- added back tetra and silentgear compatibility (forge)
- fixed tin ore not being mineable with specific tool types
- removed #c tags (forge)
- simplified data structure
- added a bunch of block/item tags, mostly for ore blocks
- added compatibility recipes using tags for all tools, armor and weapons
- fixed a sound issue with raw tin block
- updated mod logo
- updated mod version
- removed Tetra support for ores as it was causing compatibility problems (I'll work on reintroducing this in future updates)
- fixed a problem related to Jade (thanks @SaintJuneau)
- slightly altered weapons, tools and armor values
- added generic brass tags for forge and fabric
- fixed repair material for rose quartz and sturdy armors
- fixed repair material for brass tools (fabric)
- updated several textures (rose quartz block, steel paxek, steel shovel)
- updated tooltips on all weapons, tools and armor
- major rewrite of some parts of the mod to prepare for 1.21.1
- updated mod logo
- updated mod version
Futures update will concentrate on optimisation, sorting out the tag library and cosmetic changes.
- fixed a synthax error in crushed tin recipe (thanks @SaintJuneau)
- reworked item registry order
- updated mod version
- fixed repair material issue on fabric (thanks @semper1dem)
- updated several textures, mostly related to steel et bronze items
- updated mod logo
- updated mod version
- added compatibility with Tetra tools for ores and storage blocks (Forge/NeoForge)
- fixed tool level requirements for certain blocks
- increased steel hardness value
- fixed and issue with the loottable for Deepslate Tin Ore
- updated mod version
- fixed steel-based precision mechanism recipe (thanks @VivaGabe)
- updated mod version
- corrected bronze hoe and bronze shovel attack values (forge and fabric)
- corrections on gold hammer and paxel values (forge)
- minor texture tweaks
- buffed bronze pickaxe attack damage
- buffed brass pickaxe attack speed
- changed mod icon
- updated mod version
- fixed a problem with the deepslate_tin_ore loot table on fabric (thanks @Endeavour)
- slightly buffed sturdy armor (now has 17 armor / .5 armor toughness)
- major texture overhaul on the following: all storage blocks, sturdy_armor, rose_quartz_armor, steel_armor
- added compatibility with Create: Molten Metals (tin, bronze and steel)
- updated mod version
- fixed tags errors on both forge and fabric that caused certain recipes to fail (thanks @Endeavour)
- recipes tweaks for better tag usage
- tweaked the Netherite Paxel's texture to be more consistent with the Netherite Hammer's palette
- added the following blocks as beacon base blocks : tin_block, bronze_block, steel_block
[major update]
- removed "raw brass" and "raw steel" alloy items
- mixing recipes now directly craft the alloy ingot
- fixed some incorrect copper and gold hammer values
- nerfed hammers' durability by half for balancing reasons
- significantly lowered durability for copper tools and armor
- increased mining speed for brass tools and armor
- lowered durability for brass tools and armor
- added tin ore and deepslate tin ore blocks to world generation
- added tin ingots and related items
- added specific uses for tin as a substitute for iron in certain crafts
- added bronze alloy, as well as related items and recipes
- added forge ingot and nugget tags for tin, bronze and steel
- added coal and charcoal dusts, obtainable by crushing pieces of coal and charcoal
- changed recipe for steel (now requires coal or charcoal dust)
- gunpowder can now be crafted using coal or charcoal dust, and other ingredients
- added new variants for alloy mixing recipes
- you can now craft alloys directly from crushed materials or nuggets
- updated rose quartz textures on fabric
- updated mod description
- updated mod version