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customportalapi-reforged 1.2.2

Changelog

v1.2.2

✨ New Features

  • Added Ignite Events

    • Implemented PortalIgniteEvent and PortalPreIgniteEvent interfaces.
    • Included corresponding handlers and invokers.
    • 🔧 These events allow:
      • Executing custom logic before and after portal ignition.
      • Cancelling the ignition entirely, if desired.
  • Player Entity in Ignite Context

    • The player is now included as part of the ignition source in item-use events.
    • ✅ Matches upstream behavior.
    • 🔍 Enables event consumers to identify which player attempted to light the portal.

⚠️ Breaking Change

  • Fixed Item Usage Behavior on Failed Portal Lighting
    • customportalapi-reforged previously cancelled item usage when ignition failed, which is opposite of upstream behavior.
    • This has been reversed: item usage is now only cancelled if the portal is successfully lit.
    • Example: Using an Eye of Ender to light a portal will no longer cause it to fly off and possibly break—it will be consumed only when ignition succeeds.

Credit murderspagurder for this PR!

Files

cpapireforged-neo-1.21.1-1.2.2.jar(91.94 KiB) Primary Download

External resources


Project members

AzureDoom

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID