Changes
- Changed the tier text translations to be per-tier (Esét)
- Made the tier display in data banks more thematic (Esét)
Fixes
- Fixed progression being reset when updating from 0.3.4 and below - if you already updated to 0.3.5, this will reset you again! (Esét)
- Fixed Malum [REDACTED]s being located on the main mode of the Signal Tracker (Esét)
Additions
- All current t3 and t4 content - none of it is obtainable in survival right now (Esét)
- More Pastel crushing compat (Esét)
- Tooltip display and associated item tag for WIP/unfinished content (Esét)
- Structure Music for Abandoned Factories (Esét, Fuzzy)
Changes
- Tidal Furnaces' speed bonus is now 50%, as opposed to 25% (Esét)
Fixes
- Fixed Infusers being uncraftable without first having obtained one (Esét)
- Fixed Pure Zinc (Pastel) not being processable in the Mineral Purification Chamber (Esét)
- Fixed (Energized) Ancient Rock Columns not actually rotating (Esét)
- Improved performance for Nodes (Vonr)
- Fixed Mekanism integration Chemical nodes duping and voiding chemicals (Esét)
Fixes
- Fixed Makutuin Runner Carpets not rotating with the structures they are placed within, for real this time (Esét)
Additions
- Industrial Infuser recipe for more efficient Charcoal production (Esét)
Changes
- Nerfed the output of Pure Netherite (Pastel) in the Mineral Purification Chamber (Esét)
- Traversite Road can be crafted out of Calcite as well as Diorite (Esét)
- Updated zh_cn (ChuijkYahus)
Fixes
- Fixed Primitive Antigravity Pack's fuel effectively being infinite (Esét)
- Fixed incorrect Quartz Flakes:Nether Quartz crafting ratio (Esét)
- Fixed Auto-Fabricator's item sidedness being incorrect for new model (Esét)
- Fixed Makutuin Runner Carpets not rotating with the structures they are placed within (Esét)
Fixes
- Fixed missing recipe for Tag Filter Labels (Esét)
Additions
- Added "arcane resonance seeking" upgrade for the Signal Tracker, allowing it to find certain structures from other mods (Esét)
- Added Makutuin Runner carpet-type block (Esét)
- Added some more advanced crafting components (Esét)
- Added tag filter labels for filter slots (Esét)
Removals
- Removed the "maximize" command; it never truly worked right (Esét)
Changes
- Added Runners and an additional loot chest to Arekko's Vault (Esét)
- All Rod recipes now require a new advanced crafting component (Esét)
- Auto-Fabricators can be disabled by applying redstone (Esét)
- Auto-Fabricators won't craft until all their locked slots are filled (Esét)
- Hammer and Chisel recipe changed to require only one diamond (Esét)
- Overhauled visuals of Auto-Fabricator (Esét)
- Renamed Essence to Tidal Energy, and subsequently cast off the "Data & Essence" title in all but on a technical level (Esét)
- Rewrote a bunch of the Data Tablet (Esét)
Fixes
- Fixed Auto-Fabricator's remainder handling... AGAIN (Esét)
- Fixed Light Fixtures not being mineable with an empty hand (Esét)
Additions
- Chargeable items show sparks of Essence behind them when charged (Multyfora)
Fixes
- Fixed Crash with Fabricator (EVIL SPIRITS unpopped your pose)
Fixes
- Fixed Crash when visiting Pastel's Imbrifer
Additions
- Added color accessibility indicator to Luminous Redirection data bank puzzle (Esét)
- Added Fabricator working vfx (Multyfora)
- Added Halcyon to Data & Essence (i.e. renamed the mod) (Esét)
- Added Mushrooms and Vines to Plant Siphon fuel map (Esét)
- Added Quartz to Mineral Purification Chamber (Esét)
- Added sound for using a Redirector (Esét, K King)
- Added tutorial data entry for using Nodes (Esét)
- Added Twining Lanterns, new decorative lights that have certain functions when powered (Esét)
- Pastel Pure Resources can be processed in the Mineral Purification Chamber (Esét)
Changes
- Critical Data shows different icon frames in Data Banks (Esét)
- Essence Furnace and Shard Burners now emit light when working (Esét)
- Primitive Antigravity Pack safe fall distance height increased (Esét)
- Renamed Essence Burner to Shard Burner, and reworded its tablet entry (Esét)
- Retextured and adjusted recipe for Illumination Rod (Esét)
- Tweaked Fabricator texture, giving it some oxidization and bringing the amethyst cube in line with Pastel amethyst (Esét)
