Custom Portal API Reforged
Library mod allowing developers to create portals to their custom dimensions easily. These custom portals will function exactly like nether portals, except being fully customizable. You can control the frame block, portal block, tinting, ignition source, destination, and more!Usage
Add the repository/mod to your build.gradle.
repositories {
maven {url 'https://maven.azuredoom.com/mods'}
}
dependencies {
//1.20.1
implementation fg.deobf('net.kyrptonaught.customportalapi:customportalapi-reforged:MODVERSION')
//1.20.2+
implementation fg.deobf("net.kyrptonaught.customportalapi:cpapireforged-neo-1.20.2:MODVERSION")
}
Now onto creating and registering the portal itself, this is simple thanks to the CustomPortalBuilder class. We will make use of this in FMLCommonSetupEvent.
The following is a very simple portal that will take us to The End, and is lit by right-clicking the frame with an Eye of Ender:
CustomPortalBuilder.beginPortal()
.frameBlock(Blocks.DIAMOND_BLOCK)
.lightWithItem(Items.ENDER_EYE)
.destDimID(new ResourceLocation("the_end"))
.tintColor(45,65,101)
.registerPortal();
A Nether portal would be registered as follows:
CustomPortalBuilder.beginPortal()
.frameBlock(Blocks.OBSIDIAN)
.destDimID(new ResourceLocation("the_nether"))
.tintColor(131, 66, 184)
.registerPortal();
Some noteworthy methods to mention:
- lightWithWater/Item/Fluid - These allow you to control how the portal is lit.
- onlyLightInOverworld - Only allow the portal to be used in the overworld to your destination of choice
- flatPortal - Flat Portal similar to the End or the Twilight Forest portal.
Based off the main Fabric mod HERE and an older ported mod HERE
External resources
Project members
AzureDoom
Owner
Technical information
License
MIT
Client side
required
Server side
required
Project ID