Changelog
Changelog — 2.4.6+vm.2
Added
- SSAO (screen-space ambient occlusion) — 2-pass Vulkan post-process with configurable strength, bias, radius, and sample count. Respects all DH SSAO config settings.
- Fog rendering — distance fog and height fog with all three falloff types (linear, exponential, exponential squared) and all 10 mixing modes. Respects all DH fog config settings including underwater override.
- Noise/dithering — procedural per-block noise applied to LOD terrain. Controlled by the existing noise config (enable, steps, intensity, dropoff).
- Fade/clip distance transitions between MC terrain and LODs.
Fixed
- GPU memory leak where destroyed LOD sections were never freed from the Vulkan buffer cache.
- GPU memory leak where uploadVertexData() allocated new buffers every frame instead of reusing cached ones.
- LOD depth values now use MC's projection matrix, fixing LODs rendering in front of vanilla terrain.
Dependencies
Files
DistantHorizons-VulkanMod-fabric-2.4.6+vm.2-mc1.21.11.jar(24.31 MiB) Primary Download
External resources
Project members

Braffolk
Member
Technical information
License
LGPL-3.0-only
Client side
optional
Server side
optional
Project ID

