Distant Horizons — VulkanMod Extension

An extension mod that makes Distant Horizons (Modrinth) work with VulkanMod. Renders LOD terrain through VulkanMod's Vulkan backend instead of OpenGL.
What works:
- LOD terrain rendering with correct colors
- Lightmap (day/night lighting, block light)
- Depth compositing (LODs render behind normal terrain)
- Water and glass transparency
- Ambient occlusion (SSAO)
- Distance and height fog (all falloff types and mixing modes)
- Noise/dithering on LODs
- Fade/clip distance transitions
- Earth curvature
- Cloud rendering with correct depth against LOD terrain
What doesn't work yet:
- Shader packs (VulkanMod doesn't support them)
- Wireframe debug mode
Requirements:
- Fabric
- MC 1.20.6 or 1.21.11
- VulkanMod must be installed. 0.6+ for 1.21.11 and 0.4.2 for 1.20.6
- Distant Horizons 2.4.0+ or 3.0.0+ must be installed
This is not a standalone mod. Both Distant Horizons and VulkanMod are required. This is not the official Distant Horizons mod. For the original, see the links above.
External resources
Project members

Braffolk
Member
Technical information
License
LGPL-3.0-only
Client side
optional
Server side
optional
Project ID