- Tweaked Fluid Bulb side texture to differentiate it from Fluidic Glass (Esét)
Fixes
- Documented Filter Sigils' ability to filter fluids (Esét)
- Fixed erroneously larger values than the actual averages displaying in Mineral Purification recipe cards (Esét)
- Essence Furnace doesn't get strange when inserting items before Essence anymore (Esét)
Additions
- Added a command to instantly charge items with Essence (multyfora)
- Added information about the Industrial Plant Siphon's current fuel in its gui (Esét)
- Added Pastel gemstone shard "reconstruction" syntheses and data entry (Esét)
- Added Survey Tunneler machine, inspired by and serving a similar function as BuildCraft's Mining Well (Esét)
- Polished Obsidian variants can now be used to build Nether Portals (multyfora)
Changes
- Charger now shows what item is inside it, and its charge level, in its Essence Meter display (multyfora)
- Data Tablet screen can be closed with the inventory key (multyfora)
- Entropic Processor now inserts items dropped on top of it to its input slot (multyfora)
- Essence Batteries retain their Essence contents when broken (multyfora)
- Essence Light Fixture has collision (multyfora)
- Fluid Bulbs retain their contents on being broken (multyfora)
- Fluid Bulbs transfer fluid to other Bulbs below them, allowing vertical stacking (multyfora)
- Lightslash Blade's attack speed is constant again instead of variable, fixing its lack of proper cooldown (Esét)
- Interaction with the Charger is now in-world, instead of via a GUI (multyfora)
- Interaction with the Enticing Lure is now in-world instead of via a GUI (multyfora)
- Nodes may now customize the color of their wires' "pulses" (Esét)
- When pick-blocking a Node, sneaking now picks its correspondent wire (multyfora)
Fixes
- Corrected voxel shapes for several blocks (multyfora)
- Fixed crash when the Ender Redirection Pearl Absorber encounters an ownerless ender pearl (multyfora)
Additions
- Added a block tag #datanessence:structure_protector_ignored, for blocks a Structure Protector will not cancel the placing/breaking of
- Added distance display to the Signal Tracker
- Added new Copper Vent deco block
- Added a Factory Song volume client config setting
- Added new Assembly Actuator and Essence Pathways crafting components
- Added more efficient Logical Matrix synthesis recipe
- Added mouse-based structure rotation to Data Tablet multiblock page
Changes
- Allowed all machines to accept item inputs on certain sides via non-buffer methods (sides that allow inputs are detailed in the Data Tablet)
- Retextured Bonding Powder, Data Tablet, Essence Redirector, Essence Sword, Lensing Crystal
- Tweaked several other sprites
- Edited animation timing of Signal Tracker
- Renamed Essence Sword to Lightslash Blade, and tweaked its functionality
- Tagged the Essence Redirector as a wrench
- Added diamond and emerald to Mineral-Finding Rod's recipe
- Factory Song loops are not disabled by muting the Blocks sound category any more
- Synthesis Chamber requires an Essence Pathways instead of Logical Matrix
- Auto-Fabricator requires an Assembly Actuator
- Data Tablet hides recipes you do not know about yet, as in EMI, and additionally hides recipes using machines you have not unlocked
- Data Tablet displays craft time on recipe cards, as in EMI
Fixes
- Fixed Essence Burner voiding fuel remainders (e.g. buckets); it now expels them out into the world
- Fixed (Auto-)Fabricators' issues with crafting remainders (e.g. buckets, bottles) again
- Fabricators do nothing and log a warning if their current recipe has an empty result or empty ingredients
- Fixed Essence Sparkle animation frame order
Fixes
- Fixed Server Crash regarding the Essence Reader's color handler
Additions
- Added (Enchanted) Golden Apples, Sweet/Glow Berries, and more Pastel plants to the Plant Siphon fuel map
- Added EMI category for Mineral Purification Chamber recipes
- Added crafting time display to all applicable EMI categories (machines with fixed processing times, e.g. Infuser, aren't applicable)
- Added documentation about the Mineral Purification Chamber's yields to its Data Tablet entry
- Added filtering capability to the Vacuum
- Added Essence Reader redstone component
