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DivineRPG

DivineRPG

Mod

8 New Dimensions ♦ 115+ New Mobs/Bosses ♦ Hundreds of New Blocks and Items ♦ Unique Weapons and Armor

Client and server AdventureDecorationEquipmentFoodGame MechanicsMagic MobsWorld Generation

351.6k downloads
280 followers
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Fixed a cliend class loading on server causing a crash

1.10.9.2 - Brazilian Dirt Update

This Update already contains some features of the upcoming Eden update

Changes:

  • Aqua Ball, Cheese, Crate recipes
  • New Models and Textures by Luca88casinò, TigerdoesFunnies, Frost and SirDeccy
  • Buffed knockback resistane for some Iceika mobs
  • Candy Cane blocks tweaks
  • Decreased durability of the Aquamarine from 10 to 3
  • Ender Spider won't be able to spawn on top of the rails, leaves, etc.
  • Entities properly sit in the boat
  • Holding Shift down/Apalachia set bonus prevents Spike Blocks from damaging
  • Icy Stone requires diamond tools for drops, Icy Bricks — netherite
  • Improved Crate and Ox-Crate functionality
  • Increased cost for Elevantium and Acceleron
  • Increased eating speed for some foods
  • Increased Oxdrite Ore drop to match that of a Copper
  • Increased Veilo and Pinfly buffs by 2 seconds
  • Increased the size of some weapon models in 3rd person (staves, most mauls)
  • Inferno Bow and Wildfire update
  • Little improvements for Brittle Grass placement
  • Lots of tag tweaks
  • Lowered spawn weight for water creatures, aequoreas and End mobs
  • Made Fire Aspect and Brain Freeze mutually exclusive
  • Made Fury Fire drop affected by looting
  • Made Fury Maul and Frozen Maul fire resistant
  • Made Iceika merchants less wide to be able to pass through doors
  • Pretty Aequoreas (animation, texture tweaks)
  • Reduced the length of Death Hound blindness to 4 seconds
  • Renamed Lucky Fall to Soft Landing
  • Reordered blocks that had special items as models
  • Repairable bows
  • Restricted Arcana potions stack to 16 items
  • Silent Pumpkin Spiders
  • Sky Fire and Elevantium no longer negate fall damage and holding Shift down prevents the bounce
  • Smoldering Tar fog & vision tweaks (+the item version was translucent)
  • Some biome modifier tweaks (aequorea, jack o'man, soul sand valley spawns)
  • Some plants break faster with shears
  • Translucent Kitra + swim animations
  • Tweaked loot table of some mobs
  • Wither Reaper set costs Wither Skulls
  • 20% chance of displaying the trader messages to not clutter the chat

Additions:

  • Missing crops to compostables
  • Asphalt increases movement speed
  • Basic Cadillion sounds for Vamacheron
  • Cadillion ram charging animation
  • Cooked Bacon
  • Dungeon Demon spawn egg
  • Dust drops for twilight tall grass, short grass, brushes, ferns and brambles
  • Dusts: Bloodgem, Torridite, Realmite and Oxdrite
  • Dye recipes for two flowers that used to have dust recipes
  • Effects for some foods
  • Firestock tweaks (now you can throw a full stack at once)
  • Halite status effect textures (Anim9r; slightly edited by PegasDoggeAM)
  • Harvest level/Efficiency tooltips for all tools (+ can be disabled in config)
  • Icy Fire recipes (some blocks)
  • Jungle Spiders became poisonous
  • Kitra despawn in peaceful
  • More fuels (coalstone, tar, blubber, etc.)
  • New music ("Cold Waters" by 3DA)
  • Nuggets: Oxdrite
  • Recipes for Candy Cane blocks, Chocolate Logs, Fruit Cakes and Snow Cones
  • Recoloring recipes for Candy Canes, Steel and colored armor/weapons
  • Saguaro Worm thorns damage
  • Scorchers take snowball damage
  • Shurikens drop upon hitting Endermen
  • Signs, Hanging Signs
  • Slippery Icy Bricks
  • Smelting recipes for some equipment
  • Spawner tooltip for the Proximity Spawner + a little interaction tweak
  • Staff of Enrichment and Serenade of Infusion for Leorna to trade
  • Tooltip for Aqua Torches, Miner/Soft Miner

Removals:

  • Acid Block (made Acid Hag produce Bacterial Acid instead)
  • Shapeless crafting smashing recipes

Fixes:

