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  • added back tetra and silentgear compatibility (forge)
  • fixed tin ore not being mineable with specific tool types
  • removed #c tags (forge)
  • simplified data structure
  • added a bunch of block/item tags, mostly for ore blocks
  • added compatibility recipes using tags for all tools, armor and weapons
  • fixed a sound issue with raw tin block
  • updated mod logo
  • updated mod version
  • removed Tetra support for ores as it was causing compatibility problems (I'll work on reintroducing this in future updates)
  • fixed a problem related to Jade (thanks @SaintJuneau)
  • slightly altered weapons, tools and armor values
  • added generic brass tags for forge and fabric
  • fixed repair material for rose quartz and sturdy armors
  • fixed repair material for brass tools (fabric)
  • updated several textures (rose quartz block, steel paxek, steel shovel)
  • updated tooltips on all weapons, tools and armor
  • major rewrite of some parts of the mod to prepare for 1.21.1
  • updated mod logo
  • updated mod version

Futures update will concentrate on optimisation, sorting out the tag library and cosmetic changes.

  • fixed a synthax error in crushed tin recipe (thanks @SaintJuneau)
  • reworked item registry order
  • updated mod version
  • fixed repair material issue on fabric (thanks @semper1dem)
  • updated several textures, mostly related to steel et bronze items
  • updated mod logo
  • updated mod version
  • added compatibility with Tetra tools for ores and storage blocks (Forge/NeoForge)
  • fixed tool level requirements for certain blocks
  • increased steel hardness value
  • fixed and issue with the loottable for Deepslate Tin Ore
  • updated mod version
  • fixed steel-based precision mechanism recipe (thanks @VivaGabe)
  • updated mod version
  • corrected bronze hoe and bronze shovel attack values (forge and fabric)
  • corrections on gold hammer and paxel values (forge)
  • minor texture tweaks
  • buffed bronze pickaxe attack damage
  • buffed brass pickaxe attack speed
  • changed mod icon
  • updated mod version
  • fixed a problem with the deepslate_tin_ore loot table on fabric (thanks @Endeavour)
  • slightly buffed sturdy armor (now has 17 armor / .5 armor toughness)
  • major texture overhaul on the following: all storage blocks, sturdy_armor, rose_quartz_armor, steel_armor
  • added compatibility with Create: Molten Metals (tin, bronze and steel)
  • updated mod version
  • fixed tags errors on both forge and fabric that caused certain recipes to fail (thanks @Endeavour)
  • recipes tweaks for better tag usage
  • tweaked the Netherite Paxel's texture to be more consistent with the Netherite Hammer's palette
  • added the following blocks as beacon base blocks : tin_block, bronze_block, steel_block

[major update]

  • removed "raw brass" and "raw steel" alloy items
  • mixing recipes now directly craft the alloy ingot
  • fixed some incorrect copper and gold hammer values
  • nerfed hammers' durability by half for balancing reasons
  • significantly lowered durability for copper tools and armor
  • increased mining speed for brass tools and armor
  • lowered durability for brass tools and armor
  • added tin ore and deepslate tin ore blocks to world generation
  • added tin ingots and related items
  • added specific uses for tin as a substitute for iron in certain crafts
  • added bronze alloy, as well as related items and recipes
  • added forge ingot and nugget tags for tin, bronze and steel
  • added coal and charcoal dusts, obtainable by crushing pieces of coal and charcoal
  • changed recipe for steel (now requires coal or charcoal dust)
  • gunpowder can now be crafted using coal or charcoal dust, and other ingredients
  • added new variants for alloy mixing recipes
  • you can now craft alloys directly from crushed materials or nuggets
  • updated rose quartz textures on fabric
  • updated mod description
  • updated mod version

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robinfrt

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