- Removed OnlyIn annotations added accidently by merge
- Fixed executing reloader manager off thread
- Moved key config to forge (to fix issues on fabric)
- Fix: Remove hasBounds() check in VectorFan.generate() to resolve compact CTM slope render issue (by nickeh913678)
- Added forge and fabric method to CreativeLoader
- Added ICreativeRegistry interface for LocatedHandlerRegistry and NamedHandlerRegistry
- Renamed ICreativeRegistry to IConfigRegistry
- Fixed crash when playing sound config if the event does not exist
- Fixed some blocks not being rendered when they are colored translucent (blocks from rechiseled for example)
- Fixed crash when moving structures around in blueprint gui with child events
- Made GuiTree remember state of checkbox when toggling them
- Added contains to GuiParent
- Added register codec to NetworkFieldTypes
- Fixed rendering lines for render box not rendering block when color is white
- Added better functionality to support key controlled menu scrolling
- Added matche methods for KeyConfig which take keyCode
- Fixed checked items iteration for GuiTree
- Added keepOrder to GuiTree
- Added matchesPress to KeyConfig
- Added KeyConfig
- Added option to use ConfigHolderDynamic as a field to allow for custom creation of configurations within an existing configuration
- Added hasMinimumSpacing to GuiLayer
- Added time tracking for tests
- Added results information
- Added Tests
- Added vector fan cut min max test
- Reworked IntersectionHelper
- Added combine method to VectorFan
- Fixed crash when playing sound config if the event does not exist
- Added forge and fabric method to CreativeLoader
- Fix: Remove hasBounds() check in VectorFan.generate() to resolve compact CTM slope render issue (by nickeh913678)
- Added forge and fabric method to CreativeLoader
- Added ICreativeRegistry interface for LocatedHandlerRegistry and NamedHandlerRegistry
- Renamed ICreativeRegistry to IConfigRegistry
- Fixed crash when playing sound config if the event does not exist
- Fixed some blocks not being rendered when they are colored translucent (blocks from rechiseled for example)
- Fix: Remove hasBounds() check in VectorFan.generate() to resolve compact CTM slope render issue (by nickeh913678)
- Fixed server startup crash on fabric side
- Fixed startup crash on fabric side
- Added contact information to fabric.mod.json
- Added grow to AlignedBox
- Added BlockHitResult as network type
- Added textColor to TextBuilder and made it remember the style of the previous component
- Fixed not being able to save & load itemstack component content
- Added getLeft and getRight to GuiLeftRightBox
- Fixed small typo in GuiLayer inventoriesToExtract()
- Fixed cyan color being incorrect
- Added contains to GuiParent
- Added register codec to NetworkFieldTypes
- Made GuiTree remember state of checkbox when toggling them
- Fixed crash when moving structures around in blueprint gui with child events
- Fixed rendering lines for render box not rendering block when color is white
- Added better functionality to support key controlled menu scrolling
- Added matche methods for KeyConfig which take keyCode
- Fixed checked items iteration for GuiTree
- Added keepOrder to GuiTree
- Added matchesPress to KeyConfig
