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Changes

  • Changed the tier text translations to be per-tier (Esét)
  • Made the tier display in data banks more thematic (Esét)

Fixes

  • Fixed progression being reset when updating from 0.3.4 and below - if you already updated to 0.3.5, this will reset you again! (Esét)
  • Fixed Malum [REDACTED]s being located on the main mode of the Signal Tracker (Esét)

Additions

  • All current t3 and t4 content - none of it is obtainable in survival right now (Esét)
  • More Pastel crushing compat (Esét)
  • Tooltip display and associated item tag for WIP/unfinished content (Esét)
  • Structure Music for Abandoned Factories (Esét, Fuzzy)

Changes

  • Tidal Furnaces' speed bonus is now 50%, as opposed to 25% (Esét)

Fixes

  • Fixed Infusers being uncraftable without first having obtained one (Esét)
  • Fixed Pure Zinc (Pastel) not being processable in the Mineral Purification Chamber (Esét)
  • Fixed (Energized) Ancient Rock Columns not actually rotating (Esét)
  • Improved performance for Nodes (Vonr)
  • Fixed Mekanism integration Chemical nodes duping and voiding chemicals (Esét)

Fixes

  • Fixed Makutuin Runner Carpets not rotating with the structures they are placed within, for real this time (Esét)

Additions

  • Industrial Infuser recipe for more efficient Charcoal production (Esét)

Changes

  • Nerfed the output of Pure Netherite (Pastel) in the Mineral Purification Chamber (Esét)
  • Traversite Road can be crafted out of Calcite as well as Diorite (Esét)
  • Updated zh_cn (ChuijkYahus)

Fixes

  • Fixed Primitive Antigravity Pack's fuel effectively being infinite (Esét)
  • Fixed incorrect Quartz Flakes:Nether Quartz crafting ratio (Esét)
  • Fixed Auto-Fabricator's item sidedness being incorrect for new model (Esét)
  • Fixed Makutuin Runner Carpets not rotating with the structures they are placed within (Esét)

Fixes

  • Fixed missing recipe for Tag Filter Labels (Esét)

Additions

  • Added "arcane resonance seeking" upgrade for the Signal Tracker, allowing it to find certain structures from other mods (Esét)
  • Added Makutuin Runner carpet-type block (Esét)
  • Added some more advanced crafting components (Esét)
  • Added tag filter labels for filter slots (Esét)

Removals

  • Removed the "maximize" command; it never truly worked right (Esét)

Changes

  • Added Runners and an additional loot chest to Arekko's Vault (Esét)
  • All Rod recipes now require a new advanced crafting component (Esét)
  • Auto-Fabricators can be disabled by applying redstone (Esét)
  • Auto-Fabricators won't craft until all their locked slots are filled (Esét)
  • Hammer and Chisel recipe changed to require only one diamond (Esét)
  • Overhauled visuals of Auto-Fabricator (Esét)
  • Renamed Essence to Tidal Energy, and subsequently cast off the "Data & Essence" title in all but on a technical level (Esét)
  • Rewrote a bunch of the Data Tablet (Esét)

Fixes

  • Fixed Auto-Fabricator's remainder handling... AGAIN (Esét)
  • Fixed Light Fixtures not being mineable with an empty hand (Esét)

Additions

  • Chargeable items show sparks of Essence behind them when charged (Multyfora)

Fixes

  • Fixed Crash with Fabricator (EVIL SPIRITS unpopped your pose)

Fixes

  • Fixed Crash when visiting Pastel's Imbrifer

Additions

  • Added color accessibility indicator to Luminous Redirection data bank puzzle (Esét)
  • Added Fabricator working vfx (Multyfora)
  • Added Halcyon to Data & Essence (i.e. renamed the mod) (Esét)
  • Added Mushrooms and Vines to Plant Siphon fuel map (Esét)
  • Added Quartz to Mineral Purification Chamber (Esét)
  • Added sound for using a Redirector (Esét, K King)
  • Added tutorial data entry for using Nodes (Esét)
  • Added Twining Lanterns, new decorative lights that have certain functions when powered (Esét)
  • Pastel Pure Resources can be processed in the Mineral Purification Chamber (Esét)

