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CobblemonTrainers (Discontinued)

CobblemonTrainers (Discontinued)

Mod

Adds a trainer battle system to Cobblemon with challenging trainer AI

Server AdventureGame MechanicsMinigame

85.5k downloads
51 followers
CobblemonTrainers (Discontinued) has been archived. CobblemonTrainers (Discontinued) will not receive any further updates unless the author decides to unarchive the project.
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  • Fixed Forge crash when using Strong AI.
  • Added Strong battle AI, currently under development for use in official trainers in a future Cobblemon update.
  • Added /trainers usestrongai <level> - Sets all trainers to use Strong AI. Level can be 0-5.
    • As the Strong AI is under development, you may encounter bugs/strange behaviour. Reporting these problems will be greatly appreciated.
  • Added /trainers usegen5ai - Sets all trainers to use Gen 5 AI.
  • Fixed shiny trainer Pokémon not appearing shiny.
  • Fixed incorrect Pokémon data loading order causing some abilities not to be selectable.
  • Re-re-enabled trainer Pokémon send out animation on Fabric.
  • Fixed trainer Pokémon not being recalled at the end of a fight on Forge.
  • Fixed trainer Pokémon dropping items on Forge.
  • Fixed battles not starting after your first battle on Forge.
  • Fixed crash when trainer's Pokémon have a status condition.
  • Re-enabled trainer Pokémon send out animation.
  • Made Fabric Permissions API be included in the Fabric version.
  • Removed debug command /selfdot.
  • Added config option "commandExecutor".
    • Set to "CONSOLE" by default (@p and @s will no longer target the player on this setting).
    • Must be set to "PLAYER" on Mohist otherwise the server will crash.
  • Added held item to Pokémon item lore in setup menu.
  • Fixed crash on Forge when trainer tries to send out Pokémon.
  • On Forge, the Poké Ball animation no longer plays when a trainer sends out a Pokémon (source of the above crash).

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selfdot

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Technical information

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unsupported
Server side
required
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