player's velocity to the provided dash strength and y velocity, regardless of what their existing velocity was.
- resets_attack: whether to reset attack cooldown after dashing
- exhaustion: how much to "exhaust" the player after a dash. Exhaustion is how minecraft internally handles depleting the hunger bar for actions like mining, sprinting, etc.
Client Side Only
- double_tap_sensitivity: the sensitivity of the double tap (the maximum number of seconds between taps to trigger a double tap dash)
- double_tap_dash: whether to enable using the "double tap"
- icon_x: the x position of the dash cooldown ui on the screen. Default value is "8." (i.e. 8 pixels from the left of the screen)
- icon_y: the y position of the dash cooldown ui on the screen. Default value is "100%-32" (i.e. 32 pixels off the end of the screen).
Additional Notes
I will not be porting to 1.12.2 and other old versions
External resources
Project members
valoeghese
Owner