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Fixes

  • The forcedAspects property is not set to [""] when there are no aspects to pass down anymore. Contributed by @pcrgaming.

Features

  • You can now make random eggs by assigning "random" as species. The same filters than Ditto breeding will be used to exclude unwanted Pokémon from the pool.
  • Pokémon in random eggs are now chosen at hatch time, which means if Ditto breeding is activated, you won't be able to tell which egg you got before hatching it.

Configuration

  • Added blacklistedAspects to allow choosing aspects you don't want to be inherited.

Fixes

  • Compatibility between Pokémon are now checked from their form rather than their species.
  • Random egg can now hatch into any form instead just the standard form of the Pokémon that was chosen.
  • Fixed a crash when using custom colors with custom types
  • Fixed aspects not being properly inherited when there were several aspects to pass down
  • Changed default config for custom colors to false

Configurations

  • Added config to disable the hopper (credits: James Warbuton).
  • Added "always" value to shinyMethod to add bonus shiny odds to every hatched eggs.
  • Changed shinyMethod into a list to make it less confusing.
  • The config file will now have line breaks to be easier to read.

Due to the change of shinyMethod typing, your configurations will reset. Make sure to update your configs after updating, or manually change shinyMethod to a list of strings before updating, if you know JSON formatting.

Fixed

  • Updated built-in Resource Pack mcmeta.
  • Added forgotten translation line for Grass/Dragon egg.
  • Fixed aspects not being inherited on the neoforge version.
  • Fixed Wooloo and Mareep inheriting the "sheared" aspect.

Known issues

  • Pokémon in eggs created in the previous version will lose their aspect.

Fixed 1.8.8 for Neoforge

Fixes

  • Added missing translations for some items
  • Fixed a server crash that could happen when a player crashed
  • Added /givepokemonegg command to give an egg through command in an easier way
  • Fixed aspects inheritance
  • Fixed egg moves inheritance and Mirror Herb not transfering moves that have been learned in very specific conditions if they never have been benched before
  • Fixed broken mipmaps (causing a rendering issue)
  • Fixed timer getting desynced between client and server if the player was using an ability to speed up hatching

Configs

  • Added customColors config to disable colored eggs if you don't like them
  • Added colors to pokemon eggs depending on their type. Eggs that already exist at the time of the update will have default colors.
  • Fixed a crash with EMI, REI, JEI etc...
  • Experimental fix for players not seeing the timer of their eggs on a server if they had a Pokemon with Flame Body, Magma Armor, or Steam Engine.
  • Fixed a crash with EMI, REI, JEI etc...
  • Experimental fix for players not seeing the timer of their eggs on a server if they had a Pokemon with Flame Body, Magma Armor, or Steam Engine.

Changes

  • Changed how the data is carried in the egg, which should lead us to cause way less errors whenever something needs to be changed.
  • We now post the HATCH_EGG_PRE and HATCH_EGG_POST events

Fixes

  • Stopped the egg from flickering all the time when it was in your hand

Version

Because of a technicality, this version is only compatible with Cobblemon 1.6.1.

Changes

  • Light Ball has been integrated to the breeding system. Pichu now needs one of its parents to hold it to obtain Volt Tackle.

Fixes

  • Timer format has been corrected to always display seconds on two decimals.
  • Sirfetch'd and Perrserker's offspring form has been corrected to be Galarian.
  • Fixes a crash that could happen when the client tried to fetch the config on a multiplayer server.

External resources


Project members

ludichat31

Owner

Fuzuki

Co-owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID