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Create Big Cannons 5.11.6 fixes more critical issues for the 1.21.1 release.

Changed:

  • [Development] Added block damage hook courtesy of devprinter

Fixed:

  • Fixed cloned big cannon projectile items not being compatible with schematic printing
    • Still incompatible with block entity data, not supported. Do a simple middle click, not ctrl+click
  • [Sable] Fixed shell impact detonation crash courtesy of devprinter
  • [CBC: Advanced Technologies] Fixed (probably) creative mode tab crash

Create Big Cannons 5.11.5 fixes a critical issue introduced in v5.11.4 that breaks big cannon munitions.

Fixed:

  • Fixed big cannon munitions not working when placed as compared to when handloaded

Create Big Cannons 5.11.4, with more fixes and more support, particularly for Sable and Create Aeronautics!

NOTE: This update changes data storage for big cannon munition blocks and autocannon ammo container blocks on 1.21.1. Existing blocks will be broken!

Added:

  • Added emissive support for tracer autocannon and big cannon projectiles
    • Must be enabled in Create Big Cannons client config
  • [Sable] Added cannon recoil on Sable physics objects, courtesy of wph1234
  • [Sable] Cannon projectiles now apply some force when impacting Sable physics objects, courtesy of wph1234
  • [Sable] Added integration for impact and inertia fuzes (and delayed variants) to trigger on impacting the ground as a sublevel

Changed:

  • Changed block light of rendered projectiles
  • Changed directionality of screw breech rotation to be consistent across all directions (clockwise closes, counterclockwise opens) courtesy of PilotsMask
  • Changed default big cannon and drop mortar recoil scale from 4 to 1
  • Separated block and entity explosion power configuration for all shells
    • Default "explosion_power" configuration is still available and sets both to the same value
  • Reduced flak autocannon shell block explosion power from 2 to 1 to reduce overpenetration
    • Increased flak autocannon shell entity explosion power from 2 to 2.5
  • Increased high explosive shell entity explosion power from 8 to 12
  • Increased shrapnel shell entity explosion power from 2 to 3
  • Increased fluid shell entity explosion power from 2 to 3
  • Increased armor piercing shell entity explosion power from 5 to 7
  • Increased default autocannon rounds capacity of autocannon ammo container to 64 from 16
  • Increased default machine gun rounds capacity of autocannon ammo container to 128 from 64
  • Changed creative autocannon ammo container to no longer be fillable with hoppers and chutes
  • [1.21.1] Updated Russian (ru_ru.json) translation courtesy of sashafiesta
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) translation courtesy of wph1234

Fixed:

  • Fixed storage blocks not tagged correctly (cast iron, bronze, steel, nethersteel)
  • Fixed big cartridge and fluid shell data not loading when placed as block and item consumed
  • Fixed inverted look controls on vertical cannon mount
  • Fixed being able to interact with the world while on a cannon mount
  • Fixed Create contraption attachment of Fixed Cannon Mount**
  • Fixed Create contraption attachment of Cannon Drill and Cannon Builder
  • Fixed cannon shots not hitting entities if they are destroyed from hitting a block
  • Fixed flak, shrapnel, and grapeshot burst overpenetration
  • Fixed schematic requirements for big cartridges and big cannon projectiles
  • Fixed projectile grounding in world, courtesy of Hectoris919
  • Fixed mechanical piston pushing
  • Fixed placement of ammunition in autocannon ammo container screen
  • Fixed crash with CBC: Advanced Technologies
  • Fixed clipboard not correctly copying Fixed Cannon Mount angles
  • Fixed filling autocannon ammo container with hopper and chute
  • Fixed proximity fuze detonation
  • [1.21.1] Fixed incorrect block data saving leading to stack overflow crashes
  • [Aeronautics] Fixed cannon blocks and cannon contraptions not attaching to ship on assembly
  • [Aeronautics] Fixed Cannon Loader, Cannon Drill, and Cannon Builder not attaching to ship on assembly
  • [Sable] Fixed cannon blocks splitting from cannon mount on physics object
  • [Sable] Fixed cannon shots not inheriting physics object velocity
    • Can be enabled or disabled in server config (enabled by default)

Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.