Changes

  • Critical Data shows different icon frames in Data Banks (Esét)
  • Essence Furnace and Shard Burners now emit light when working (Esét)
  • Primitive Antigravity Pack safe fall distance height increased (Esét)
  • Renamed Essence Burner to Shard Burner, and reworded its tablet entry (Esét)
  • Retextured and adjusted recipe for Illumination Rod (Esét)
  • Tweaked Fabricator texture, giving it some oxidization and bringing the amethyst cube in line with Pastel amethyst (Esét)
  • Tweaked Fluid Bulb side texture to differentiate it from Fluidic Glass (Esét)

Fixes

  • Documented Filter Sigils' ability to filter fluids (Esét)
  • Fixed erroneously larger values than the actual averages displaying in Mineral Purification recipe cards (Esét)
  • Essence Furnace doesn't get strange when inserting items before Essence anymore (Esét)

Additions

  • Added a command to instantly charge items with Essence (multyfora)
  • Added information about the Industrial Plant Siphon's current fuel in its gui (Esét)
  • Added Pastel gemstone shard "reconstruction" syntheses and data entry (Esét)
  • Added Survey Tunneler machine, inspired by and serving a similar function as BuildCraft's Mining Well (Esét)
  • Polished Obsidian variants can now be used to build Nether Portals (multyfora)

Changes

  • Charger now shows what item is inside it, and its charge level, in its Essence Meter display (multyfora)
  • Data Tablet screen can be closed with the inventory key (multyfora)
  • Entropic Processor now inserts items dropped on top of it to its input slot (multyfora)
  • Essence Batteries retain their Essence contents when broken (multyfora)
  • Essence Light Fixture has collision (multyfora)
  • Fluid Bulbs retain their contents on being broken (multyfora)
  • Fluid Bulbs transfer fluid to other Bulbs below them, allowing vertical stacking (multyfora)
  • Lightslash Blade's attack speed is constant again instead of variable, fixing its lack of proper cooldown (Esét)
  • Interaction with the Charger is now in-world, instead of via a GUI (multyfora)
  • Interaction with the Enticing Lure is now in-world instead of via a GUI (multyfora)
  • Nodes may now customize the color of their wires' "pulses" (Esét)
  • When pick-blocking a Node, sneaking now picks its correspondent wire (multyfora)

Fixes

  • Corrected voxel shapes for several blocks (multyfora)
  • Fixed crash when the Ender Redirection Pearl Absorber encounters an ownerless ender pearl (multyfora)

Additions

  • Added a block tag #datanessence:structure_protector_ignored, for blocks a Structure Protector will not cancel the placing/breaking of
  • Added distance display to the Signal Tracker
  • Added new Copper Vent deco block
  • Added a Factory Song volume client config setting
  • Added new Assembly Actuator and Essence Pathways crafting components
  • Added more efficient Logical Matrix synthesis recipe
  • Added mouse-based structure rotation to Data Tablet multiblock page

Changes

  • Allowed all machines to accept item inputs on certain sides via non-buffer methods (sides that allow inputs are detailed in the Data Tablet)
  • Retextured Bonding Powder, Data Tablet, Essence Redirector, Essence Sword, Lensing Crystal
  • Tweaked several other sprites
  • Edited animation timing of Signal Tracker
  • Renamed Essence Sword to Lightslash Blade, and tweaked its functionality
  • Tagged the Essence Redirector as a wrench
  • Added diamond and emerald to Mineral-Finding Rod's recipe
  • Factory Song loops are not disabled by muting the Blocks sound category any more
  • Synthesis Chamber requires an Essence Pathways instead of Logical Matrix
  • Auto-Fabricator requires an Assembly Actuator
  • Data Tablet hides recipes you do not know about yet, as in EMI, and additionally hides recipes using machines you have not unlocked
  • Data Tablet displays craft time on recipe cards, as in EMI

Fixes

  • Fixed Essence Burner voiding fuel remainders (e.g. buckets); it now expels them out into the world
  • Fixed (Auto-)Fabricators' issues with crafting remainders (e.g. buckets, bottles) again
  • Fabricators do nothing and log a warning if their current recipe has an empty result or empty ingredients
  • Fixed Essence Sparkle animation frame order

Fixes

  • Fixed Server Crash regarding the Essence Reader's color handler

Additions

  • Added (Enchanted) Golden Apples, Sweet/Glow Berries, and more Pastel plants to the Plant Siphon fuel map
  • Added EMI category for Mineral Purification Chamber recipes
  • Added crafting time display to all applicable EMI categories (machines with fixed processing times, e.g. Infuser, aren't applicable)
  • Added documentation about the Mineral Purification Chamber's yields to its Data Tablet entry
  • Added filtering capability to the Vacuum
  • Added Essence Reader redstone component
  • Added new alternate model for Nodes if they are acting as relays
  • Added Immersive Engineering ores to Mineral Purification Chamber

