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v1.20.1-2.1.6

by ACCBDD on May 22, 2025
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Complicated Bees 2.1.6

Fixed

  • Tracking not syncing until rejoin on species discovery

v1.20.1-2.1.5

by ACCBDD on May 15, 2025
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Complicated Bees 2.1.5

Fixed

  • Generator could run perfectly fine on trickle power

v1.20.1-2.1.4

by ACCBDD on May 15, 2025
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Complicated Bees 2.1.4

Added

  • More zh_cn translations - thank you ChuijkYahus!

Complicated Bees 2.1.3

Fixed

  • Make pollen actually gettable, whoops

Complicated Bees 2.1.2

Fixed

  • ANOTHER issue on dedicated servers that was causing a crash on insertion of a bee into an apiary - #44

Complicated Bees 2.1.1

Fixed

  • Issue on dedicated servers that was causing a crash on insertion of a bee into an apiary - #43

v1.20.1-2.1.0

by ACCBDD on Apr 29, 2025
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Complicated Bees 2.1.0

Added

  • Creative branch of bees - generate music, books, and spooks!
  • Terraforming branch of bees - change biomes!
  • Biome mutation condition, check the wiki for more info on how to use it
  • The bee sorter - sort bees based on their species and type!
  • A lot of datagen stuff internally

Changed

  • A LOT of bees' default genes - generally to balance out some power spikes on the curve to a perfect bee and to encourage breeding into some of the 'specialty' branches to get better genes

Fixed

  • Territory gene wasn't correctly serializing
  • Non-overworld dimension sky check working incorrectly
  • Surreal and Enigmatic bees had no flower type
  • Rare issue where several things related to the discovery/research tracker would crash or break on removal/addition of a species
  • Occasional clientside error spam when opening a mellarium
  • Clientside crash when discovering bees - #41, #42
  • Mellarium patchouli entry had no icon

v1.20.1-2.0.2

by ACCBDD on Apr 10, 2025
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Updated

  • Update zh_cn translations - thank you ChuijkYahus!

Quick hotfixes

Fixed

  • EMI not correctly looking up combs - #39
  • Unnecessary debug messages in console

Lots of good stuff here! This MAY corrupt existing worlds, so make a backup! Mainly, this adds the Mellarium and Microscope, my interpretation and implementation of the old Forestry Alveary and Escritoire. These took a WHILE to come out and I'm pretty proud of them! Go check 'em out!

Please raise any issues you have on the GitHub!

Added

  • Advancements
    • For those of you who REALLY don't like patchouli
  • A research system
    • The Microscope
    • The Apid Library
    • Toasts for discovering and researching bees
  • The Mellarium
    • A modular multiblock structure capable of generating vast amounts of resources from your bees
    • Frame Housing
      • Add frames to your mellarium! Generate ridiculous amounts of resources!
    • Rain Shield
      • Protect your precious bees from inclement weather!
    • Temperature Unit
      • Use hot and cold items to change the temperature of your mellarium!
    • Mutator
      • Consumes special resources to increase bee mutation chances
    • Hydroregulator
      • Use special items and blocks to change the humidity of your mellarium!
  • Commands
    • Discover and research species and mutations
  • Honeyed Sign
  • Honeyed Hanging Sign

Changed

  • Buffed basic, waxed, and honeyed frame productivity modifier
  • Nerfed temperature and humidity frames - use a mellarium instead!
  • Undiscovered bees are denoted with an italicized name
  • Most underground bees now are NOT weatherproof by default
  • It is now possible to 'remove' base mod species by replacing their datapack entry with an empty .json object

Fixed

  • Honeyed plank blocks didn't have a lot of tags they needed
  • Wax blocks didn't have a lot of tags they needed
  • Apiaries weren't correctly detecting being able to see the sky in certain cases - now you can put them in greenhouses :)
  • Underground bees cared about weather even underground
  • Items produced with no NBT data were being created with an empty tag
  • Jade did not display the species name of a bee nest

v1.20.1-1.1.5

by ACCBDD on Dec 13, 2024
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Added

  • A new nbt tag for weak matching - all bees made after this update (dropped, bred, pulled from the creative menu, etc) should have a new tag species which has the id of its primary species. This means mods that can partially match nbt can now distinguish bees by species (including questing mods!)

Changed

  • Bee secondary species, if present, are now hidden behind analyzing them.

Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.4...v1.20.1-1.1.5

1.20.1-1.1.4

by ACCBDD on Dec 8, 2024
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Fixed

  • Fix crash when setting a bee as an FTB Quest task item - #23

Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.3...v1.20.1-1.1.4

Added

  • zh_cn translation by @ChuijkYahus in #22

Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.2...v1.20.1-1.1.3

Fixed

  • Yet another crash when building creative tab - #21

Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.1...v1.20.1-1.1.2

Fixed:

  • Incompatibility with mods that use biome modifiers as well - #20
  • Crash when building creative tab - #21

Full Changelog: https://github.com/ACCBDD/complicated_bees/compare/v1.20.1-1.1.0...v1.20.1-1.1.1

Fixed:

  • Lag when many bees are on screen
  • Princess loses 'analyzed' tag when switched to queen

Added:

  • Compatibility for nests to spawn in Biomes O' Plenty and Terralith biomes

Fixed:

  • Crash when looking up mutation recipes in JEI

Fixed:

  • Log spam when generating a new world

Fixed:

  • Crash when starting a dedicated server
  • Log spam when generating a new world

External resources


Project members

ACCBDD

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Technical information

License
MIT
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