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Distant Horizons for VulkanMod

Distant Horizons for VulkanMod

Mod

VulkanMod compatible version of Distant Horizons

Client or server OptimizationUtility

11.9k downloads
17 followers

Distant Horizons for VulkanMod 2.4.0-3.0.0+vm.2

Changelog

v2.4.0-3.0.0+vm.2 - NVIDIA weather effects, SSAO smoothing, and rendering fixes

Hotfix — weather effects (rain, snow, particles) now render correctly in front of LODs on all GPUs. Fast clouds no longer render on top of LODs. Previously, the Phase 2 composite was overwriting weather pixels with LOD colors on NVIDIA and potentially other non-MoltenVK drivers.

  • SSAO smoothing — enabled the bilateral Gaussian blur on SSAO output. Previously the blur was disabled (radius 0), causing visibly grainy/noisy ambient occlusion.
  • Z-fighting fix (NONE mode) — added small depth bias to LOD depth output in NONE fade mode, preventing z-fighting at the MC/LOD overlap boundary.
  • High-altitude LOD gap fix — LOD clip distance now uses 3D distance instead of XZ-only. Previously, flying high and looking down created a visible gap between MC terrain and LODs because the cylindrical XZ clip didn't match MC's spherical render distance.

Files

DistantHorizons-VulkanMod-fabric-2.4.0-3.0.0+vm.2-mc1.21.11.jar(141.22 KiB) Primary Download

External resources


Project members

Braffolk

Member


Technical information

License
LGPL-3.0-only
Client side
optional
Server side
optional
Project ID