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Distant Horizons for VulkanMod

Distant Horizons for VulkanMod

Mod

VulkanMod compatible version of Distant Horizons

Client or server OptimizationUtility

11.9k downloads
17 followers

Distant Horizons for VulkanMod 2.4.6+vm.2

Changelog

Changelog — 2.4.6+vm.2

Added

  • SSAO (screen-space ambient occlusion) — 2-pass Vulkan post-process with configurable strength, bias, radius, and sample count. Respects all DH SSAO config settings.
  • Fog rendering — distance fog and height fog with all three falloff types (linear, exponential, exponential squared) and all 10 mixing modes. Respects all DH fog config settings including underwater override.
  • Noise/dithering — procedural per-block noise applied to LOD terrain. Controlled by the existing noise config (enable, steps, intensity, dropoff).
  • Fade/clip distance transitions between MC terrain and LODs.

Fixed

  • GPU memory leak where destroyed LOD sections were never freed from the Vulkan buffer cache.
  • GPU memory leak where uploadVertexData() allocated new buffers every frame instead of reusing cached ones.
  • LOD depth values now use MC's projection matrix, fixing LODs rendering in front of vanilla terrain.

Files

DistantHorizons-VulkanMod-fabric-2.4.6+vm.2-mc1.21.11.jar(24.31 MiB) Primary Download

External resources


Project members

Braffolk

Member


Technical information

License
LGPL-3.0-only
Client side
optional
Server side
optional
Project ID