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Concurrent Chunk Management Engine (Fabric)

Concurrent Chunk Management Engine (Fabric)

Mod

A Fabric mod designed to improve the chunk performance of Minecraft.

Client or server Optimization

4.95M downloads
3,550 followers
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This version is uploaded automatically by GitHub Actions.

Changelog:

  • 377eab26 fix: very rare NPE in SchedulingManager#getPriority - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • a689b152 change: adjust thread count allocation - ishland
  • 94431369 new: scalable no-tick view distance, allowing usable 300+ render distances - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 1c1a64b9 fix: gcFreeChunkSerializer with ioSystem.replaceImpl disabled - ishland
  • 5b4bb209 new: turn fluid postprocessing into scheduled tick - ishland
  • 9d41a4de fix: very rare NPE in SchedulingManager#getPriority - ishland
  • 8dce14e7 fix: fix abysmal tectonic performance w/ dfc - ishland
  • 3aa5e549 perf: use batched codegen for Max/MinShortNode and MulNode - ishland
  • 16e81da6 perf: reduce allocations in some block predicates - ishland
  • a689b152 change: adjust thread count allocation - ishland
  • a287e0c8 build: 1.21.4-pre1 - ishland
  • 8a556e38 Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland

C2ME Preview channel 0.3.0+beta.2 for Minecraft 1.21.3 is released

The second preview release, fixing critical issues.

Changelog since 0.3.0+beta.1:

  • fix: very rare NPE in SchedulingManager#getPriority
  • fix: gcFreeChunkSerializer with ioSystem.replaceImpl disabled
  • fix: abysmal tectonic performance with density function compiler (now 30% faster)
  • change: disable density function compiler by default
  • change: adjust thread count allocation

Full Changelog: https://github.com/RelativityMC/C2ME-fabric/compare/0.3.0+beta.1...0.3.0+beta.2

0.3.0+beta.1 changelog: https://github.com/RelativityMC/C2ME-fabric/releases/tag/0.3.0%2Bbeta.1

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 16e81da6 perf: reduce allocations in some block predicates - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 888b0870 fix: fix abysmal tectonic performance w/ dfc - ishland
  • 39bdddb3 perf: use batched codegen for Max/MinShortNode and MulNode - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 3aa5e549 perf: use batched codegen for Max/MinShortNode and MulNode - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 8dce14e7 fix: fix abysmal tectonic performance w/ dfc - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 9d41a4de fix: very rare NPE in SchedulingManager#getPriority - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 5b4bb209 new: turn fluid postprocessing into scheduled tick - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 1c1a64b9 fix: gcFreeChunkSerializer with ioSystem.replaceImpl disabled - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 4c852976 perf: allow unloading to be cancelled - ishland
  • 138c5391 Revert "fix: shortcut existing chunks check" - ishland
  • db70e1b5 new: use built-in chunksToSave for enhanced autosave - ishland
  • 827ed69d change: use vanilla simulation distance tracking - ishland
  • ab17a931 change: get autosave chunk holder from currentChunkHolders - ishland
  • 95d0af94 perf: optimize NewChunkHolderVanillaInterface#getLevel - ishland
  • 188a7f96 Revert "perf: optimize NewChunkHolderVanillaInterface#getLevel" - ishland
  • 329600c9 change: update FlowSched - ishland
  • 8c852825 feat: basic deadlock debugging facilities - ishland
  • 7326b9ee build: 24w46a - ishland
  • 6c5d7819 Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 329600c9 change: update FlowSched - ishland
  • 8c852825 feat: basic deadlock debugging facilities - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 188a7f96 Revert "perf: optimize NewChunkHolderVanillaInterface#getLevel" - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • db70e1b5 new: use built-in chunksToSave for enhanced autosave - ishland
  • 827ed69d change: use vanilla simulation distance tracking - ishland
  • ab17a931 change: get autosave chunk holder from currentChunkHolders - ishland
  • 95d0af94 perf: optimize NewChunkHolderVanillaInterface#getLevel - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 138c5391 Revert "fix: shortcut existing chunks check" - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • 9b4649ac docs: MinGW is no longer needed to build - ishland
  • 2a57d4db fix: suppress ghost mushrooms outside of simulation distance - ishland
  • a9a15f81 fix: improve player ticket consistency - ishland
  • e9524ac3 fix: properly map NEW to level 45 - ishland
  • 3e18e75c docs: update README.md [ci skip] - ishland
  • 63faedc1 tag: 0.3.1+alpha.0 - ishland
  • d0803e61 fix: GHA publishing - ishland
  • 54bd5356 fix: shortcut existing chunks check - ishland
  • bd553401 Merge branch 'dev/1.21.3' into dev/1.21.4 - ishland
  • 6ce8caf7 build: fabric-api 0.107.3+1.21.3 - ishland

This version is uploaded automatically by GitHub Actions.

Changelog:

  • d0803e61 fix: GHA publishing - ishland
  • 54bd5356 fix: shortcut existing chunks check - ishland

C2ME Preview channel 0.3.0+beta.1 for Minecraft 1.21.3 is released

The first preview release.

Changelog:

  • build: 1.21.3
  • perf: chunk system rewrite
  • perf: native acceleration v2
  • perf: density function compiler v0 (#361)
  • perf: optimize aquifer heavily
  • perf: consolidate light update notifications
  • perf: improve idle loop for storage threads
  • perf: reduce GC pressure
  • new: further increase maximum render distance
  • new: add ext_render_distance_v1 protocol for 127+ RD multiplayer
  • new: log changed settings on startup
  • new: actually unload POI
  • new: uncap render distance in VulkanMod
  • fix: mitigate ghost mushroom past simulation distance
  • fix: improve player ticket consistency
  • change: use twice the parallelism for notickvd max concurrent loads

This version is uploaded automatically by GitHub Actions.

Changelog:

External resources


Project members

ishland

Owner

duplexsystem

Member


Technical information

License
MIT
Client side
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