Changes

  • Buffed output of Nether Wart and a certain Pastel seedling in the Plant Siphon
  • Reduced Mineral Purification Chamber processing times by a quarter
  • Set all earlygame Essence-using tools' buffers to 2500
  • Renamed Fluid Tank to Fluid Bulb
  • Retextured Cryochamber and Traversite Road Chunk
  • Fluid Mixer's lava duplication recipe is now much, much faster and requires 200mB less Lava
  • Nodes do not require tools to break them
  • Halved crafting time of Wire Synthesis

Fixes

  • Fixed Energized Shielding Rock Column being unbreakable
  • Fixed Entropic Processor's Cobble -> Gravel recipe not accepting other kinds of Cobblestone
  • Smoothed the rotations of all item renderers
  • Fixed a crash that can happen on the wires minigame
  • Fixed a dupe related to Hammer and Chisel-ing Structure Protected blocks
  • Fixed edges of the Industrial Essence Battery glowing alongside the fill display
  • Fixed Upgrade Sigils being voided upon breaking an upgraded node
  • Fixed Explosive Charge Synthesis requiring the Synthesis Chamber entry
  • Fixed Chemical Nodes crashing due to null capability

Additions

  • Added trails to Explosive Charges (also applied to the essence bombs that aren't survival accessible)
  • Added trails to Essence Slashes
  • Added new Data Bank minigame type, Laser
  • Added Factory Song melody to Industrial Plant Siphon
  • Added Polished Obsidian Tiles variant
  • Added Obsidian-Framed Glass
  • Data Bank minigames now render their names
  • Added support for Oritech ores to the Mineral Purification Chamber
  • Added Entropic Processor (Red) Sandstone -> (Red) Sand recipes, and a more efficient Blaze Powder recipe

Changes

  • Essence Crystals, Essence Lasers, and Lensing Crystals entries require simple Laser puzzles to unlock
  • Removed Polished Obsidian from Fluidic Glass's recipe (replaced with more Capacitance Panels)
  • Made Decorative Blocks entry's Color Mixing puzzle easier
  • Gave Color Mixing puzzles to Traversite Road and Genderfluid
  • Changed Mineral-Finding Rod's use cost to 50 (was 25)
  • Changed behaviour of ancient sentinel projectiles
  • Lowered ancient sentinel shoot delay slightly
  • Added a sound when ancient sentinel projectiles hit a block
  • Made ancient sentinel projectiles ignore shields, armor, enchantments like protection, and effects like resistance
  • Lowered damage of ancient sentinel projectiles
  • Changed ancient sentinel shoot sound
  • Removed ticking noise from Fluid Collector
  • Buffed Essence Leech by 5x
  • Buffed Tethergrass spreading and Genderfluid growth boost
  • Update Chinese translation (ChujikYahus)
  • Changed how wire connection distance limit is set, and made it configurable (defaults to 24)

Fixes

  • Fixed Ancient Windows culling block faces they should not be
  • Removed a workaround that is no longer needed
  • Fixed Oritech integration Duratium synthesis requiring potentially-nonexistent netherite dust instead of netherite ingot
  • Fixed Mineral-Finding Rod not actually consuming Essence
  • Fixed Essence Wires sometimes not properly showing their direction
  • Fixed Synthesis Chamber playing its Song when it should not be
  • Fixed Data Banks not letting you in if your data tablet has any components
  • Fixed the tag definitions for our damage types not having "replace": false
  • Fixed Drying Table zfighting with adjacent blocks

Additions

  • Added Oritech integration for making its alloys in the Synthesis Chamber
  • Added Chinese translation (ChuijkYahus, dovisutu, ZetaY)

Changes

  • Moved mod integration log messages to the integration class (Internal)
  • Heavily edited Frozen Researcher Arekko's model
  • Edited Node model
  • Reworked Arekko's Vault