  • Aequorea's weight of 116 within lush biomes
  • Altar of Corruption screen
  • Arcanite Pressure Plate pressed down model
  • Bolt/Flow olivine trims
  • Blubbertask/Mamoth babies being too small
  • Blubbertask step
  • Cadillion targeting
  • Cooldown check when interacting with the gateway
  • Cori silent shooting
  • DivineRPG trader category (JEI) crash
  • Double slabs dropping 1 slab
  • Endermen getting effects from non-magic projectiles
  • Exception ticking world crash
  • Exiting Vethea return to respawn point
  • Extended Aequorea's poison to be longer than 1 tick
  • Full Jack O'Man set Scythe damage
  • Groglins and Gruzzorlugs not opening doors
  • Groglins and Gruzzorlugs not swinging arms when attacking
  • Harps not inflicting magic damage
  • Jack O'Man despawning when far away
  • Jungle Spiders spawning on bedrock
  • Horde Horn crash
  • Icicle Arrows freezing freeze-immune mobs
  • Kazari floating
  • King of Scorcher's shooting
  • Magic projectile stats/knockback issues
  • Maul Smashing interaction
  • Merchants AI
  • "Missing textures in model..." (shields texture location issue)
  • Modified portal location logic to spawn portal minimally 4 blocks above min build height
  • Most projectiles being reflectable
  • Multiple Sky Fires causing the player to fly really high
  • Parsing error fixes (conditionally-loaded data)
  • Patchouli book not displaying in creative menu tab
  • Pet health bug
  • Portal placement bug
  • Prevented bosses from spawning in peaceful (Vethean)
  • Returned arcana_shot.png (oops)
  • Rifts crashing debug worlds
  • Rive enchantment taking 1 less durability from the tool
  • Roamer having default hp/damage
  • Scorcher shots being deflectable
  • Sound spam for Sky Fire, and when burning in Iceika
  • Turtles hunting Aequoreas at a followRange speed
  • Twilight Demon attacking the player in Creative
  • Unbreakable armor being non-enchantable
  • Vamacheron statue texture (Anim9r)

Compat:

  • Applied Energistics 2 (recipes, tags)
  • Brewin' and Chewin' (effects for Eggnog, Cheese recipe, tags)
  • Corail Woodcutter (recipes, woodcutter variants)
  • Create (recipes, tags, crushed raw ores, potato cannon projectiles)
  • Ender IO (more recipes + tags support)
  • Farmer's Delight (knives support, effects, recipes, tags)
  • Immersive Engineering (more recipes + tags support)
  • Integrated Dynamics (more recipes + tags support)
  • JEED (more effect sources + updated effect descriptions)
  • JEI (more info for some items)
  • Maul Smashing recipes for some modded materials
  • PneumaticCraft: Repressurized (more recipes + tags support)
  • ProjectE (a few recipes, world transmutation and EMC tweaks)
  • Serene Seasons (tags)
  • Supplementaries (frozen gravel variants, recipes, tags and other data-driven stuff)

LOGO

Changes:
- Now Statues have 16 rotations (just like skulls/heads)

 

Fixes:
- Anchors ranged durability
- JEI sometimes not rendering the Fire block
- Saguaro Worm shooting behaviour
- Server crash when loading

This big new content update introduces new mechanics and a new twilight progression system, along with lots of new QoL features and important bug fixes.

Learn more about the full changelog here: Changelog

1.4.3.2

by Nicusha on Mar 22, 2025
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Fixed ender staff render

Bugfix Update

Changes:

  • Slightly changed the Ayeraco bossfight mechanics

Fixes:

  • Fixed Ayeraco healing bug
  • Fixed Robbin despawning in peaceful
  • Fixed Dissiment not shooting
  • Fixed armor stack sizes
  • Fixed neutral entities crash
  • Tweaked Rainbour neutral behaviour

Hotfix update. Fixed Rainbour behaviour and spawning

Changes:

  • Changed fireball interactions
  • Changed models parent for cage-like blocks
  • Changed Plank Design recipe a bit
  • Made Dungeon Air produce less particles
  • Mob spawning tweaks

Additions:

  • Added LOLCAT translation
  • New "Caved Core" track by Velocityraptor for the chilly cavern
  • Reintroduced fancy boss bars

Fixes:

