Highlights:
- Up API version 6.0.0 -> 6.1.0
- Fix a few rendering related driver crashes
- Fix world gen not running
- Fix several shader rendering bugs
- Fix LODs rendering at much lower quality than wanted
Full Changelog
Additions:
- add opacity to IDhApiBlockStateWrapper
- add alpha to DhApiBlockColorOverrideEvent
Changes:
- Up API version 6.0.0 -> 6.1.0
- Clean up received payload buffer check
- Add a timeout for changing CSV block culling configs
Bug Fixes:
- Fix world gen not canceling when moving very far away
- Fix LODs loading outside the set render distance
- Fix LODs sometimes flashing/loading at much lower detail levels than desired
- Fix Garbage Collector warnings not respecting the config file
- Fix a few cases where freed GL buffers could be rendered and crash the game
- Fix world gen not starting due to a rare constructor race condition
- Fix near clip plane being too close when using Iris shaders
- Fix fog rendering when underwater with Iris
- Fix Iris blend states being overwritten by DH




