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Create Mechanical Spawner

Create Mechanical Spawner

Mod

A mechanical spawner block. Generates Mobs with rotation power. This mod it's meant to be used in modpacks.

Client and server Game Mechanics MobsTechnology

190.5k downloads
74 followers

Create Mechanical Spawner

A mechanical spawner block. Generates Mobs with rotation power. This mod it's meant to be used in modpacks.

Disclaimer: Currently in active development.

Features

  • Random Spawn fluid
    • Biome dependant random generation
  • Specific liquid for Mobs
  • Configurable:
    • Stress
    • Minimum speed
    • Fluid capacity
    • Spawn point max range
  • Spawn fluid mixer recipes.
  • JEI & Jade integration
  • KubeJS integration
  • Ponder scene
  • Loot collector block
    • Configurable to allow any container or Create Item Vault.
    • Can be disabled.
    • The spawner can be configured to work only with loot collectors.

Pending features

  • Nicer model?
  • Compat mobs.

Spawn recipes

  • fluid required.
  • mob optional. "random" or any entity like "minecraft:skeleton"
  • processingTime optional. Defaults: 200
  • customLoot optional. Allows to generate custom loot when used with loot collector blocks.

Random generation (already in the mod)

{
  "type": "create_mechanical_spawner:spawner",
  "fluid": {
    "fluid": "create_mechanical_spawner:spawn_fluid_random",
    "amount": 1000
  },
  "mob": "random",
  "processingTime": 10000
}

Specific Mob example

{
  "type": "create_mechanical_spawner:spawner",
  "fluid": {
    "fluid": "minecraft:water",
    "amount": 10
  },
  "mob": "minecraft:skeleton",
  "processingTime": 10000
}

KubeJS support (Server script)

Disable all default recipes:

event.remove({ mod: 'create_mechanical_spawner' })

Disable specific mob recipes:

event.remove({ mob: 'minecraft:wolf'});

Add random generation recipe:

//Random Mob (biome dependant)
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000);

Add specific mob recipe:

//Specific MOB
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 700)).processingTime(8000).mob("minecraft:skeleton;

Add recipe with custom loot:

event.remove({ mob: 'minecraft:enderman'}); //recommended
event.recipes.createMechanicalSpawnerSpawner(Fluid.of('minecraft:water', 100)).mob("minecraft:enderman").processingTime(1000).customLoot(
	[Item.of('ender_pearl').withChance(0.5),Item.of('diamond').withChance(0.5)]);
  • It's recommended to disable the default recipe before adding the recipe with custom loot.

Thanks to the Creators of Create.

Code inspiration from the Create mod itself & Mrbysco

External resources


Project members

oierbravo

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID