
Deepslate Dungeons aims to level up the environmental storytelling of the game by switching up the block palettes of all dungeon/stronghold rooms below y = 0 for deepslate variants! This also helps to reduce thematic clashing when you're deep underground.
🎨 Customization
There are a number of gamerules for you to use to make your playthroughs just as you'd like them to be! They each must be prefixed with the namespace deepslate-dungeons in commands.
| Registry Identifier | Description | Default Value | Value Bounds |
|---|---|---|---|
stronghold_y_threshold |
The max Y level deep stronghold room variants generate at. | 0 | -∞...∞ |
dungeon_origin_y_threshold |
The max Y level deep dungeon variants generate at. | 0 | -∞...∞ |
stronghold_convert_oak |
Whether deep stronghold variants replace oak with dark oak. | true | true, false |
stronghold_convert_torches |
Whether deep stronghold variants include soul torches. | false | true, false |
chiseled_bookshelves_in_library |
Whether stronghold libraries generate chiseled bookshelves.* | false | true, false |
* Some books will be enchanted. This feature is a little experimental and may get moved to a separate mod at some point! Check out the gallery for an example of how this looks in-game.
External resources
Project members

axialeaa
Member
Technical information
License
LGPL-3.0-only
Client side
required
Server side
required
Project ID