- Added new alternate model for Nodes if they are acting as relays
- Added Immersive Engineering ores to Mineral Purification Chamber
Changes
- Buffed output of Nether Wart and a certain Pastel seedling in the Plant Siphon
- Reduced Mineral Purification Chamber processing times by a quarter
- Set all earlygame Essence-using tools' buffers to 2500
- Renamed Fluid Tank to Fluid Bulb
- Retextured Cryochamber and Traversite Road Chunk
- Fluid Mixer's lava duplication recipe is now much, much faster and requires 200mB less Lava
- Nodes do not require tools to break them
- Halved crafting time of Wire Synthesis
Fixes
- Fixed Energized Shielding Rock Column being unbreakable
- Fixed Entropic Processor's Cobble -> Gravel recipe not accepting other kinds of Cobblestone
- Smoothed the rotations of all item renderers
- Fixed a crash that can happen on the wires minigame
- Fixed a dupe related to Hammer and Chisel-ing Structure Protected blocks
- Fixed edges of the Industrial Essence Battery glowing alongside the fill display
- Fixed Upgrade Sigils being voided upon breaking an upgraded node
- Fixed Explosive Charge Synthesis requiring the Synthesis Chamber entry
- Fixed Chemical Nodes crashing due to null capability
Additions
- Added trails to Explosive Charges (also applied to the essence bombs that aren't survival accessible)
- Added trails to Essence Slashes
- Added new Data Bank minigame type, Laser
- Added Factory Song melody to Industrial Plant Siphon
- Added Polished Obsidian Tiles variant
- Added Obsidian-Framed Glass
- Data Bank minigames now render their names
- Added support for Oritech ores to the Mineral Purification Chamber
- Added Entropic Processor (Red) Sandstone -> (Red) Sand recipes, and a more efficient Blaze Powder recipe
Changes
- Essence Crystals, Essence Lasers, and Lensing Crystals entries require simple Laser puzzles to unlock
- Removed Polished Obsidian from Fluidic Glass's recipe (replaced with more Capacitance Panels)
- Made Decorative Blocks entry's Color Mixing puzzle easier
- Gave Color Mixing puzzles to Traversite Road and Genderfluid
- Changed Mineral-Finding Rod's use cost to 50 (was 25)
- Changed behaviour of ancient sentinel projectiles
- Lowered ancient sentinel shoot delay slightly
- Added a sound when ancient sentinel projectiles hit a block
- Made ancient sentinel projectiles ignore shields, armor, enchantments like protection, and effects like resistance
- Lowered damage of ancient sentinel projectiles
- Changed ancient sentinel shoot sound
- Removed ticking noise from Fluid Collector
- Buffed Essence Leech by 5x
- Buffed Tethergrass spreading and Genderfluid growth boost
- Update Chinese translation (ChujikYahus)
- Changed how wire connection distance limit is set, and made it configurable (defaults to 24)
Fixes
- Fixed Ancient Windows culling block faces they should not be
- Removed a workaround that is no longer needed
- Fixed Oritech integration Duratium synthesis requiring potentially-nonexistent netherite dust instead of netherite ingot
- Fixed Mineral-Finding Rod not actually consuming Essence
- Fixed Essence Wires sometimes not properly showing their direction
- Fixed Synthesis Chamber playing its Song when it should not be
- Fixed Data Banks not letting you in if your data tablet has any components
- Fixed the tag definitions for our damage types not having "replace": false
- Fixed Drying Table zfighting with adjacent blocks
Additions
- Added Oritech integration for making its alloys in the Synthesis Chamber
- Added Chinese translation (ChuijkYahus, dovisutu, ZetaY)
Changes
- Moved mod integration log messages to the integration class (Internal)
- Heavily edited Frozen Researcher Arekko's model
- Edited Node model
- Reworked Arekko's Vault
Fixes
- Fixed the existence of leftover tag-based Industrial Plant Siphon code
Fixes
- Fixed Dedicated Server Crash on startup related to loading client config gui
Additions
- Added a visual indicator of wire direction
- Improved visuals on the Entropic Processor
- Improved visuals on the Infuser
- Added a few Pastel plants to the Industrial Plant Siphon's fuel map
- Added the ability to enable or disable physics and fullbright in configurable particle options (Internal)