  • Fixed Apalachia armor effect not preventing damage from falling blocks
  • Fixed archers always holding their arms up
  • Fixed Epiphite not striking a lightning bolt at the player
  • Fixed Fyracryx fireball having a missing texture
  • Fixed Kitra crash
  • Fixed Living Statue crash
  • Fixed Megalith/Frozen Flesh knockback
  • Fixed Paratiku kicking out the player
  • Fixed Raglok and Quadro models
  • Fixed some bows being stackable

Changes:

  • Tweaks to ko_kr.json (Mihile)
  • made dungeon air more noticeable
  • removed blocks above chests in vethea crypts

Additions:

  • added plank design slabs and stairs
  • more tooltip information on bows and arrows

Fixes:

  • fixed ayeraco crashing
  • fixed item enchantabilities
  • fixed wrong mob effect behaviours
  • fixed arcana doors
  • fixed eggnog crash
  • advancement fixes

Changes:

  • made frosts something to be feared again
  • texture changes by PegasDoggeAM

Fixes:

  • Fixed losing certain items when leaving the End for the first time
  • Fixed unbreakable items breaking
  • Fixed music disc stereo sound
  • Fixed bouncing projectiles

Hotfix Update:

  • Fixed server related crashes

Additions:

  • 2 new Music Discs and 2 new ambient tracks for iceika from 3DA

Changes:

  • Ported to 1.21.1
  • Lamona is now edible
  • Seperated bows from arrows and made the arrows universally usable
  • Miner will now try mine ores in the world and store them in chests
  • More Texture changes by PegasDoggeAM

Fixes:

  • Fixed Serenade Striker durability
  • Updated the blockstates of pillar-like blocks to match vanilla

Changes:
- Made vethea inventory swapping experimental setting off by default

 

To see all 1.20 changes, check here:

https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

  • Fixed Bunnies and certain TileEntity blocks causing lag. (Nicusha)
  • Fixed the Crypt Keeper using the wrong mob texture. (charleadev)
  • Fixed some of the config options so now they should actually work. (charleadev)
  • Fixed vethea food tooltips so now they're customizable in the .lang files and have proper spacing. (charleadev)
  • Tweaked some of the block textures.

Nobody expected this, yet here we are with an update for the legacy versions of DivineRPG!

The purpose of this update is to polish this old version of the mod for better mod compatibility and customizability and to fix some old bugs present in legacy DivineRPG.

This update contains bug fixes, minor tweaks and new config options.

Some textures have been updated and/or replaced with textures from DivineRPG versions for newer Minecraft versions.

You can read the full changelog here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.7.10.md

Changes:
- Now cadillions make a sound when preparing to charge
- Various texture improvements/fixes

 

Fixes:
- Fixed Aquatic Template loot table
- Fixed off-hand bows ignoring enchantments
- Fixed planks & wool not burning
- Fixed Rive arcana spawner merchants not spawning
- Fixed Robbin Nest crash
- Fixed recursive ultra long stems above overhangs and void in Skythern
- Fixed Vethea teleporting to the wrong level
- Moon Buds once again generate in the Wildwood

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Changes:

  • Changed groglin and gruzzorlug trading behavior
  • Changed the Eye blindness behaviour back to old behaviour
  • Converted vane blocks into crying obsidian variations
  • Crabs now only spawn below sky
  • Foxes no longer able to harvest berries from winterberry plants
  • ja_jp tweaks (RyoTagami)
  • Health & melee damage tweaks for Iceika mobs
  • Kitra is now summonned by right clicking a Calcified Brain block with a liopleurodon skull
  • Made frozen peaks more frozen
  • Made insulation enchantement reduce freezing universally
  • Made the statues smaller
  • Now humanoid models (only remodeled ones) actually hold weapons
  • Now Snowstorm Bow explosions don't destroy blocks
  • Now some ranged weapons deal magic or arcana (same thing) damage
  • Ranged weapons re-balance
  • Recipe tweaks (Steel, Serenade of Death, Stained Glass, lamps, Kraken Scale, Dark Bridge)
  • Refreshed tooltips for weapons/armor and other items
  • Reshuffled en_us
  • Reshuffled ru_ru (TheHamester)
  • Robbin AI improvements
  • Small animation improvements for some models
  • Some Arcana items can now be purchased again
  • Stained Glass is now a single block
  • Storm Sword alt fire is more spread out
  • The Hide Arcana Bar option now hides the bar if it has not changed for about 2 seconds instead of hiding when full
  • Tweaked Kitra AI
  • Updated compostables list

Additions:

