nineMinecraft is a joke site.
nineMinecraft is in no way affiliated with Modrinth or 9minecraft. (And frankly, who wants to be affiliated with the latter?)
Destroying MC has been archived. Destroying MC will not receive any further updates unless the author decides to unarchive the project.

This is a Content Mod and as such will contain a lot of bugs. Most of which will not be fixed. If you're not using this mod for content, then it really won't serve you much purpose

This mod is VERY shader heavy so you need a good pc, likely with a dedicated GPU, to run this. Please don't expect the mod to run well on a laptop lol.


This mod adds in 5 destruction events (mostly just visual) to the game

  1. Nuke -------------- (Purely visual)
  2. Orbital Laser ------ (Mostly Visual)
  3. Planet Collision --- (Visual and Destructive)
  4. Supernova -------- (Purely visual)
  5. Black Hole -------- (Visual and Destructive)

NOTES:

  • I am not updating this mod/adding anything in the future unless there are any game breaking bugs. It is what it is
  • This contains everything seen in the video EXCEPT:
    • The World used
    • Play Zones
    • The intro to the Black Hole (Door opening and the world being really bright)
  • You actually CAN use sodium this time and it is recommended to do so. However, DO NOT use iris shaders, as they likely won't work.
  • You don't need to download Veil, its already included.
  • This mod likely won't work on dedicated servers

How to use:

To activate an event use:

/destruction <event> <position>

(The supernova will need a star piercer entity nearby to start)

To spawn a Star Piercer, use:

/summon destroying-minecraft:starpiercer



To reset the current event, use:

/destruction reset



You can change the shaders with the config/mod menu, or use this command:

/players changeshaders <shader> (This changes the shaders for ALL players in the world)



Known Bugs that I am Not fixing

(Will likely be adding to this list)

  • Shaders don't really match night time (apart from the black hole)
  • The physics door block's various bugs (It works well enough)
  • Both the planet and the black hole don't leave when the destruction event is over.

Project members

SpacePotato

Kaboom Specialist

Herr_Chaos

Mr OBB


Technical information

License
ARR
Client side
required
Server side
required
Project ID