- Added the ability for essence block entities to define a background type for essence meter (Internal)
- Added downloading animation for unlocking data entries in Ancient Data Banks
- Added fuel info tooltip when hovering over a valid fuel inside the Industrial Plant Siphon gui
- Added colorblind config option, currently skips Color Mixing puzzles
Changes
- Made the Industrial Plant Siphon use a datamap instead of tags; this means finer control over individual item values
Fixes
- Fixed crash from opening data tablet while playing on a dedicated server
- Fixed some entries and tabs not properly showing up on client on first data tablet open
- Fixed data tablet pausing the game in singleplayer
- Fixed Industrial Plant Siphon visually stopping for a tick on client when it finishes an item even if there is more
- Fixed the entry set commands not being updated for completion stages
- Fixed essence nodes being weird if you had the wires going straight up or down
- Fixed a small issue with essence bar background types that wouldn't be noticeable in-game yet
Fixes
- Fixed Dedicated Server Crash on registering the Factory Song
Music Update - Song of the Factory
Additions
- Added the Song of the Factory - certain major machines now play synchronized melodies when making or using Essence; build up your factory and watch the Song grow with it
- Added synchronized music system
- Added Entropic Processor recipes for sugar, glowstone block to dust, and quartz block to nether quartz
- Added the "always_shown" field to data tabs if the tab is wanted to be shown even when empty
- Added simple Pastel compat; subject to be expanded and/or changed as that mod grows
- Added new variant of Ancient Rock blocks to prevent using the old, now structure-only Ancient Rock as a cheese method for other mods
- Added sounds for deactivating and trying to break blocks within the bounds of Structure Protectors
Changes
- Updated Entropic Processor entry with recipe page layout changes and additional descriptions
- Replaced priority in data tabs with a new placement object
- Made data tabs not shown if there is no entries in them
- Moved mod compatibility data entries to a new Mod Integration tab - you will have to relearn such data
- Moved the fabricator logic to a separate abstract class
- Moved the data bank logic to a separate abstract class
- Arekko no longer has collision
- Changed Fabricator noises
- Adjusted several fabrication recipe times
- Ancient Rock renamed to Shielding Rock
- Shielding Rock now drops non-unbreakable Ancient Rock no matter what
- Shielding Rock can no longer be relocated with other mods
- Hid the names of Industrial Essence Crystals/Shards, Lensing Crystals, and Bonding Powder before you have progressed
- Renamed Industrial Essence Bombs to Explosive Charges
Fixes
- Fixed the Mineral Locator effect glitching out by making its scanning not render fluid states
- Added additional protection from render types other than solid being used to the Mineral Locator effect
- Fixed the recipes for Mekanism integration Chemical Nodes and Wires loading when Mek is not loaded
- Fixed the data tablet entry lines moving the wrong way
- Fixed column direction errors with structures
Additions
- Added Empty Cryochambers
- Added minor Refined Storage integration in the form of convenience recipes, similar to the AE2 integration
- Added Mineral Finding Rod, an ore scanner - this tool will be moved to midgame later on, current sprite and recipe are temporary
Changes
- Made Ancient Rock Columns, Energized Ancient Rock Columns, Polished Obsidian Columns and Polished Obsidian Tracts use a facing property instead of an axis property (will make old worlds have all of these facing up as a side effect)
- Made Cryochambers able to be rotated
- Moved some tags to datagen
- Changed default fluid node transfer rate to 125mB/t
Fixes
- Fixed the Frozen Researcher's incorrect pose
- Fixed incorrect cryochamber data in Arekko's Vault
- Made all sounds in the mod work properly instead of just calling vanilla sounds
- Fixed cryochambers not spawning arekko if you broke any block except the core
- Fixed shaders being weird if a vanilla mc shader was active
- Fixed Decorative Buffers entry's missing flavor