Changed:

  • Improved Cannon Mount syncing
  • Improved casing ejection for up- and down-facing manual autocannon
  • [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
    • CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
  • [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc

Fixed:

  • Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
  • Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
  • Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
  • Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
  • Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
  • Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
  • Fixed shrapnel burst not widening when detonating facing upwards
  • Fixed shot balls not present in the Create Big Cannons creative tab
  • Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
  • Fixed #create:safe_nbt exploits
  • Fixed casting mould drops and Schematicannon requirements
  • Fixed drop mortar plume positioning
  • Fixed hostile mob targeting when player rides manual autocannon
  • Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
  • Fixed obsidian block armor values
  • [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
  • [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
  • [1.21.1] Fixed autocannon ammo container block item saving
  • [Sable] Fixed chunkloading near Sable sublevels
  • [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
  • [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
  • [Sable] Fixed wired fuze detonation on Sable sublevels
  • [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
  • [Sable] Fixed cannon plume orientation on Sable sublevel
  • [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels

Create Big Cannons 5.11.2, with more fixes.

Changed:

  • Loosened optional Curios and Trinkets requirements
  • Changed Block Armor Inspection Tool texture
  • Made Block Armor Inspection Tool obtainable in Survival

Fixed:

  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.1 (8->10 and 6->8) (but for real)

Create Big Cannons 5.11.1, coming with fixes for the initial v5.11 release.

Fixed:

  • [1.20.1] Fixed nethersteel and steel screw breech max stress not having been increased in v5.11.0 (8->10 and 6->8)
  • [1.21.1] Fixed splinter particles crashing game
  • [1.21.1] Fixed crash with Accessories
  • [1.21.1] Fixed Curios not supporting gas mask on head slot

Create Big Cannons 5.11.0, now supporting Create v6.0.9 on NeoForge 1.21.1 and Create v6.0.8 on Forge and Fabric 1.20.1.
You will need to update Ritchie's Projectile Library to v2.1.2 on 1.21.1.

Added:

  • Added view transparency config for molten metal fluids
  • Added ability to top up cannon cast fluids in Creative
  • Added bronze and steel ingots and blocks (yes, after over 3 years)
  • Added ability to combine different propellant types
    • By default, big cartridges must come before powder charges
  • Added Inertia Fuze and Delayed Inertia Fuze

Changed:

  • [1.21.1] Updated Ritchie's Projectile Library dependency to v2.1.2.
  • Changed cannon drill bit texture
  • Changed how cast iron is made; compacting now requires coal or charcoal
  • Big cannon propellant compatibility data pack format different; maximum_amount => maximum_amount_ahead
    • Now based on maximum amount of propellant of block type ahead from first block type of file
  • Increased nethersteel screw breech max stress to 10 charges
  • Increased steel screw breech max stress to 8 charges
  • Changed Impact Fuze and Delayed Impact Fuze trigger condition
    • They now do not trigger if the projectile is destroyed on impact or if they bounce/ricochet
  • Updated block armor compatibility for Copycats+ v3.0
  • Updated FramedBlocks compatibility for FramedBlocks 10.5
  • Create Big Cannons should be playable with Create v6.0.7.
  • [Developers, NeoForge] CBCNeoForgeRegisterEvent has been removed in favor of accessing CBC registries via RegisterEvent.

Fixed:

  • Fixed positioning of Creative Autocannon Ammo Container screen text
  • Fixed display and attack stats of ram rod and worm items
  • Fixed default stress values for CBC not registering
  • Fixed fluid shell tooltip when potions contained
  • Fixed cannon drill model pipe UVs
  • Fixed incomplete autocannon block waterlogged state on completion
  • Fixed autocannon not syncing creative connections
  • Fixed incorrect top-bottom cannon cast merger fluid capacity
  • Fixed cannon builder assembly and layering collision
  • Fixed white seat flickering when changing autocannon seating when Flywheel is on
  • Fixed tracer spacing of regular Autocannon Ammo Container
  • Fixed upside-down cannon mount rendering with Flywheel
  • Fixed turning cannon carriage wheels when turning autocannon
  • Fixed positioning of player after dismounting autocannon on cannon carriage
  • Fixed missing FramedBlocks block armor properties compatibilities
  • Fixed honey bucket and chocolate buckets not showing up in creative tab
  • Fixed melting basin ponder category and pump orientation
  • Fixed sliding breech and quick-firing breech breechblock rendering
  • Fixed cannon cast error fluid name display
  • Fixed creative autocannon ammo container screen display title when accessed in block form
  • Fixed dispenser behavior of molten metals

Fixes:

  • Fixed empty casing duplication glitch present in autocannons
  • [Valkyrien Skies] Fixed cannon firing breaking ship ticking

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