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Default servers

Mod

Ship default server entries with your modpack!

Client LibraryManagementUtility

35 downloads
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Default Servers provides a simple solution for modpack creators trying to ship out default server lists to players. Instead of overwriting the servers.dat file, which often leads to player-added servers being deleted on updates, Default Servers allows you to ship default data inside config/default-servers.json. This file is loaded at runtime and will populate the servers.dat file if it does not exist.

Usage

The default config file is composed of a list of server entries, as seen below:

{
  "servers": [
    {
      "name": "All of Fabric",
      "ip": "127.0.0.1",
      "forced": false
    },
    {
      "name": "My Epic Server",
      "ip": "127.0.0.1",
      "resources": "enabled",
      "forced": false
    },
    {
      "name": "Gamer Time",
      "ip": "127.0.0.1",
      "forced": true
    }
  ]
}

name and ip fields are required, while resources and forced are optional. Resources can be one of the following values:

  • "enabled" - server will automatically download resource packs
  • "disabled" - server will not download resource packs
  • "prompt" - server will prompt for resource packs [default]

If forced is set to true (default: false), the server will be added to the servers.dat list on boot regardless of whether the file already exists. If a server entry with the same IP address already exists, the entry will not be added.

License

Default Servers is available under MIT.

1.19.2 port by AnotherPillow, previous releases by Draylar & kaifabian.

External resources


Project members

Pillow

Member


Technical information

License
Client side
required
Server side
unsupported
Project ID