= 1.0.12
- as of minecraft 1.9, mob's internal name is now used in spawn eggs instead of mob ids, so id entry in the config was removed.
- added an option to separate the mobs into regular mc mobs and cute mobs. the cute ones will behave exactly like originals, but this way they can both exist. unfortunately mobtalker won't work on them until the mod's updated to the point it can be used on custom mobs, and even then they may require special story scripts if it's not possible to form some sort of redirects. but since the mod recently died, whatever. lol.
- added an option to use more blocky, steve-like models for the mobs instead of the more detailed ones in case the player wanted the models to fit the environment better.
- fixed a crash if the mod was put on a server.
- the spawn eggs for iron and snow golems are now disabled by default, activate through config. this is to prevent conflicts if any other mod were to do the same.
= 1.0.10
- updated to mc 1.8
- removed hitbox scaling for now. i need something better than overwriting original mobs for that. it's more prone to crashing with it on and less compatible with other mods anyway.
- added model upscaling option for wither skeletons.
- silverfish's model scaling option adjusted, it was too large and still going out of its hitbox.
- added glowing eyes effect to enderman's hat, both spiders' hair ornaments.
- witch model can now show what she's holding in her hand.
- ghast sister's a bit more active now. she will hunt down all animals, passive mobs and tamed mobs like wolves. still ignores players unless attacked.
- made and added guardian and guardian elder models.
- note, until i can change the hitbox and eye level through renderer or other way that doesn't involve overwriting or modifying the original mob code, they will stare above instead of at their target and will fire their beams from their knees (or stomach for elder).
= 1.0.9
- fixed villagers. now if a new, unknown profession is added, it'll retain the original, unchanged model. only vanilla villagers get the new models.
- fixed a bug in spider's minecart riding animation, the secondary pieces of its arms now follow the main ones instead of appearing behind.
- fixed a bug with silverfish's skirt, it didn't rotate along with the legs when it was stuck in a minecart, it would look weird.
- fixed ghast sister's minecart riding animation, neither arms nor skirt were affected. added a slight sway to her skirt so it follows her legs rather than be static.
- fixed witch and villager's skirts not following the legs when sitting in minecart. fixed witch's sleeves not following her arms while sitting.
- fixed zombie villager's skirt not following the legs and left sleeve not following the arm if sitting in minecarts.
- fixed wolf's problem with sitting in minecarts.
- fixed some problems with skeleton sometimes ignoring the aimed bow setting, and in some cases wither skeleton doing the aimed pose without holding a bow.
- removed some unneeded textures.
= 1.0.8
- mooshroom, spider and cave spider now have the accurate model size option.
- accurate model size and accurate hitbox can now work together to give more combinations.
- another change to the config. now it's possible to set everything from in-game, using forge's built in gui config on title screen, in mod section.
- switched the mass-disable special option into mass-enable, disabled by default. that way only graphics will be replaced, improving compatibility with other mods that also change/rely on vanilla mobs. enabling it will allow stuff like hitbox changes or no smoke for blaze at the expense of compatibility. in the future once mobtalker implements other mobs, this will probably interfere with them, so it's off by default.
- added option for enderman to adjust its hitbox to the model, or model to hitbox so they can either get small hitboxes, or get really tall as the original enderman.
- fixed a crash if installed on a server with the special options (hitbox size etc) enabled.
= 1.0.6
- fixed the problem of new cmm entity not copying the nbt data of its original. this fixes the slimes and magma cubes infinite cloning, as well as potential problems like this in the future. it should preserve the original mob's data like persistencerequired, invincibility and such.
- mobs affected: blaze, spider, cave spider, ghast, iron golem, silverfish, slime, magma cube. everything else is only replaced graphically due to no need of changing their code.
- the 0_disableOptions option will disable this behavior, making all mobs be just replaced graphically. no hitbox will change, blaze will always have a lot of smoke, but in case you uninstall the mod, all mobs will revert back to original vanilla version instead of being deleted.
- ninja-added support for dynious's version checker. all future updates will notify you of updates through version checker's gui.