Fixes

  • Fixed the existence of leftover tag-based Industrial Plant Siphon code

Fixes

  • Fixed Dedicated Server Crash on startup related to loading client config gui

Additions

  • Added a visual indicator of wire direction
  • Improved visuals on the Entropic Processor
  • Improved visuals on the Infuser
  • Added a few Pastel plants to the Industrial Plant Siphon's fuel map
  • Added the ability to enable or disable physics and fullbright in configurable particle options (Internal)
  • Added the ability for essence block entities to define a background type for essence meter (Internal)
  • Added downloading animation for unlocking data entries in Ancient Data Banks
  • Added fuel info tooltip when hovering over a valid fuel inside the Industrial Plant Siphon gui
  • Added colorblind config option, currently skips Color Mixing puzzles

Changes

  • Made the Industrial Plant Siphon use a datamap instead of tags; this means finer control over individual item values

Fixes

  • Fixed crash from opening data tablet while playing on a dedicated server
  • Fixed some entries and tabs not properly showing up on client on first data tablet open
  • Fixed data tablet pausing the game in singleplayer
  • Fixed Industrial Plant Siphon visually stopping for a tick on client when it finishes an item even if there is more
  • Fixed the entry set commands not being updated for completion stages
  • Fixed essence nodes being weird if you had the wires going straight up or down
  • Fixed a small issue with essence bar background types that wouldn't be noticeable in-game yet

Fixes

  • Fixed Dedicated Server Crash on registering the Factory Song

Music Update - Song of the Factory

Additions

  • Added the Song of the Factory - certain major machines now play synchronized melodies when making or using Essence; build up your factory and watch the Song grow with it
  • Added synchronized music system
  • Added Entropic Processor recipes for sugar, glowstone block to dust, and quartz block to nether quartz
  • Added the "always_shown" field to data tabs if the tab is wanted to be shown even when empty
  • Added simple Pastel compat; subject to be expanded and/or changed as that mod grows
  • Added new variant of Ancient Rock blocks to prevent using the old, now structure-only Ancient Rock as a cheese method for other mods
  • Added sounds for deactivating and trying to break blocks within the bounds of Structure Protectors

Changes

  • Updated Entropic Processor entry with recipe page layout changes and additional descriptions
  • Replaced priority in data tabs with a new placement object
  • Made data tabs not shown if there is no entries in them
  • Moved mod compatibility data entries to a new Mod Integration tab - you will have to relearn such data
  • Moved the fabricator logic to a separate abstract class
  • Moved the data bank logic to a separate abstract class
  • Arekko no longer has collision
  • Changed Fabricator noises
  • Adjusted several fabrication recipe times
  • Ancient Rock renamed to Shielding Rock
  • Shielding Rock now drops non-unbreakable Ancient Rock no matter what
  • Shielding Rock can no longer be relocated with other mods
  • Hid the names of Industrial Essence Crystals/Shards, Lensing Crystals, and Bonding Powder before you have progressed
  • Renamed Industrial Essence Bombs to Explosive Charges

Fixes

  • Fixed the Mineral Locator effect glitching out by making its scanning not render fluid states
  • Added additional protection from render types other than solid being used to the Mineral Locator effect
  • Fixed the recipes for Mekanism integration Chemical Nodes and Wires loading when Mek is not loaded
  • Fixed the data tablet entry lines moving the wrong way
  • Fixed column direction errors with structures

Additions

  • Added Empty Cryochambers
  • Added minor Refined Storage integration in the form of convenience recipes, similar to the AE2 integration
  • Added Mineral Finding Rod, an ore scanner - this tool will be moved to midgame later on, current sprite and recipe are temporary

Changes

  • Made Ancient Rock Columns, Energized Ancient Rock Columns, Polished Obsidian Columns and Polished Obsidian Tracts use a facing property instead of an axis property (will make old worlds have all of these facing up as a side effect)
  • Made Cryochambers able to be rotated
  • Moved some tags to datagen
  • Changed default fluid node transfer rate to 125mB/t

Fixes

  • Fixed the Frozen Researcher's incorrect pose
  • Fixed incorrect cryochamber data in Arekko's Vault
  • Made all sounds in the mod work properly instead of just calling vanilla sounds
  • Fixed cryochambers not spawning arekko if you broke any block except the core
  • Fixed shaders being weird if a vanilla mc shader was active
  • Fixed Decorative Buffers entry's missing flavor

External resources


Project members

EsetKalenko

Art/Narrative Design Lead

Cmdpro

Former Programming Lead

FuzzyCrafter

Lead Composer

Multyfora

Programming Lead


Technical information

Client side
required
Server side
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Project ID