  • Added a rare colored template drop from the rainbour
  • Added Coalstone recipe
  • Added explorer maps that help finding the calcified brain and villages of opposing factions (part of the new groglin/gruzzorlug trades)
  • Added milk stone & healing stone recipes back
  • Added more advancements for Iceika
  • Added more uses for shickaxes (stripping logs, dewaxing, etc.)
  • Added more vegetation to cozybark forest biome
  • Added new crate use (can store items and acts as a simple item filter hopper)
  • Added new "Cup of Tea" track by 3DA for the cozybark forest
  • Added new "Frozen Dispersion" track by 3DA for fractal forest and frozen menagerie
  • Added Robbin Nest & Robbin Hut (+ recipes)
  • Frosted Chests now freeze water around them and solidify if waterlogged
  • Now Aqua Torch can be waterlogged
  • Now fire swords/bows and bows with infinite arrows can't be enchanted with certain enchantments
  • Now frossivence is able to extinguish fire
  • Now it's possible to walk on powder snow with Santa/Seng Fur boots on

Fixes:

  • Fixed ability to collect shot arrows
  • Fixed ability to use pet spawn eggs on spawners
  • Fixed acid blocks
  • Fixed aequorea/gem fin not saving variant data
  • Fixed anchors melee damage
  • Fixed armor damage buffs ignoring target's armor
  • Fixed arrow data not saving upon unloading it
  • Fixed Bloodgem Ore loot table
  • Fixed bouncing projectiles
  • Fixed bows power enchantment issue
  • Fixed Brain Freeze enchantment
  • Fixed coalstone brick slab, double cobaltite slab and streamleaf fence gate models
  • Fixed Divine Accumulator behaving wrongly when used the same tick you jump
  • Fixed double crops
  • Fixed heat pack dupe
  • Fixed inferno bow incorrectly cooking food
  • Fixed massivence using realmite ingots as a repair item
  • Fixed merchants producing hurt sounds/particles each tick
  • Fixed Meteor Mash
  • Fixed mobs ignoring mob griefing game rule
  • Fixed player's arcana resetting upon reloading the world
  • Fixed projectiles disappearing upon unloading
  • Fixed seng fur armor infinite speed glitch
  • Fixed shiverspine and skytern trees generating semi-floating
  • Fixed some potential stack overflows
  • Fixed some rare blockentity removal bugs
  • Fixed water mobs overspawning in certain Iceika biomes
  • Fixed world inventory transfer bug
  • Fixed infusion table
  • Fixed arcanium saber and arcanite blade arcanic attack
  • Made frozen menagerie skeleton generate attached to a block to remove fully floating ones
  • Now items have proper interaction results as well as grant stats when used
  • Readded Divine Accumulator particles
  • Smoldering Tar fixes
  • The whales are now happy (improved blowhole particles)

To see all 1.20 changes, check here: https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Changes:
- Tied spawn count to game difficulty and buffed spawn rates
- Updated zh_cn.json (Usamion)

 

Fixes:
- Fixed kitra spawn bug
- Fixed soul fiend slicer drop

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

Additions:

  • smithing templates:
    • color template (used for dying equipment)
    • bedrock upgrade template (used for smithing bedrock armor)
    • aquatic coating template (used for smithing kraken armor)
  • random item dropper (creative only)
  • added ko_kr translation
  • added a festive seng fur skin

Changes/Tweaks:

  • made hellfire sponge destroy some common sea plants
  • EMC values got rebalance
  • a lot of retexturing
  • tweaked the rive enchantement
  • removed infinite durability from ender swords and made them enchantable via enchanting table
  • iceika fire now freezes instead of setting entities on fire

Bug Fixes:

  • armor pouches now respect curse of binding
  • fixed some cases where winterberries would try to place when they should not
  • fixed dream lamp accepting any fuel
  • fixed aquamarine item
  • fixed watcher loot table
  • fixed chest blocking
  • fixed teleportation crystal respawn dimension issue
  • added spawn costs to many iceika mobs that would overcroud in some biomes
  • fixed duplication glitch when quick moving stacks in some chests
  • fixed rotatick finilize spawn method to not produce stack overflow
  • made crabs only spawn on the surface or in lush cave biome

 Fixes:
- Fixed natures auro capability compat

 

To see all 1.20 changes, check here:
https://github.com/DivineRPG/DivineRPG-Assets/blob/main/changelogs/1.20.md

External resources


Project members

velocityraptor-real

Owner

Nicusha

Former Owner


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