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Camera Head

Mod for cameras that work through heads

More about the features

Cameras work through the player's head and by renaming them. To create a camera, rename the camera to camera:<name>:[mode].

Specifying :[mode] is optional; without it, the default mode will be selected.

image.png

Camera control

  • Camera rotation can be adjusted using the arrow keys or holding down the left mouse button
  • Zoom can be adjusted using the mouse wheel

Camera modes

Default

2025-08-18_10.15.43.png

RGB

2025-08-18_10.35.08.png

Clear

2025-08-18_10.15.59.png

Creeper

2025-08-18_10.16.16.png

Monitors are created in the same way as cameras, except that they must be named monitor:<name>

Important! The names of the camera and monitor must match for the connection to work.

image.png

F&Q

  • Can textures be changed?: Yes, they can. The camera's operation does not depend on the texture, only on the name.
  • What is the camera's radius?: 100 blocks from the monitor.
  • Do cameras work outside the preload?: No.
  • Will the cameras work if the heads are turned?: Yes
  • What is the order of the cameras?: Everything goes in order:
    • From -100 on y from the camera to 100 from the camera on y
    • From -100 on x from the camera to 100 from the camera on x
    • From -100 z from the camera to 100 z from the camera
    • (Simply put, from -yxz to +yxz)

pepeland

External resources


Project members

Kel_Cuprum

Member


Technical information

License
GPL-3.0-or-later
Client side
required
Server side
unsupported
Project ID