Changelog

The 1.6.2 Meaningful Mobs content drop is OUT NOW!! Featuring all kinds of cool new features for the game's and mod's previously useless mobs.
Additions:
- Added the Watcher block.
- Crafted from 8 Stalkers Orbs and 1 Redstone Dust to get 2 Watchers.
- A new Redstone component that powers Redstone when looked at.
- The eye opens when you look at it, and closes when you look away.
- Can be looked at through Leaves, Glass, and other blocks with transparency.
- Can be looked at up to 23 blocks away!!
- Emits a light level of 3 when looked at.
- Added two new Music Discs: Trade and Travel.
- Both of which are obtained through trading with Wandering Traders, and are priced depending on how long they are.
- Both Music Disc trades are always available.
- Added a /challenge command.
- '/challenge checkactive' - Lists currently active challenges.
- '/challenge toggle <CHALLENGE_ID> <true/false>’ - Allows you to turn a challenge on or off.
- ‘/challenge info <CHALLENGE_ID>’ - You can view the information of a challenge. The title, description, and if it’s active.
- Added the “Item Name Background” Accessibility option.
- Enabled by default.
- An option for an old Contentified feature.
- When enabled, when initially holding an item, its name will show a transparent background behind it to more-easily read.
Changes:
- Rats now use subtle sniffing sounds as ambient sounds, and the former audible squeaking sounds are now hurt sounds.
- Loons now have new sound effects to make them feel less repetitive to hear.
- This includes a new wailing sound, all-new hurting sounds, and an all-new death sound.
- Loons can now be fed fish.
- Feeding a Loon fish will make nearby aquatic or swimming mobs glow temporarily for 5 seconds. This includes Drowned and Submerged.
- The range around the Loon in which mobs will glow is 12 blocks.
- The health of Loons has been reduced to 8 from 10.
- Rats now flee from Cats and Ocelots.
- Cats and Ocelots now attack Rats.
- Feeding Cheese to a Rat will now make it walk away, look for loot, and bring it back to you.
- This is basic loot, but still rewarding. It isn’t always guaranteed either.
- Being impatient and following the Rat will cause it to stop searching and not give you anything.
- It only stops when you’re near it for more than a second.
- Rats can now only be fed Wheat to breed in favor of this mechanic.
- The health of Rats has been reduced to 6 from 18.
- Sniffer Plants now have a purpose.
- The Torchflower now emits a light level of 7, but when growing:
- At stage 1, it emits a light level of 2.
- At stage 2, it emits a light level of 4.
- At stage 3 (the final growth stage), it emits a light level of 5. The reason it’s not 7 until replanted is to encourage players to plant it somewhere else after it grows.
- The Pitcher Plant now slowly dissolves undead mobs.
- Undead mobs implying Zombies and Skeletons.
- The Pitcher CROP only dissolves undead mobs at the maximum stage in its growth.
- The Torchflower now emits a light level of 7, but when growing:
- The Stalker now turns into smoke and disappears when exposed to sunlight.
- This will NOT happen if the entity somehow persistent. (Spawned from a Spawn Egg, named, etc.)
- The Stalker model has been updated to only its eyes, and there are void clouds that are emitted over where its body is.
- Updated the texture of Stalkers.
- Updated the texture of Stalker Spawn Eggs.
- Updated the texture of Stalker Orbs.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of Strong Cores.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of Endorium Ore.
- The old texture is now in the Contentified Programmer Art Resource Pack.
- Updated the texture of worn Endorium Armor.
- The old textures are now in the Contentified Programmer Art Resource Pack.
- Voidfeathers can now be stacked up to 6 (from 5).
- Reduced the volume of Stalker sounds.
- Reduced the volume of Infected sounds.
- Sweet Berries can now be crafted into 2 Red Dye.
- Blueberries can now be crafted into 2 Blue Dye.
- Wandering Traders now have a trade to give them 3 Emeralds for 3 Experience Bottles.
- This trade is always available.
- Contentified sounds now use the same formatting as vanilla Minecraft. (Example: contentified:entity.pinger.ambient - which was previously contentified:pinger_idle)
- This means that most command blocks using these sounds will break.
Fixes:
- Fixed Stalkers not ACTUALLY being able to attack from 3 blocks away.
- Fixed tinted blocks of Leaves not always rendering white when in cold biomes or under Snow layer blocks.
- Fixed some Endorium tools doing the wrong amount of attack damage or having the wrong attack speed.
- Fixed Corn and Corn Kernels not being compostable.
- Fixed Wind TNT not emitting wind burst particles.
- Fixed items in your off-hand being “used” for using Phantom Membrane on Item Frames.
- Fixed the selected hotbar slot not showing properly in the survival inventory preview in creative.
- Fixed Wither Zombies still spawning WAY too much.
- Fixed Loons spawning a little too much.
- Fixed the Frozen, Infected, Wither Zombies, Submerged, and Mummies not being in the “Undead” tag.
Dependencies
Files
contentified-1.6.2.jar(27.57 MiB) Primary Download
External resources
Project members

GrandGames
Owner / Main Developer

7410
Additional Help
Technical information
License
ARR
Client side
unknown
Server side
unknown
Project ID

